parent
895182cbcb
commit
9977c73eb6
@ -33,7 +33,6 @@
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#include "lib/external_libraries/libsdl.h"
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#include "lib/ogl.h"
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#include "lib/timer.h"
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#include "maths/MathUtil.h"
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/Game.h"
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@ -622,15 +621,6 @@ void CMiniMap::Draw()
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}
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else
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{
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if (cmpMinimap->UsesPlayerColor())
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{
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// Based on article: https://alaingalvan.tumblr.com/post/79864187609/glsl-color-correction-shaders
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const int contrast = 10;
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v.r = Clamp(((v.r - 128) * contrast) + 128, 0, 255);
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v.g = Clamp(((v.g - 128) * contrast) + 128, 0, 255);
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v.b = Clamp(((v.b - 128) * contrast) + 128, 0, 255);
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}
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addVertex(v, attrColor, attrPos);
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++m_EntitiesDrawn;
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}
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -195,11 +195,6 @@ public:
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return true;
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}
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virtual bool UsesPlayerColor() const
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{
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return m_UsePlayerColor;
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}
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virtual bool CheckPing(double currentTime, double pingDuration)
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{
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if (!m_Active || !m_IsPinging)
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -45,8 +45,6 @@ public:
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*/
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virtual void UpdateColor() = 0;
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virtual bool UsesPlayerColor() const = 0;
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DECLARE_INTERFACE_TYPE(Minimap)
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};
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