1
0
forked from 0ad/0ad

new Greek Wall

This was SVN commit r8090.
This commit is contained in:
Michael D. Hafer 2010-09-08 22:57:46 +00:00
parent 9a337d434b
commit 933fb2dc9f
8 changed files with 51 additions and 7 deletions

View File

@ -10,7 +10,6 @@
<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct.dds</texture>
</variant>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall Medium">
<mesh>structural/hele_wall_med.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -11,7 +11,14 @@
<Health>
<Max>2200</Max>
</Health>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall.xml</Actor>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>hele</Civ>
<SpecificName>Teichos</SpecificName>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
<Cost>
<BuildTime>22</BuildTime>
</Cost>
<Health>
<Max>2200</Max>
</Health>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_med.xml</Actor>
</VisualActor>
</Entity>