1
0
forked from 0ad/0ad

Some small aesthetic changes to selection details area

This was SVN commit r8182.
This commit is contained in:
WhiteTreePaladin 2010-09-25 18:19:06 +00:00
parent fa1dc05de2
commit 7f3a628e0b
2 changed files with 12 additions and 8 deletions

View File

@ -301,7 +301,6 @@
size="50%-300 -4 50%+300 28"
type="image"
style="resourcePanel"
z="140"
>
<!-- Food -->
<object size="50 4 150 100%" type="image" style="resourceCounter" tooltip="Food" >
@ -339,6 +338,7 @@
<!-- ================================ ================================ -->
<object name="unitSelectionPanel"
size="50%-300 20 50%+300 60"
z="-120"
>
<object size="0 0 100% 100%">
<repeat count="13">
@ -373,31 +373,31 @@
<object name="selectionDetails"
type="image"
style="sessionPanel"
size="22 100%-160 202 100%"
size="22 100%-154 202 100%"
hidden="true"
z="20"
>
<!-- Big unit icon -->
<object size= "50%-53 -10 50%+53 96" type="image" name="iconBorder" style="insetWheatWindow" tooltip_style="snToolTip">
<object size= "50%-53 -14 50%+53 92" type="image" name="iconBorder" style="insetWheatWindow" tooltip_style="snToolTip">
<object size= "3 3 100%-3 100%-3" type="image" name="icon" ghost="true"/>
<object size="100%-32 0 100% 32" name="rankIcon" type="image" cell_id="-1" sprite="snIconSheetRank" ghost="true"/>
<!-- Health bar -->
<object size="100%+8 16 100%+18 100%" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
<object size="100%+8 18 100%+18 100%-4" type="image" name="health" tooltip="Hitpoints" tooltip_style="snToolTip">
<object type="image" sprite="healthBackground" ghost="true"/>
<object type="image" sprite="healthForeground" ghost="true" name="healthBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Stamina bar -->
<object size="100%+20 16 100%+30 100%" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
<object size="100%+20 18 100%+30 100%-4" type="image" name="stamina" tooltip="Stamina" tooltip_style="snToolTip">
<object type="image" sprite="staminaBackground" ghost="true"/>
<object type="image" sprite="staminaForeground" ghost="true" name="staminaBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
</object>
<!-- Resource bar -->
<object size="100%+8 16 100%+18 100%" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
<object size="100%+8 18 100%+18 100%-4" type="image" name="resources" tooltip="Resources" tooltip_style="snToolTip">
<object type="image" sprite="resourceBackground" ghost="true"/>
<object type="image" sprite="resourceForeground" ghost="true" name="resourceBar"/>
<object type="image" sprite="statsBarShader" ghost="true"/>
@ -405,7 +405,7 @@
</object>
<!-- Stats -->
<object size="-2 6 40 96" name="statsArea" type="image">
<object size="-2 2 40 90" name="statsArea" type="image">
<!-- Attack icon -->
<object size="0 0 40 40" type="image" name="attackIcon" sprite="snIconSheetStance" cell_id="1" tooltip_style="snToolTip"/>

View File

@ -110,21 +110,25 @@
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 8"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 -2 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 4 64 6"
texture_size="0 0 64 32"
size="0 100%-2 100% 100%+2"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="-2 -2 0 100%+2"
/>
<image
texture="global/border/corner_bronze.dds"
real_texture_placement="1 1 15 15"
texture_size="0 0 16 100%"
size="100% 0%-2 100%+2 100%+2"
/>