Tokens for required technologies.
Use tokens for required technologies, allowing `-tech` and easier
replacements.
Fixes requiring `replace=""` when replacing techs.
Also a minor fix in the TemplateParser.js for upgrade requirements.
Refs. 9bb9ff8b16
.
Differential revision: https://code.wildfiregames.com/D4912
Comments by: @Stan
This was SVN commit r27505.
This commit is contained in:
parent
c80bfc8732
commit
83b786dcf5
@ -968,9 +968,9 @@ function getRequirementsTooltip(enabled, requirements, civ)
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return "";
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// Simple requirements (one tech) can be translated on the fly.
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if ("Techs" in requirements && !requirements.Techs.includes(" "))
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if ("Techs" in requirements && !requirements.Techs._string.includes(" "))
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return objectionFont(sprintf(translate("Requires %(technology)s"), {
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"technology": getEntityNames(GetTechnologyData(requirements.Techs, civ))
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"technology": getEntityNames(GetTechnologyData(requirements.Techs._string, civ))
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}));
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return objectionFont(translate(requirements.Tooltip));
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}
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@ -77,7 +77,7 @@ class TemplateParser
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else
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{
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let highestPhaseIndex = 0;
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for (const tech of parsed.requirements.Techs.split(" "))
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for (const tech of parsed.requirements.Techs._string.split(" "))
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{
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if (tech[0] === "!")
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continue;
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@ -271,12 +271,24 @@ class TemplateParser
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data.tooltip = upgrade.tooltip || data.tooltip;
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data.requirements = upgrade.requirements || data.requirements;
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if (!data.requirements)
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if (!data.requirements?.Techs)
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data.phase = this.phaseList[0];
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else if (this.TemplateLoader.isPhaseTech(data.requirements.Techs))
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data.phase = this.getActualPhase(data.requirements.Techs);
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else
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data.phase = this.getPhaseOfTechnology(data.requirements.Techs, civCode);
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{
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let highestPhaseIndex = 0;
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for (const tech of data.requirements.Techs._string.split(" "))
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{
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if (tech[0] === "!")
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continue;
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const phaseIndex = this.phaseList.indexOf(
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this.TemplateLoader.isPhaseTech(tech) ? this.getActualPhase(tech) :
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this.getPhaseOfTechnology(tech, civCode));
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if (phaseIndex > highestPhaseIndex)
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highestPhaseIndex = phaseIndex;
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}
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data.phase = this.phaseList[highestPhaseIndex];
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}
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newUpgrades.push(data);
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}
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@ -23,6 +23,9 @@ RequirementsHelper.prototype.EntityRequirementsSchema =
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RequirementsHelper.prototype.TechnologyRequirementsSchema =
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"<element name='Techs' a:help='White-space separated list of technologies that need to be researched. ! negates a tech.'>" +
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"<attribute name='datatype'>" +
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"<value>tokens</value>" +
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"</attribute>" +
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"<text/>" +
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"</element>";
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@ -118,8 +121,8 @@ RequirementsHelper.prototype.AllRequirementsMet = function(template, cmpTechMana
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return false;
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}
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}
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if (requirementType === "Techs")
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for (const tech of requirement.split(" "))
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if (requirementType === "Techs" && requirement._string)
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for (const tech of requirement._string.split(" "))
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if (tech[0] === "!" ? cmpTechManager.IsTechnologyResearched(tech.substring(1)) :
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!cmpTechManager.IsTechnologyResearched(tech))
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return false;
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@ -152,8 +155,8 @@ RequirementsHelper.prototype.AnyRequirementsMet = function(template, cmpTechMana
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return true;
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}
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}
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if (requirementType === "Techs")
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for (const tech of requirement.split(" "))
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if (requirementType === "Techs" && requirement._string)
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for (const tech of requirement._string.split(" "))
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if (tech[0] === "!" ? !cmpTechManager.IsTechnologyResearched(tech.substring(1)) :
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cmpTechManager.IsTechnologyResearched(tech))
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return true;
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@ -21,7 +21,7 @@ met();
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// Simple requirements are assumed to be additive.
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template = {
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"Techs": "phase_city"
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"Techs": { "_string": "phase_city" }
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};
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AddMock(playerEnt, IID_TechnologyManager, {
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@ -40,7 +40,7 @@ AddMock(playerEnt, IID_TechnologyManager, {
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met();
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template = {
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"Techs": "cartography phase_city"
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"Techs": { "_string": "cartography phase_city" }
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};
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AddMock(playerEnt, IID_TechnologyManager, {
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@ -248,7 +248,7 @@ met();
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// Technology requirements.
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template = {
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"All": {
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"Techs": "phase_town"
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"Techs": { "_string": "phase_town" }
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}
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};
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@ -264,14 +264,14 @@ met();
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template = {
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"All": {
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"Techs": "phase_city"
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"Techs": { "_string": "phase_city" }
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}
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};
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notMet();
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template = {
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"All": {
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"Techs": "phase_town phase_city"
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"Techs": { "_string": "phase_town phase_city" }
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}
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};
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notMet();
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@ -283,14 +283,14 @@ met();
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template = {
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"All": {
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"Techs": "!phase_city"
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"Techs": { "_string": "!phase_city" }
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}
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};
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notMet();
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template = {
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"All": {
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"Techs": "!phase_town phase_city"
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"Techs": { "_string": "!phase_town phase_city"}
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}
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};
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notMet();
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@ -310,7 +310,7 @@ template = {
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"Variants": 2
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}
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},
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"Techs": "phase_town"
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"Techs": { "_string": "phase_town" }
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}
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};
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@ -423,7 +423,7 @@ met();
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// Technology requirements.
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template = {
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"Any": {
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"Techs": "phase_town"
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"Techs": { "_string": "phase_town" }
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}
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};
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@ -439,7 +439,7 @@ met();
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template = {
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"Any": {
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"Techs": "phase_town phase_city"
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"Techs": { "_string": "phase_town phase_city" }
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}
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};
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@ -450,7 +450,7 @@ met();
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template = {
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"Any": {
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"Techs": "!phase_town"
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"Techs": { "_string": "!phase_town" }
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}
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};
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@ -466,7 +466,7 @@ met();
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template = {
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"Any": {
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"Techs": "!phase_town phase_city"
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"Techs": { "_string": "!phase_town phase_city" }
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}
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};
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@ -485,7 +485,7 @@ template = {
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"Variants": 2
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}
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},
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"Techs": "!phase_town"
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"Techs": { "_string": "!phase_town" }
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}
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};
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@ -507,7 +507,7 @@ met();
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template = {
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"All": {
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"All": {
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"Techs": "!phase_town"
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"Techs": { "_string": "!phase_town" }
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},
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"Any": {
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"Entities": {
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@ -516,7 +516,7 @@ template = {
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"Variants": 2
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}
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},
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"Techs": "phase_city"
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"Techs": { "_string": "phase_city" }
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}
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}
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};
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@ -578,7 +578,7 @@ met();
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template = {
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"Any": {
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"All": {
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"Techs": "!phase_town"
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"Techs": { "_string": "!phase_town" }
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},
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"Any": {
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"Entities": {
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@ -587,7 +587,7 @@ template = {
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"Variants": 2
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}
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},
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"Techs": "phase_city"
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"Techs": { "_string": "phase_city" }
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}
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}
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};
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@ -651,7 +651,7 @@ template = {
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"All": {
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"Any": {
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"All": {
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"Techs": "cartography phase_imperial",
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"Techs": { "_string": "cartography phase_imperial" }
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},
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"Entities": {
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"class_1": {
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@ -659,9 +659,9 @@ template = {
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"Variants": 2
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}
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},
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"Techs": "phase_city"
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"Techs": { "_string": "phase_city" }
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},
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"Techs": "!phase_town"
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"Techs": { "_string": "!phase_town" }
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}
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};
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@ -2,7 +2,7 @@
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<Entity parent="gaia/fauna_pig">
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<Identity>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot disable=""/>
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@ -17,7 +17,7 @@
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<Icon>technologies/spy_trader.png</Icon>
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<Undeletable>true</Undeletable>
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<Requirements>
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<Techs>unlock_spies</Techs>
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<Techs datatype="tokens">unlock_spies</Techs>
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</Requirements>
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</Identity>
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<VisionSharing>
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@ -17,7 +17,7 @@
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<VisibleClasses datatype="tokens">Naval</VisibleClasses>
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<Icon>structures/crannog.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Obstruction>
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@ -5,7 +5,7 @@
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<SpecificName>Low Wall</SpecificName>
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<Icon>structures/palisade_wall.png</Icon>
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<Requirements>
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<Techs>phase_village</Techs>
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<Techs datatype="tokens">phase_village</Techs>
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</Requirements>
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</Identity>
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<WallSet>
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@ -31,7 +31,7 @@
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<VisibleClasses datatype="tokens">City Council</VisibleClasses>
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<Icon>structures/tholos.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -22,7 +22,7 @@
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<VisibleClasses datatype="tokens">-Village Town</VisibleClasses>
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<Icon>structures/embassy_celtic.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -38,7 +38,7 @@
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<Time>40</Time>
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<Variant>upgrading</Variant>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</ImperialCourt>
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</Upgrade>
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@ -20,7 +20,7 @@
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<Classes datatype="tokens">CivCentre CivSpecific</Classes>
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<Icon>structures/military_settlement.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Population>
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@ -27,7 +27,7 @@
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<Time>40</Time>
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<Variant>upgrading</Variant>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</GreatArcheryTower>
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</Upgrade>
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@ -24,7 +24,7 @@
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<VisibleClasses datatype="tokens">LaoziGate Town</VisibleClasses>
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<Icon>structures/paifang.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -40,7 +40,7 @@
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<Tooltip>Train the Nine Ministers. Territory root. Research a powerful suite of Administrative technologies.</Tooltip>
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<Icon>structures/imperial_ministry.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -34,7 +34,7 @@
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<VisibleClasses datatype="tokens">Monument Town</VisibleClasses>
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<Icon>structures/iberian_bull.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -29,7 +29,7 @@
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<VisibleClasses datatype="tokens">City Pyramid</VisibleClasses>
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<Icon>structures/kush_pyramid_big.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -26,7 +26,7 @@
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<VisibleClasses datatype="tokens">Village Pyramid</VisibleClasses>
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<Icon>structures/kush_pyramid_small.png</Icon>
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<Requirements>
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<Techs>phase_village</Techs>
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<Techs datatype="tokens">phase_village</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -75,7 +75,7 @@
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<VisibleClasses datatype="tokens">Town ArmyCamp</VisibleClasses>
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<Icon>structures/roman_camp.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -29,7 +29,7 @@
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<VisibleClasses datatype="tokens">Colony</VisibleClasses>
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<Icon>structures/military_settlement.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -28,7 +28,7 @@
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<VisibleClasses datatype="tokens">Village House</VisibleClasses>
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<Icon>structures/house.png</Icon>
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<Requirements>
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<Techs>phase_village</Techs>
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<Techs datatype="tokens">phase_village</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -30,7 +30,7 @@
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<VisibleClasses datatype="tokens">Town Stoa</VisibleClasses>
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<Icon>structures/stoa.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -32,7 +32,7 @@
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<VisibleClasses datatype="tokens">Town Temple</VisibleClasses>
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<Icon>structures/temple.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -56,7 +56,7 @@
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<VisibleClasses datatype="tokens">ArtilleryTower</VisibleClasses>
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<Icon>structures/tower_artillery.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -53,7 +53,7 @@
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<VisibleClasses datatype="tokens">BoltTower</VisibleClasses>
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<Icon>structures/tower_bolt.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs datatype="tokens">phase_city</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -35,7 +35,7 @@
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<VisibleClasses datatype="tokens">SentryTower</VisibleClasses>
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<Icon>structures/sentry_tower.png</Icon>
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<Requirements>
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<Techs>phase_village</Techs>
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<Techs datatype="tokens">phase_village</Techs>
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</Requirements>
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</Identity>
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<Loot>
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@ -66,7 +66,7 @@
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<Variant>upgrading</Variant>
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<Time>100</Time>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Tower>
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</Upgrade>
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|
@ -33,7 +33,7 @@
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<VisibleClasses datatype="tokens">StoneTower</VisibleClasses>
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<Icon>structures/defense_tower.png</Icon>
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<Requirements>
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<Techs>phase_town</Techs>
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<Techs datatype="tokens">phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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|
@ -15,7 +15,7 @@
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<VisibleClasses datatype="tokens">Wall</VisibleClasses>
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||||
<Icon>structures/wall.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
|
@ -30,7 +30,7 @@
|
||||
<VisibleClasses datatype="tokens">Village Farmstead</VisibleClasses>
|
||||
<Icon>structures/farmstead.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<VisibleClasses datatype="tokens">Trade Town Market</VisibleClasses>
|
||||
<Icon>structures/market.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<VisibleClasses datatype="tokens">Village Storehouse</VisibleClasses>
|
||||
<Icon>structures/storehouse.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<VisibleClasses datatype="tokens">City Arsenal</VisibleClasses>
|
||||
<Icon>structures/siege_workshop.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<VisibleClasses datatype="tokens">Village Barracks</VisibleClasses>
|
||||
<Icon>structures/barracks.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<VisibleClasses datatype="tokens">City ElephantStable</VisibleClasses>
|
||||
<Icon>structures/stable_elephant.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<SelectionGroupName>template_structure_military_embassy</SelectionGroupName>
|
||||
<VisibleClasses datatype="tokens">Town Embassy</VisibleClasses>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
|
@ -26,7 +26,7 @@
|
||||
<VisibleClasses datatype="tokens">Town Forge</VisibleClasses>
|
||||
<Icon>structures/blacksmith.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -69,7 +69,7 @@
|
||||
<VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses>
|
||||
<Icon>structures/fortress.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -25,7 +25,7 @@
|
||||
<VisibleClasses datatype="tokens">Village Range</VisibleClasses>
|
||||
<Icon>structures/range.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<VisibleClasses datatype="tokens">Village Stable</VisibleClasses>
|
||||
<Icon>structures/stable_01.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses>
|
||||
<Icon>structures/corral.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<ResourceTrickle>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<GenericName>Special Structure</GenericName>
|
||||
<VisibleClasses datatype="tokens">City</VisibleClasses>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
|
@ -41,7 +41,7 @@
|
||||
<VisibleClasses datatype="tokens">City Wonder</VisibleClasses>
|
||||
<Icon>structures/wonder.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<VisibleClasses datatype="tokens">Soldier Champion</VisibleClasses>
|
||||
<GenericName>Champion Unit</GenericName>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Position>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<VisibleClasses datatype="tokens">Cavalry</VisibleClasses>
|
||||
<GenericName>Champion Cavalry</GenericName>
|
||||
<Requirements>
|
||||
<Techs>unlock_champion_cavalry</Techs>
|
||||
<Techs datatype="tokens">-phase_city unlock_champion_cavalry</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Entity parent="template_unit_fauna_herd_domestic">
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Sound>
|
||||
|
@ -26,7 +26,7 @@
|
||||
<GenericName>Hero</GenericName>
|
||||
<Icon>technologies/laurel_wreath.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -41,7 +41,7 @@
|
||||
<Tooltip>Unrepairable. Gradually loses health. Can only attack Ships.</Tooltip>
|
||||
<VisibleClasses datatype="tokens">Melee Warship Fireship</VisibleClasses>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot disable=""/>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<Classes datatype="tokens">-ConquestCritical</Classes>
|
||||
<VisibleClasses datatype="tokens">Trader Bribable</VisibleClasses>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -55,7 +55,7 @@
|
||||
<VisibleClasses datatype="tokens">Heavy</VisibleClasses>
|
||||
<Classes datatype="tokens">Quinquereme</Classes>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<VisibleClasses datatype="tokens">Light</VisibleClasses>
|
||||
<Classes datatype="tokens">Bireme</Classes>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -25,7 +25,7 @@
|
||||
<VisibleClasses datatype="tokens">Medium</VisibleClasses>
|
||||
<Classes datatype="tokens">Trireme</Classes>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<VisibleClasses datatype="tokens">Siege</VisibleClasses>
|
||||
<GenericName>Siege</GenericName>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Position>
|
||||
|
@ -30,7 +30,7 @@
|
||||
<Rank>Basic</Rank>
|
||||
<Tooltip>Heal units.</Tooltip>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<Icon>structures/wall.png</Icon>
|
||||
<Undeletable>true</Undeletable>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Visibility>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Hippeús</SpecificName>
|
||||
<Icon>units/athen/cavalry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Peltastḗs Thrâx</SpecificName>
|
||||
<Icon>units/athen/infantry_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Toxótēs Krētikós</SpecificName>
|
||||
<Icon>units/mace/infantry_archer.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>iphicratean_reforms</Techs>
|
||||
<Techs datatype="tokens">iphicratean_reforms</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<GenericName>Celtic Cavalry</GenericName>
|
||||
<Icon>units/brit/cavalry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<SpecificName>Adretos</SpecificName>
|
||||
<Icon>units/brit/infantry_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<SelectionGroupName>units/cart/cavalry_spearman_ital_b</SelectionGroupName>
|
||||
<Icon>units/cart/cavalry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<SelectionGroupName>units/cart/cavalry_swordsman_gaul_b</SelectionGroupName>
|
||||
<Icon>units/cart/cavalry_swordsman_2.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<SelectionGroupName>units/cart/cavalry_swordsman_iber_b</SelectionGroupName>
|
||||
<Icon>units/cart/cavalry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<SelectionGroupName>units/cart/infantry_javelineer_iber_b</SelectionGroupName>
|
||||
<Icon>units/cart/infantry_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<SelectionGroupName>units/cart/infantry_slinger_iber_b</SelectionGroupName>
|
||||
<Icon>units/cart/infantry_slinger.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<SelectionGroupName>units/cart/infantry_swordsman_gaul_b</SelectionGroupName>
|
||||
<Icon>units/cart/infantry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<SelectionGroupName>units/cart/infantry_swordsman_ital_b</SelectionGroupName>
|
||||
<Icon>units/cart/infantry_swordsman_2.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Carthaginians have +25% sea trading bonus.</Tooltip>
|
||||
<Icon>units/cart/ship_merchant.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">-phase_town phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Selectable>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Eporedos</SpecificName>
|
||||
<Icon>units/gaul/cavalry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<SpecificName>Bariogaisatos</SpecificName>
|
||||
<Icon>units/gaul/champion_fanatic.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Talmoris</SpecificName>
|
||||
<Icon>units/gaul/infantry_slinger.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Gōng Qíbīng</SpecificName>
|
||||
<Icon>units/han/cavalry_archer.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Han Cavalry Crossbowman</SpecificName>
|
||||
<Icon>units/han/cavalry_crossbowman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Máo Qíbīng</SpecificName>
|
||||
<Icon>units/han/cavalry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SelectionGroupName>units/han/champion_cavalry</SelectionGroupName>
|
||||
<Icon>units/han/champion_cavalry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">-unlock_champion_cavalry phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
|
||||
<Icon>units/han/chariot.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
<Techs datatype="tokens">-unlock_champion_cavalry phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
@ -6,9 +6,6 @@
|
||||
<SpecificName>Yǔ Lín</SpecificName>
|
||||
<SelectionGroupName>units/han/champion_infantry_archer</SelectionGroupName>
|
||||
<Icon>units/han/champion_infantry_archer.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_archer_c.xml</Actor>
|
||||
|
@ -4,9 +4,6 @@
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Juezhang</SpecificName>
|
||||
<Icon>units/han/champion_infantry_crossbowman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_crossbowman_c.xml</Actor>
|
||||
|
@ -6,9 +6,6 @@
|
||||
<SpecificName>Hǔ Bēn</SpecificName>
|
||||
<SelectionGroupName>units/han/champion_infantry_spearman</SelectionGroupName>
|
||||
<Icon>units/han/champion_infantry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_city</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_spearman_c.xml</Actor>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Shè Shǒu</SpecificName>
|
||||
<Icon>units/han/infantry_archer.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -21,7 +21,7 @@
|
||||
<SpecificName>Jǐ Bīng</SpecificName>
|
||||
<Icon>units/han/infantry_halberdman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Dāo Bīng</SpecificName>
|
||||
<Icon>units/han/infantry_swordsman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -45,7 +45,7 @@
|
||||
<VisibleClasses datatype="tokens">Minister</VisibleClasses>
|
||||
<Icon>units/han/minister.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Loot>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<SpecificName>Lantzari</SpecificName>
|
||||
<Icon>units/iber/cavalry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<SpecificName>Leial Ezpatari</SpecificName>
|
||||
<Icon>units/iber/champion_infantry.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>unlock_champion_infantry</Techs>
|
||||
<Techs datatype="tokens">unlock_champion_infantry</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Habailari</SpecificName>
|
||||
<Icon>units/iber/infantry_slinger.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<SpecificName>Ezkutari</SpecificName>
|
||||
<Icon>units/iber/infantry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -5,7 +5,7 @@
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Requirements>
|
||||
<Techs>unlock_females_house</Techs>
|
||||
<Techs datatype="tokens">unlock_females_house</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
</Entity>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<GenericName>Napatan Light Cavalry</GenericName>
|
||||
<Icon>units/kush/cavalry_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<VisibleClasses datatype="tokens">Camel</VisibleClasses>
|
||||
<Icon>units/kush/camel_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<SpecificName>Htr</SpecificName>
|
||||
<Icon>units/kush/cavalry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<SpecificName>Pdty Nhsyw</SpecificName>
|
||||
<Icon>units/kush/infantry_archer.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<SpecificName>nhw ʿhȝw Noba</SpecificName>
|
||||
<Icon>units/kush/infantry_javelinist.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<SpecificName>nhw Noba</SpecificName>
|
||||
<Icon>units/kush/infantry_maceman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<SpecificName>siȝwrd</SpecificName>
|
||||
<Icon>units/kush/infantry_pikeman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_town</Techs>
|
||||
<Techs datatype="tokens">phase_town</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<SpecificName>iry-rdwy Nhsyw</SpecificName>
|
||||
<Icon>units/kush/infantry_spearman.png</Icon>
|
||||
<Requirements>
|
||||
<Techs>phase_village</Techs>
|
||||
<Techs datatype="tokens">phase_village</Techs>
|
||||
</Requirements>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user