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forked from 0ad/0ad

Adds Capturable component tests. Fixes a message. Thanks elexis and sanderd17 for the remarks. Fixes #4149.

This was SVN commit r18707.
This commit is contained in:
fatherbushido 2016-09-05 20:02:33 +00:00
parent 58c8812cc7
commit 8c6944f58f
3 changed files with 198 additions and 7 deletions

View File

@ -98,9 +98,9 @@ Capturable.prototype.Reduce = function(amount, playerID)
this.cp[i] = 0;
}
}
distributedAmount = numberOfEnemies ? (amount - removedAmount) / numberOfEnemies : 0;
distributedAmount = numberOfEnemies ? (amount - removedAmount) / numberOfEnemies : 0;
}
// give all cp taken to the player
var takenCp = this.maxCp - this.cp.reduce((a, b) => a + b);
this.cp[playerID] += takenCp;
@ -218,7 +218,7 @@ Capturable.prototype.TimerTick = function()
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.timer);
this.timer = 0;
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, {"regenerating": false, "regenRate": 0, "territoryDecay": 0});
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": false, "regenRate": 0, "territoryDecay": 0 });
};
/**
@ -239,7 +239,7 @@ Capturable.prototype.CheckTimer = function()
var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
this.timer = cmpTimer.SetInterval(this.entity, IID_Capturable, "TimerTick", 1000, 1000, null);
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, {"ticking": true, "regenRate": regenRate, "territoryDecay": decay});
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": true, "regenRate": regenRate, "territoryDecay": decay });
};
//// Message Listeners ////

View File

@ -8,10 +8,8 @@ Engine.RegisterInterface("Capturable");
Engine.RegisterMessageType("CapturePointsChanged");
/**
* Message in the form of { "regenerating": boolean, "rate": number, "territoryDecay": number }
* or in the form { "ticking": boolean, "rate": number, "territoryDecay": number }
* Message in the form of { "regenerating": boolean, "regenRate": number, "territoryDecay": number }
* where "rate" value is always zero when not decaying,
* sent from Capturable component.
*/
Engine.RegisterMessageType("CaptureRegenStateChanged");

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@ -0,0 +1,193 @@
Engine.LoadHelperScript("Player.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/AuraManager.js");
Engine.LoadComponentScript("interfaces/Auras.js");
Engine.LoadComponentScript("interfaces/Capturable.js");
Engine.LoadComponentScript("interfaces/GarrisonHolder.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("Capturable.js");
let testData = {
"structure": 20,
"playerID": 1,
"regenRate": 2,
"garrisonedEntities": [30,31,32,33],
"garrisonRegenRate": 5,
"decay": false,
"decayRate": 30,
"maxCp": 3000,
"neighbours": [20, 0, 20, 10]
};
function testCapturable(testData, test_function)
{
ResetState();
AddMock(SYSTEM_ENTITY, IID_Timer, {
"SetInterval": (ent, iid, funcname, time, repeattime, data) => {},
"CancelTimer": timer => {}
});
AddMock(testData.structure, IID_Ownership, {
"GetOwner": () => testData.playerID,
"SetOwner": id => {}
});
AddMock(testData.structure, IID_GarrisonHolder, {
"GetEntities": () => testData.garrisonedEntities
});
AddMock(testData.structure, IID_Fogging, {
"Activate": () => {}
});
AddMock(10, IID_Player, {
"IsEnemy": id => id != 0
});
AddMock(11, IID_Player, {
"IsEnemy": id => id != 1 && id != 2
});
AddMock(12, IID_Player, {
"IsEnemy": id => id != 1 && id != 2
});
AddMock(13, IID_Player, {
"IsEnemy": id => id != 3
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetNumPlayers": () => 4,
"GetPlayerByID": id => 10 + id
});
AddMock(testData.structure, IID_StatisticsTracker, {
"LostEntity" : () => {},
"CapturedBuilding": () => {}
});
let cmpCapturable = ConstructComponent(testData.structure, "Capturable", {
"CapturePoints" : testData.maxCp,
"RegenRate" : testData.regenRate,
"GarrisonRegenRate" : testData.garrisonRegenRate
});
AddMock(testData.structure, IID_TerritoryDecay, {
"IsDecaying": () => testData.decay,
"GetDecayRate": () => testData.decayRate,
"GetConnectedNeighbours": () => testData.neighbours
});
TS_ASSERT_EQUALS(cmpCapturable.GetRegenRate(), testData.regenRate + testData.garrisonRegenRate * testData.garrisonedEntities.length);
test_function(cmpCapturable);
Engine.PostMessage = (ent, iid, message) => {};
}
// Tests initialisation of the capture points when the entity is created
testCapturable(testData, cmpCapturable => {
Engine.PostMessage = function(ent, iid, message) {
TS_ASSERT_UNEVAL_EQUALS(message, { "regenerating": true, "regenRate": cmpCapturable.GetRegenRate() , "territoryDecay": 0 });
};
cmpCapturable.OnOwnershipChanged({ "from": -1, "to": testData.playerID });
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 3000, 0, 0])
});
// Tests if the message is sent when capture points change
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 2000, 0 , 1000]);
Engine.PostMessage = function(ent, iid, message)
{
TS_ASSERT_UNEVAL_EQUALS(message, { "capturePoints": [0, 2000, 0 , 1000] });
};
cmpCapturable.RegisterCapturePointsChanged();
});
// Tests reducing capture points (after a capture attack or a decay)
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
cmpCapturable.CheckTimer();
Engine.PostMessage = function(ent, iid, message) {
if (iid == MT_CapturePointsChanged)
TS_ASSERT_UNEVAL_EQUALS(message, { "capturePoints": [0, 2000 - 100, 0, 1000 + 100] });
if (iid == MT_CaptureRegenStateChanged)
TS_ASSERT_UNEVAL_EQUALS(message, { "regenerating": true, "regenRate": cmpCapturable.GetRegenRate(), "territoryDecay": 0 });
};
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.Reduce(100, 3), 100);
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 2000 - 100, 0, 1000 + 100]);
});
// Tests reducing capture points (after a capture attack or a decay)
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
cmpCapturable.CheckTimer();
TS_ASSERT_EQUALS(cmpCapturable.Reduce(2500, 3),2000);
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 0, 0, 3000]);
});
function testRegen(testData, cpIn, cpOut, regenerating)
{
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints(cpIn);
cmpCapturable.CheckTimer();
Engine.PostMessage = function(ent, iid, message) {
if (iid == MT_CaptureRegenStateChanged)
TS_ASSERT_UNEVAL_EQUALS(message.regenerating, regenerating);
};
cmpCapturable.TimerTick(cpIn);
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), cpOut);
});
}
// With our testData, the total regen rate is 22. That should be taken from the ennemies
testRegen(testData, [12, 2950, 2 , 36], [1, 2972, 2, 25], true);
testRegen(testData, [0, 2994, 2, 4], [0, 2998, 2, 0], true);
testRegen(testData, [0, 2998, 2, 0], [0, 2998, 2, 0], false);
// If the regeneration rate becomes negative, capture points are given in favour of gaia
testData.regenRate = -32;
// With our testData, the total regen rate is -12. That should be taken from all players to gaia
testRegen(testData, [100, 2800, 50, 50], [112, 2796, 46, 46], true);
testData.regenRate = 2;
function testDecay(testData, cpIn, cpOut)
{
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints(cpIn);
cmpCapturable.CheckTimer();
Engine.PostMessage = function(ent, iid, message) {
if (iid == MT_CaptureRegenStateChanged)
TS_ASSERT_UNEVAL_EQUALS(message.territoryDecay, testData.decayRate);
};
cmpCapturable.TimerTick();
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), cpOut);
});
}
testData.decay = true;
// With our testData, the decay rate is 30, that should be given to all neighbours with weights [20/50, 0, 20/50, 10/50], then it regens.
testDecay(testData, [2900, 35, 10, 55], [2901, 27, 22, 50]);
testData.decay = false;
// Tests Reduce
function testReduce(testData, amount, player, taken)
{
testCapturable(testData, cmpCapturable => {
cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
cmpCapturable.CheckTimer();
TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.Reduce(amount, player), taken);
});
}
testReduce(testData, 50, 3, 50);
testReduce(testData, 50, 2, 50);
testReduce(testData, 50, 1, 50);
testReduce(testData, -50, 3, 0);
testReduce(testData, 50, 0, 50);
testReduce(testData, 0, 3, 0);
testReduce(testData, 1500, 3, 1500);
testReduce(testData, 2000, 3, 2000);
testReduce(testData, 3000, 3, 2000);