Add Free BSD pipeline.
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build/jenkins/pipelines/freeBSD.Jenkinsfile
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73
build/jenkins/pipelines/freeBSD.Jenkinsfile
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/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// This pipeline builds the game on FreeBSD (which uses the clang-17 compiler) and runs tests.
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// Due to a compilation bug with SpiderMonkey, the game is only built with the release configuration.
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pipeline {
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agent {
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node {
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label 'FreeBSDAgent'
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customWorkspace 'workspace/clang17'
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}
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}
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environment {
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USE = 'iconv'
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WX_CONFIG = '/usr/local/bin/wxgtk3u-3.0-config'
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CXXFLAGS = '-stdlib=libc++ '
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LLVM_OBJDUMP = '/usr/bin/llvm-objdump'
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}
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stages {
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stage ("Pre-build") {
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steps {
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discoverGitReferenceBuild()
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sh "git lfs pull -I binaries/data/tests"
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sh "git lfs pull -I \"binaries/data/mods/_test.*\""
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sh "libraries/build-source-libs.sh -j2 2> freebsd-prebuild-errors.log"
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sh "build/workspaces/update-workspaces.sh -j2 --jenkins-tests 2>> freebsd-prebuild-errors.log"
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}
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post {
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failure {
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echo (message: readFile (file: "freebsd-prebuild-errors.log"))
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}
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}
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}
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stage ("Release Build") {
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steps {
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sh "cd build/workspaces/gcc/ && gmake -j2 config=release"
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timeout(time: 15) {
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sh "cd binaries/system/ && ./test > cxxtest-release.xml"
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}
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}
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post {
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always {
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junit 'binaries/system/cxxtest-release.xml'
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}
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}
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}
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}
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post {
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always {
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recordIssues enabledForFailure: true, qualityGates: [[threshold: 1, type: 'NEW']], tool: clang()
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}
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}
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}
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