1
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forked from 0ad/0ad

This was SVN commit r6174.

This commit is contained in:
Michael D. Hafer 2008-07-02 06:38:10 +00:00
parent 0d82179d64
commit 76c8535681
36 changed files with 372 additions and 120 deletions

View File

@ -4,32 +4,20 @@
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="boulder-01">
<mesh>gaia/geo_desert_01.dae</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<variant frequency="1" name="boulder-02">
<mesh>gaia/geo_desert_02.dae</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<variant frequency="1" name="boulder-03">
<mesh>gaia/geo_desert_03.dae</mesh>
</variant>
<variant frequency="1" name="formation-d">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="boulder-04">
<mesh>gaia/geo_desert_04.dae</mesh>
</variant>
<variant frequency="1" name="formation-e">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="1" name="formation-f">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<variant frequency="1" name="boulder-05">
<mesh>gaia/geo_desert_05.dae</mesh>
</variant>
</group>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_kart_hannibal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,13 +4,11 @@
<castshadow/>
<group>
<variant frequency="1" name="cynelvin">
<variant frequency="1" name="cynelvin-head">
<colour>78 55 24</colour>
<mesh>props/head_lime.pmd</mesh>
<texture>props/head/celt_e.dds</texture>
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/celt_cynvelin.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-hannibal">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/kart_hannibal.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/l_shoulder.pmd</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/r_shoulder.pmd</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

View File

@ -11,7 +11,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="350"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -11,7 +11,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
<animation name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
</props>
<texture>skeletal/kart_cjv_b_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,6 +12,10 @@
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/elephant_propped.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="rider2"/>
</props>
</variant>
</group>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/cape_kart_hannibal.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/kart_hero_hannibal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,6 +6,9 @@
<group>
<variant frequency="1" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
</props>
</variant>
</group>

View File

@ -13,7 +13,7 @@
<mesh>structural/celt_char_b.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
@ -21,4 +21,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,33 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_brennus.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_brennus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="290"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_brennus.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_brennus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -10,11 +10,11 @@
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="267"/>
</animations>
<mesh>skeletal/m_hero.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant>
<variant frequency="100" name="base">
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
@ -13,7 +13,7 @@
<mesh>structural/celt_char_a.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
</props>
@ -21,4 +21,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="9"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="22"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
@ -18,46 +18,46 @@
</group>
<group>
<variant frequency="7" name="feet">
<variant frequency="7" name="horse1-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<variant frequency="5" name="horse1-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<variant frequency="5" name="horse1-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<variant frequency="7" name="horse1-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<variant frequency="3" name="horse1-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<variant frequency="2" name="horse1-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<variant frequency="5" name="horse1-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<variant frequency="2" name="horse1-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<variant frequency="2" name="horse1-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<variant frequency="2" name="horse1-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<variant frequency="2" name="horse1-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<variant frequency="2" name="horse1-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<variant frequency="2" name="horse1-brown">
<colour>255 148 89</colour>
</variant>
</group>

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="7" name="horse2-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="horse2-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="horse2-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="horse2-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse2-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="horse2-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="horse2-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="horse2-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="horse2-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="horse2-brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,32 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su3_marian_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su3_marian_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -14,9 +14,19 @@
<History>Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch.</History>
</Id>
<Population>
<Rem>4</Rem>
</Population>
<Footprint>
<Width>4.0</Width>
<Depth>8.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>units/celts/boudicca.xml</Actor>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</Entity>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_cavalry"
>
<Traits>
<Id>
<Specific>Briton Cerbyd</Specific>
<Civ>Celts</Civ>
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.</History>
</Id>
<Population>
<Rem>4</Rem>
</Population>
<Footprint>
<Width>4.0</Width>
<Depth>8.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>units/celts/super_unit_4.xml</Actor>
</Entity>