A pair of tower technologies.
This was SVN commit r11925.
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{
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"pair": "pair_tower_01",
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"genericName": "Crenellations",
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"description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
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"cost": {"food": 0, "wood": 0, "stone": 100, "metal": 100},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "arrow.png",
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"researchTime": 20,
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"tooltip": "Install crenellations and murder holes to increase the number of arrows fired per garrisoned soldier +50%.",
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"modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.5}],
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"affects": ["Defensive Tower"]
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}
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{
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"pair": "pair_tower_01",
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"genericName": "Night's Watch",
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"description": "Night's watch increases vigilance.",
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"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "helmet_corinthian_bronze.png",
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"researchTime": 20,
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"tooltip": "Post night's watchmen to double the number of default arrows in ungarrisoned Towers.",
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"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
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"affects": ["Defensive Tower"]
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}
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{
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"genericName": "Night's Watch vs. Crenellations",
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"top": "attack_tower_watch",
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"bottom": "attack_tower_crenellations"
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}
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<Max>1200</Max>
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</Health>
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<Identity>
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<GenericName>Tower</GenericName>
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<GenericName>Defense Tower</GenericName>
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<Tooltip>Shoots arrows. Garrison to provide extra defense.</Tooltip>
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<Classes datatype="tokens">Town Defensive Tower GarrisonTower -ConquestCritical</Classes>
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<Icon>structures/defense_tower.png</Icon>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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pair_tower_01
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_tower.xml</select>
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