Replaces old materials in actors by materials with norm and spec textures.
Differential Revision: https://code.wildfiregames.com/D4860 This was SVN commit r27368.
This commit is contained in:
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f4bd43d3e7
commit
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@ -11,8 +11,12 @@
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</group>
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</group>
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<group>
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<group>
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<variant name="texture">
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<variant name="texture">
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<textures><texture file="gaia/prop_tree_cypess_big.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/prop_tree_cypess_big.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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</actor>
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@ -11,17 +11,29 @@
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="palms a">
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<variant frequency="1" name="palms a">
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<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/>
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</textures>
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</variant>
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</variant>
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<variant frequency="1" name="palms b">
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<variant frequency="1" name="palms b">
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<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/>
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</textures>
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</variant>
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</variant>
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<variant frequency="1" name="palms c">
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<variant frequency="1" name="palms c">
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<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/>
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</textures>
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</variant>
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</variant>
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<variant frequency="1" name="palms d">
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<variant frequency="1" name="palms d">
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<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<textures>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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</actor>
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@ -13,8 +13,10 @@
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<variant name="texture">
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<variant name="texture">
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<textures>
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<textures>
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<texture file="gaia/tree_cypress_b.png" name="baseTex"/>
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<texture file="gaia/tree_cypress_b.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>basic_trans_wind.xml</material>
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<material>basic_trans_wind_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_argolis.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_argolis.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_attica.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_attica.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_delphi.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_delphi.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -3,8 +3,12 @@
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<group>
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<group>
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<variant name="decal_campaign_eretria">
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<variant name="decal_campaign_eretria">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures><texture file="campaigns/labels/greece_eretria.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/labels/greece_eretria.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_laconia.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_laconia.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,10 @@
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<textures>
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<textures>
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<texture file="campaigns/labels/greece_megara.png" name="baseTex"/>
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<texture file="campaigns/labels/greece_megara.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
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<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
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<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/hele_sail_star_war.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
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<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
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<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/structures/hele_trireme.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>props/campaigns/hele_trireme_water.dae</mesh>
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<mesh>props/campaigns/hele_trireme_water.dae</mesh>
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<textures><texture file="campaigns/props/ocean_block.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/props/ocean_block.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
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<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant frequency="100" name="hele_curtain_wall_gates">
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<variant frequency="100" name="hele_curtain_wall_gates">
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<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
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<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
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<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant frequency="100" name="hele_curtain_wall_towers">
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<variant frequency="100" name="hele_curtain_wall_towers">
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<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
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<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
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<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>structural/campaigns/settlement_houses.dae</mesh>
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<mesh>structural/campaigns/settlement_houses.dae</mesh>
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<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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<group>
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<group>
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<variant>
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<variant>
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<mesh>structural/campaigns/settlement_houses2.dae</mesh>
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<mesh>structural/campaigns/settlement_houses2.dae</mesh>
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<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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</actor>
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</props>
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</props>
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<textures>
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<textures>
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<texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/>
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<texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/>
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||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,7 +6,10 @@
|
|||||||
<mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh>
|
<mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/strat_eastern_buildings.png" name="baseTex"/>
|
<texture file="structural/strat_eastern_buildings.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,7 +6,10 @@
|
|||||||
<mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh>
|
<mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/>
|
<texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -4,8 +4,12 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant>
|
<variant>
|
||||||
<mesh>structural/campaigns/settlement_temple.dae</mesh>
|
<mesh>structural/campaigns/settlement_temple.dae</mesh>
|
||||||
<textures><texture file="structural/rome_hc_01.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="structural/rome_hc_01.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -8,8 +8,12 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
|
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="campaigns/structures/hele_trireme.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -7,7 +7,11 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
|
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -18,5 +22,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -7,7 +7,11 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
|
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -18,5 +22,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -7,7 +7,11 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
|
<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -18,5 +22,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -7,9 +7,9 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="campaigns/units/mace_alexander.png" name="baseTex"/>
|
<texture file="campaigns/units/mace_alexander.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -7,9 +7,9 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="campaigns/units/mace_soldier.png" name="baseTex"/>
|
<texture file="campaigns/units/mace_soldier.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -7,9 +7,9 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="campaigns/units/spart_leonidas.png" name="baseTex"/>
|
<texture file="campaigns/units/spart_leonidas.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -4,22 +4,26 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Mesh">
|
<variant frequency="100" name="Mesh">
|
||||||
<mesh>skeletal/wolf.dae</mesh>
|
<mesh>skeletal/wolf.dae</mesh>
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="quadraped/wolf_walk.dae" name="Walk" speed="75"/>
|
<animation file="quadraped/wolf_walk.dae" name="Walk" speed="75"/>
|
||||||
<animation file="quadraped/wolf_run.dae" name="Run" speed="10"/>
|
<animation file="quadraped/wolf_run.dae" name="Run" speed="10"/>
|
||||||
<animation file="quadraped/wolf_attack_01.dae" name="attack_melee" speed="165"/>
|
<animation file="quadraped/wolf_attack_01.dae" name="attack_melee" speed="165"/>
|
||||||
<animation file="quadraped/wolf_attack_02.dae" name="attack_melee" speed="165"/>
|
<animation file="quadraped/wolf_attack_02.dae" name="attack_melee" speed="165"/>
|
||||||
<animation file="quadraped/wolf_idle_01.dae" name="Idle" speed="100"/>
|
<animation file="quadraped/wolf_idle_01.dae" name="Idle" speed="100"/>
|
||||||
<animation file="quadraped/wolf_idle_02.dae" name="Idle" speed="100"/>
|
<animation file="quadraped/wolf_idle_02.dae" name="Idle" speed="100"/>
|
||||||
<animation file="quadraped/wolf_idle_03.dae" name="Idle" speed="100"/>
|
<animation file="quadraped/wolf_idle_03.dae" name="Idle" speed="100"/>
|
||||||
<animation file="quadraped/wolf_death_01.dae" name="death" speed="100"/>
|
<animation file="quadraped/wolf_death_01.dae" name="death" speed="100"/>
|
||||||
<animation file="quadraped/wolf_death_02.dae" name="death" speed="100"/>
|
<animation file="quadraped/wolf_death_02.dae" name="death" speed="100"/>
|
||||||
</animations>
|
</animations>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="fur-white">
|
<variant frequency="1" name="fur-white">
|
||||||
<textures><texture file="skeletal/animal_wolf_white.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_wolf_white.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -30,4 +34,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<variant frequency="1" name="Fur-Black">
|
<variant frequency="1" name="Fur-Black">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_bear_black.png" name="baseTex"/>
|
<texture file="skeletal/animal_bear_black.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -17,5 +19,5 @@
|
|||||||
<variant file="quadraped/base_bear.xml"/>
|
<variant file="quadraped/base_bear.xml"/>
|
||||||
<variant file="quadraped/base_bear_death.xml"/>
|
<variant file="quadraped/base_bear_death.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<variant frequency="1" name="Fur-Brown">
|
<variant frequency="1" name="Fur-Brown">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_bear_brown.png" name="baseTex"/>
|
<texture file="skeletal/animal_bear_brown.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -17,5 +19,5 @@
|
|||||||
<variant file="quadraped/base_bear.xml"/>
|
<variant file="quadraped/base_bear.xml"/>
|
||||||
<variant file="quadraped/base_bear_death.xml"/>
|
<variant file="quadraped/base_bear_death.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<variant frequency="1" name="Fur-White">
|
<variant frequency="1" name="Fur-White">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_bear_white.png" name="baseTex"/>
|
<texture file="skeletal/animal_bear_white.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -17,5 +19,5 @@
|
|||||||
<variant file="quadraped/base_bear.xml"/>
|
<variant file="quadraped/base_bear.xml"/>
|
||||||
<variant file="quadraped/base_bear_death.xml"/>
|
<variant file="quadraped/base_bear_death.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -13,6 +13,8 @@
|
|||||||
<mesh>skeletal/animal_boar.dae</mesh>
|
<mesh>skeletal/animal_boar.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_boar_01.png" name="baseTex"/>
|
<texture file="skeletal/animal_boar_01.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -32,5 +34,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -16,6 +16,8 @@
|
|||||||
<variant frequency="1" name="Black">
|
<variant frequency="1" name="Black">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_cattle_black.png" name="baseTex"/>
|
<texture file="skeletal/animal_cattle_black.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -23,5 +25,5 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -28,8 +28,12 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant file="quadraped/base_camel_fauna.xml"/>
|
<variant file="quadraped/base_camel_fauna.xml"/>
|
||||||
<variant file="quadraped/base_camel_run.xml" />
|
<variant file="quadraped/base_camel_run.xml"/>
|
||||||
<variant file="quadraped/base_camel_death.xml" />
|
<variant file="quadraped/base_camel_death.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -19,10 +19,14 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="feathers-red">
|
<variant frequency="1" name="feathers-red">
|
||||||
<textures><texture file="skeletal/animal_chicken.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_chicken.dds" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="feathers-brown">
|
<variant frequency="1" name="feathers-brown">
|
||||||
<textures><texture file="skeletal/animal_chicken_b.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_chicken_b.dds" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -33,4 +37,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -33,5 +33,9 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,9 +12,11 @@
|
|||||||
</animations>
|
</animations>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_crow.png" name="baseTex"/>
|
<texture file="skeletal/animal_crow.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<mesh>skeletal/crow.dae</mesh>
|
<mesh>skeletal/crow.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<mesh>skeletal/bird_circle.dae</mesh>
|
<mesh>skeletal/bird_circle.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="null_white.dds" name="baseTex"/>
|
<texture file="null_white.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -59,5 +61,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -63,5 +63,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -29,5 +29,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -23,5 +23,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -23,5 +23,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,6 +11,8 @@
|
|||||||
<mesh>skeletal/donkey.dae</mesh>
|
<mesh>skeletal/donkey.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_donkey.dds" name="baseTex"/>
|
<texture file="skeletal/animal_donkey.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -22,5 +24,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,18 +1,19 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
|
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Mesh">
|
<variant frequency="100" name="Mesh">
|
||||||
<mesh>skeletal/dragon.dae</mesh>
|
<mesh>skeletal/dragon.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_dragon.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_dragon.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -18,5 +18,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -6,6 +6,8 @@
|
|||||||
<mesh>skeletal/elephant_african_baby.dae</mesh>
|
<mesh>skeletal/elephant_african_baby.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal-elephant-base-baby.dds" name="baseTex"/>
|
<texture file="skeletal/animal-elephant-base-baby.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -14,5 +16,5 @@
|
|||||||
<variant file="quadraped/base_elephant_death.xml"/>
|
<variant file="quadraped/base_elephant_death.xml"/>
|
||||||
<variant file="quadraped/base_elephant_run.xml"/>
|
<variant file="quadraped/base_elephant_run.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -7,6 +7,7 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
|
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
|
||||||
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
|
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -15,5 +16,5 @@
|
|||||||
<variant file="quadraped/base_elephant_death.xml"/>
|
<variant file="quadraped/base_elephant_death.xml"/>
|
||||||
<variant file="quadraped/base_elephant_run.xml"/>
|
<variant file="quadraped/base_elephant_run.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
|
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
|
||||||
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
|
<texture file="skeletal/animal-elephant-base_spec.png" name="specTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -15,5 +16,5 @@
|
|||||||
<variant file="quadraped/base_elephant_death.xml"/>
|
<variant file="quadraped/base_elephant_death.xml"/>
|
||||||
<variant file="quadraped/base_elephant_run.xml"/>
|
<variant file="quadraped/base_elephant_run.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,18 +1,19 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
|
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Mesh">
|
<variant frequency="100" name="Mesh">
|
||||||
<mesh>skeletal/fish.dae</mesh>
|
<mesh>skeletal/fish.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_fish.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_fish.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -15,9 +15,9 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
|
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -11,8 +11,10 @@
|
|||||||
</animations>
|
</animations>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
|
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -8,7 +8,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Arctic">
|
<variant frequency="1" name="Arctic">
|
||||||
<textures><texture file="skeletal/animal_fox_arctic.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_fox_arctic.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -19,4 +23,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -8,7 +8,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Red">
|
<variant frequency="1" name="Red">
|
||||||
<textures><texture file="skeletal/animal_fox_red.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_fox_red.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -19,4 +23,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -14,6 +14,8 @@
|
|||||||
<mesh>skeletal/deer_mesh.dae</mesh>
|
<mesh>skeletal/deer_mesh.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/>
|
<texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -49,5 +51,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -16,10 +16,14 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Light">
|
<variant frequency="1" name="Light">
|
||||||
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_giraffe.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Dark">
|
<variant frequency="1" name="Dark">
|
||||||
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_giraffeb.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -48,4 +52,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -16,10 +16,14 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant name="Light">
|
<variant name="Light">
|
||||||
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_giraffe.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Dark">
|
<variant name="Dark">
|
||||||
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_giraffeb.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -43,4 +47,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -51,4 +51,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -25,5 +25,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -6,6 +6,7 @@
|
|||||||
<mesh>skeletal/fauna_hippopotamus.dae</mesh>
|
<mesh>skeletal/fauna_hippopotamus.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/fauna_hippopotamus_spec.png" name="specTex"/>
|
<texture file="skeletal/fauna_hippopotamus_spec.png" name="specTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -21,5 +22,5 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -17,7 +17,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_lion.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_lion.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -41,4 +45,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -17,7 +17,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_lioness.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_lioness.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -41,4 +45,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -28,5 +28,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
<mesh>skeletal/muskox.dae</mesh>
|
<mesh>skeletal/muskox.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_muskox.png" name="baseTex"/>
|
<texture file="skeletal/animal_muskox.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -17,5 +19,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<material>basic_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -14,7 +14,11 @@
|
|||||||
<animation file="quadraped/peacock_death.dae" name="death" speed="75"/>
|
<animation file="quadraped/peacock_death.dae" name="death" speed="75"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/peacock.dae</mesh>
|
<mesh>skeletal/peacock.dae</mesh>
|
||||||
<textures><texture file="skeletal/animal_peacock.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_peacock.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -25,5 +29,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<material>basic_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -51,5 +51,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -45,5 +45,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -51,5 +51,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -56,5 +56,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -3,10 +3,9 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Mesh">
|
<variant frequency="100" name="Mesh">
|
||||||
<animations>
|
<animations>
|
||||||
<animation file="quadraped/rhino_idle.dae" name="Idle" speed="100"/>
|
<animation file="quadraped/rhino_idle.dae" name="Idle" speed="100"/>
|
||||||
<animation file="quadraped/rhino_idle2.dae" name="Idle" speed="100"/>
|
<animation file="quadraped/rhino_idle2.dae" name="Idle" speed="100"/>
|
||||||
|
|
||||||
<animation file="quadraped/rhino_walk.dae" name="Walk" speed="20"/>
|
<animation file="quadraped/rhino_walk.dae" name="Walk" speed="20"/>
|
||||||
<animation file="quadraped/rhino_run.dae" name="run" speed="10"/>
|
<animation file="quadraped/rhino_run.dae" name="run" speed="10"/>
|
||||||
<animation file="quadraped/rhino_death.dae" name="death" speed="100"/>
|
<animation file="quadraped/rhino_death.dae" name="death" speed="100"/>
|
||||||
@ -18,9 +17,10 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="standard">
|
<variant frequency="1" name="standard">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_rhino.png" name="baseTex"/>
|
<texture file="skeletal/animal_rhino.png" name="baseTex"/>
|
||||||
<texture file="skeletal/animal_rhino_spec.png" name="specTex"/>
|
<texture file="skeletal/animal_rhino_spec.png" name="specTex"/>
|
||||||
</textures>
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -31,5 +31,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_specmap.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -43,5 +43,9 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,9 +10,11 @@
|
|||||||
</animations>
|
</animations>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_seagull.png" name="baseTex"/>
|
<texture file="skeletal/animal_seagull.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<mesh>skeletal/seagull.dae</mesh>
|
<mesh>skeletal/seagull.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<mesh>skeletal/bird_circle.dae</mesh>
|
<mesh>skeletal/bird_circle.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="null_white.dds" name="baseTex"/>
|
<texture file="null_white.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -35,5 +37,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -17,15 +17,16 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_shark.dds" name="baseTex"/>
|
<texture file="skeletal/animal_shark.dds" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="shark_dark">
|
<variant frequency="1" name="shark_dark">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_sharkdark.dds" name="baseTex"/>
|
<texture file="skeletal/animal_sharkdark.dds" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -28,5 +28,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -20,5 +20,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -28,5 +28,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>player_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -23,6 +23,8 @@
|
|||||||
<mesh>skeletal/tiger.dae</mesh>
|
<mesh>skeletal/tiger.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_tiger.png" name="baseTex"/>
|
<texture file="skeletal/animal_tiger.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -39,5 +41,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<material>basic_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -14,9 +14,9 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_tuna.png" name="baseTex"/>
|
<texture file="skeletal/animal_tuna.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -32,8 +32,10 @@
|
|||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="null_white.dds" name="baseTex"/>
|
<texture file="null_white.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -8,7 +8,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_walrus.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_walrus.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -19,4 +23,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -8,7 +8,11 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="texture">
|
<variant frequency="100" name="texture">
|
||||||
<textures><texture file="skeletal/animal_whale.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/animal_whale.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -19,4 +23,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -22,6 +22,7 @@
|
|||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_whale_fin.png" name="baseTex"/>
|
<texture file="skeletal/animal_whale_fin.png" name="baseTex"/>
|
||||||
<texture name="specTex" file="null_white.dds"/>
|
<texture name="specTex" file="null_white.dds"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -33,6 +34,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>no_trans_spec.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
<mesh>skeletal/wildebeest_adult.dae</mesh>
|
<mesh>skeletal/wildebeest_adult.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_wildebeest.dds" name="baseTex"/>
|
<texture file="skeletal/animal_wildebeest.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -13,5 +15,5 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -37,5 +37,9 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -13,6 +13,8 @@
|
|||||||
<mesh>skeletal/zebra.dae</mesh>
|
<mesh>skeletal/zebra.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_zebra.dds" name="baseTex"/>
|
<texture file="skeletal/animal_zebra.dds" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -29,5 +31,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,6 +6,8 @@
|
|||||||
<mesh>skeletal/horse.dae</mesh>
|
<mesh>skeletal/horse.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/animal_zebra_2.png" name="baseTex"/>
|
<texture file="skeletal/animal_zebra_2.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -14,5 +16,5 @@
|
|||||||
<variant file="quadraped/base_horse_death.xml"/>
|
<variant file="quadraped/base_horse_death.xml"/>
|
||||||
<variant file="quadraped/base_horse_run.xml"/>
|
<variant file="quadraped/base_horse_run.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -37,5 +37,9 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -37,5 +37,9 @@
|
|||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="Idle"/>
|
||||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
|
||||||
</group>
|
</group>
|
||||||
<material>default.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>no_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -51,5 +51,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,8 +6,10 @@
|
|||||||
<mesh>gaia/rice_sprout.dae</mesh>
|
<mesh>gaia/rice_sprout.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="gaia/rice_sprout.png" name="baseTex"/>
|
<texture file="gaia/rice_sprout.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -6,8 +6,10 @@
|
|||||||
<mesh>gaia/rice_sprout_paddy.dae</mesh>
|
<mesh>gaia/rice_sprout_paddy.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="gaia/rice_sprout.png" name="baseTex"/>
|
<texture file="gaia/rice_sprout.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -18,5 +18,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -8,6 +8,8 @@
|
|||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="gaia/acacia.png" name="baseTex"/>
|
<texture file="gaia/acacia.png" name="baseTex"/>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -19,5 +21,5 @@
|
|||||||
<mesh>gaia/trees/trunks/acacia_08.dae</mesh>
|
<mesh>gaia/trees/trunks/acacia_08.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -3,13 +3,19 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="2" name="Texture-Branches-1">
|
<variant frequency="2" name="Texture-Branches-1">
|
||||||
<textures><texture file="gaia/aleppo_pine.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="gaia/aleppo_pine.dds" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Texture-Branches-2">
|
<variant frequency="1" name="Texture-Branches-2">
|
||||||
<textures><texture file="gaia/aleppo_pine_test.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="gaia/aleppo_pine_test.dds" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Texture-Branches-3">
|
<variant frequency="1" name="Texture-Branches-3">
|
||||||
<textures><texture file="gaia/aleppo_pine_test2.dds" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="gaia/aleppo_pine_test2.dds" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
@ -22,21 +28,25 @@
|
|||||||
<variant frequency="1" name="Aleppo-3">
|
<variant frequency="1" name="Aleppo-3">
|
||||||
<mesh>gaia/tree_pine_aleppo_3.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_3.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Aleppo-4">
|
<variant frequency="1" name="Aleppo-4">
|
||||||
<mesh>gaia/tree_pine_aleppo_4.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_4.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Aleppo-5">
|
<variant frequency="1" name="Aleppo-5">
|
||||||
<mesh>gaia/tree_pine_aleppo_5.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_5.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Aleppo-6">
|
<variant frequency="1" name="Aleppo-6">
|
||||||
<mesh>gaia/tree_pine_aleppo_6.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_6.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Aleppo-7">
|
<variant frequency="1" name="Aleppo-7">
|
||||||
<mesh>gaia/tree_pine_aleppo_7.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_7.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Aleppo-8">
|
<variant frequency="1" name="Aleppo-8">
|
||||||
<mesh>gaia/tree_pine_aleppo_8.dae</mesh>
|
<mesh>gaia/tree_pine_aleppo_8.dae</mesh>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -39,5 +39,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
@ -39,5 +39,9 @@
|
|||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>basic_trans_wind.xml</material>
|
<textures>
|
||||||
|
<texture file="default_norm.png" name="normTex"/>
|
||||||
|
<texture file="null_black.dds" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
<material>basic_trans_wind_norm_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user