Adds Capturable component tests. Fixes a message. Thanks elexis and sanderd17 for the remarks. Fixes #4149.
This was SVN commit r18707.
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@ -98,9 +98,9 @@ Capturable.prototype.Reduce = function(amount, playerID)
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this.cp[i] = 0;
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}
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}
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distributedAmount = numberOfEnemies ? (amount - removedAmount) / numberOfEnemies : 0;
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distributedAmount = numberOfEnemies ? (amount - removedAmount) / numberOfEnemies : 0;
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}
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// give all cp taken to the player
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var takenCp = this.maxCp - this.cp.reduce((a, b) => a + b);
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this.cp[playerID] += takenCp;
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@ -218,7 +218,7 @@ Capturable.prototype.TimerTick = function()
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var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.timer);
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this.timer = 0;
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Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, {"regenerating": false, "regenRate": 0, "territoryDecay": 0});
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Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": false, "regenRate": 0, "territoryDecay": 0 });
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};
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/**
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@ -239,7 +239,7 @@ Capturable.prototype.CheckTimer = function()
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var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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this.timer = cmpTimer.SetInterval(this.entity, IID_Capturable, "TimerTick", 1000, 1000, null);
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Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, {"ticking": true, "regenRate": regenRate, "territoryDecay": decay});
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Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": true, "regenRate": regenRate, "territoryDecay": decay });
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};
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//// Message Listeners ////
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@ -8,10 +8,8 @@ Engine.RegisterInterface("Capturable");
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Engine.RegisterMessageType("CapturePointsChanged");
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/**
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* Message in the form of { "regenerating": boolean, "rate": number, "territoryDecay": number }
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* or in the form { "ticking": boolean, "rate": number, "territoryDecay": number }
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* Message in the form of { "regenerating": boolean, "regenRate": number, "territoryDecay": number }
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* where "rate" value is always zero when not decaying,
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* sent from Capturable component.
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*/
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Engine.RegisterMessageType("CaptureRegenStateChanged");
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@ -0,0 +1,193 @@
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Engine.LoadHelperScript("Player.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/AuraManager.js");
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Engine.LoadComponentScript("interfaces/Auras.js");
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Engine.LoadComponentScript("interfaces/Capturable.js");
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Engine.LoadComponentScript("interfaces/GarrisonHolder.js");
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Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
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Engine.LoadComponentScript("interfaces/TechnologyManager.js");
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Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("Capturable.js");
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let testData = {
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"structure": 20,
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"playerID": 1,
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"regenRate": 2,
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"garrisonedEntities": [30,31,32,33],
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"garrisonRegenRate": 5,
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"decay": false,
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"decayRate": 30,
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"maxCp": 3000,
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"neighbours": [20, 0, 20, 10]
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};
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function testCapturable(testData, test_function)
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{
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ResetState();
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AddMock(SYSTEM_ENTITY, IID_Timer, {
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"SetInterval": (ent, iid, funcname, time, repeattime, data) => {},
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"CancelTimer": timer => {}
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});
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AddMock(testData.structure, IID_Ownership, {
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"GetOwner": () => testData.playerID,
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"SetOwner": id => {}
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});
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AddMock(testData.structure, IID_GarrisonHolder, {
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"GetEntities": () => testData.garrisonedEntities
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});
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AddMock(testData.structure, IID_Fogging, {
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"Activate": () => {}
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});
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AddMock(10, IID_Player, {
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"IsEnemy": id => id != 0
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});
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AddMock(11, IID_Player, {
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"IsEnemy": id => id != 1 && id != 2
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});
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AddMock(12, IID_Player, {
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"IsEnemy": id => id != 1 && id != 2
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});
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AddMock(13, IID_Player, {
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"IsEnemy": id => id != 3
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetNumPlayers": () => 4,
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"GetPlayerByID": id => 10 + id
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});
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AddMock(testData.structure, IID_StatisticsTracker, {
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"LostEntity" : () => {},
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"CapturedBuilding": () => {}
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});
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let cmpCapturable = ConstructComponent(testData.structure, "Capturable", {
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"CapturePoints" : testData.maxCp,
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"RegenRate" : testData.regenRate,
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"GarrisonRegenRate" : testData.garrisonRegenRate
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});
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AddMock(testData.structure, IID_TerritoryDecay, {
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"IsDecaying": () => testData.decay,
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"GetDecayRate": () => testData.decayRate,
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"GetConnectedNeighbours": () => testData.neighbours
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});
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TS_ASSERT_EQUALS(cmpCapturable.GetRegenRate(), testData.regenRate + testData.garrisonRegenRate * testData.garrisonedEntities.length);
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test_function(cmpCapturable);
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Engine.PostMessage = (ent, iid, message) => {};
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}
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// Tests initialisation of the capture points when the entity is created
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testCapturable(testData, cmpCapturable => {
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Engine.PostMessage = function(ent, iid, message) {
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TS_ASSERT_UNEVAL_EQUALS(message, { "regenerating": true, "regenRate": cmpCapturable.GetRegenRate() , "territoryDecay": 0 });
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};
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cmpCapturable.OnOwnershipChanged({ "from": -1, "to": testData.playerID });
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 3000, 0, 0])
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});
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// Tests if the message is sent when capture points change
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 2000, 0 , 1000]);
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Engine.PostMessage = function(ent, iid, message)
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{
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TS_ASSERT_UNEVAL_EQUALS(message, { "capturePoints": [0, 2000, 0 , 1000] });
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};
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cmpCapturable.RegisterCapturePointsChanged();
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});
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// Tests reducing capture points (after a capture attack or a decay)
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
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cmpCapturable.CheckTimer();
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Engine.PostMessage = function(ent, iid, message) {
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if (iid == MT_CapturePointsChanged)
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TS_ASSERT_UNEVAL_EQUALS(message, { "capturePoints": [0, 2000 - 100, 0, 1000 + 100] });
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if (iid == MT_CaptureRegenStateChanged)
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TS_ASSERT_UNEVAL_EQUALS(message, { "regenerating": true, "regenRate": cmpCapturable.GetRegenRate(), "territoryDecay": 0 });
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};
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.Reduce(100, 3), 100);
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 2000 - 100, 0, 1000 + 100]);
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});
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// Tests reducing capture points (after a capture attack or a decay)
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
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cmpCapturable.CheckTimer();
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TS_ASSERT_EQUALS(cmpCapturable.Reduce(2500, 3),2000);
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), [0, 0, 0, 3000]);
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});
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function testRegen(testData, cpIn, cpOut, regenerating)
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{
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints(cpIn);
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cmpCapturable.CheckTimer();
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Engine.PostMessage = function(ent, iid, message) {
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if (iid == MT_CaptureRegenStateChanged)
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TS_ASSERT_UNEVAL_EQUALS(message.regenerating, regenerating);
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};
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cmpCapturable.TimerTick(cpIn);
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), cpOut);
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});
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}
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// With our testData, the total regen rate is 22. That should be taken from the ennemies
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testRegen(testData, [12, 2950, 2 , 36], [1, 2972, 2, 25], true);
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testRegen(testData, [0, 2994, 2, 4], [0, 2998, 2, 0], true);
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testRegen(testData, [0, 2998, 2, 0], [0, 2998, 2, 0], false);
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// If the regeneration rate becomes negative, capture points are given in favour of gaia
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testData.regenRate = -32;
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// With our testData, the total regen rate is -12. That should be taken from all players to gaia
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testRegen(testData, [100, 2800, 50, 50], [112, 2796, 46, 46], true);
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testData.regenRate = 2;
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function testDecay(testData, cpIn, cpOut)
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{
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints(cpIn);
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cmpCapturable.CheckTimer();
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Engine.PostMessage = function(ent, iid, message) {
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if (iid == MT_CaptureRegenStateChanged)
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TS_ASSERT_UNEVAL_EQUALS(message.territoryDecay, testData.decayRate);
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};
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cmpCapturable.TimerTick();
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.GetCapturePoints(), cpOut);
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});
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}
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testData.decay = true;
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// With our testData, the decay rate is 30, that should be given to all neighbours with weights [20/50, 0, 20/50, 10/50], then it regens.
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testDecay(testData, [2900, 35, 10, 55], [2901, 27, 22, 50]);
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testData.decay = false;
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// Tests Reduce
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function testReduce(testData, amount, player, taken)
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{
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testCapturable(testData, cmpCapturable => {
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cmpCapturable.SetCapturePoints([0, 2000, 0 , 1000]);
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cmpCapturable.CheckTimer();
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TS_ASSERT_UNEVAL_EQUALS(cmpCapturable.Reduce(amount, player), taken);
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});
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}
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testReduce(testData, 50, 3, 50);
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testReduce(testData, 50, 2, 50);
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testReduce(testData, 50, 1, 50);
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testReduce(testData, -50, 3, 0);
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testReduce(testData, 50, 0, 50);
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testReduce(testData, 0, 3, 0);
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testReduce(testData, 1500, 3, 1500);
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testReduce(testData, 2000, 3, 2000);
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testReduce(testData, 3000, 3, 2000);
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