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forked from 0ad/0ad

Split ptolemaic house actors into old and new files

This was SVN commit r22977.
This commit is contained in:
Johnathan Good 2019-09-23 00:58:02 +00:00
parent b9d413852b
commit 83b7dac3f4
2 changed files with 70 additions and 36 deletions

View File

@ -14,42 +14,6 @@
</variant>
</group>
<group>
<variant frequency="1" name="House A">
<mesh>structural/ptol_house_a.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="House B">
<mesh>structural/ptol_house_b.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="House C">
<mesh>structural/ptol_house_c.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="House D">
<mesh>structural/ptol_house_d.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="House E">
<mesh>structural/ptol_house_e.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="0" name="House F">
<mesh>structural/ptol_house_f.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="3" name="new_1">
<mesh>structural/ptol_house_new_1.dae</mesh>
<textures>

View File

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<props>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="House A">
<mesh>structural/ptol_house_a.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House B">
<mesh>structural/ptol_house_b.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House C">
<mesh>structural/ptol_house_c.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House D">
<mesh>structural/ptol_house_d.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House E">
<mesh>structural/ptol_house_e.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House F">
<mesh>structural/ptol_house_f.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned"/>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>