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forked from 0ad/0ad

Bunch of helmet fixes and random other stuff.

This was SVN commit r9654.
This commit is contained in:
Michael D. Hafer 2011-06-24 05:18:28 +00:00
parent 94460f6994
commit 99f9d3f159
12 changed files with 27 additions and 54 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -12,7 +10,6 @@
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@ -20,7 +17,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Horse-Texture-Plain">
<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
@ -32,7 +28,6 @@
<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-gray">
<colour>238 232 204</colour>
@ -44,7 +39,5 @@
<colour>254 214 129</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -19,7 +17,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Horse-Texture-Plain">
<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
@ -31,7 +28,6 @@
<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-gray">
<colour>238 232 204</colour>
@ -43,7 +39,5 @@
<colour>254 214 129</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -23,7 +21,5 @@
<texture>skeletal/kart_cjv_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,16 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="1"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="2"/>
<animation file="biped/not used/inf_salute_e.psa" name="Walk" speed="2"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
<animation event="" file="biped/not used/inf_salute_d.psa" name="melee" speed="1"/>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="50"/>
<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
<animation event="" file="biped/inf_salute_d.psa" name="melee" speed="65"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
@ -23,7 +21,5 @@
<texture>skeletal/kart_hero_hannibal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -31,15 +31,15 @@
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
<texture>props/helmet/hele_f1.dds</texture>
<mesh>props/helmet/mace_helmet_o.dae</mesh>
<texture>props/helmet/mace-g.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="2" name="Helmet-UnknownStyle-Crested">
<mesh>props/helmet/mace_helmet_h.dae</mesh>
<mesh>props/helmet/mace_helmet_m.dae</mesh>
<texture>props/helmet/mace-h.dds</texture>
</variant>
</group>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Illyrian-NoCrest">
<mesh>props/helmet/hele_helmet_c.pmd</mesh>
@ -12,10 +10,9 @@
<mesh>props/helmet/hele_helmet_i.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-NoCrest">
<mesh>props/helmet/hele_helmet_g.pmd</mesh>
<texture>props/helmet/hele_f1.dds</texture>
<variant frequency="1" name="Helmet-Chalcidean">
<mesh>props/helmet/mace_helmet_n.dae</mesh>
<texture>props/helmet/mace-g.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Illyrian-Crested">
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
@ -16,8 +14,10 @@
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/mace_helmet_o.dae</mesh>
<texture>props/helmet/mace-g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,10 +7,10 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event="0.5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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