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forked from 0ad/0ad

Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368.

This was SVN commit r14563.
This commit is contained in:
sanderd17 2014-01-10 19:56:36 +00:00
parent 11430cf927
commit 9f243a3372

View File

@ -145,7 +145,7 @@ void TerrainOverlay::RenderBeforeWater()
// PolygonMode, and use PolygonOffset to pull them towards the camera. // PolygonMode, and use PolygonOffset to pull them towards the camera.
// (See e.g. http://www.opengl.org/resources/faq/technical/polygonoffset.htm) // (See e.g. http://www.opengl.org/resources/faq/technical/polygonoffset.htm)
glPolygonOffset(-1.f, -1.f); glPolygonOffset(-1.f, -1.f);
glEnable(GL_POLYGON_OFFSET_LINE); //glEnable(GL_POLYGON_OFFSET_LINE);
glEnable(GL_POLYGON_OFFSET_FILL); glEnable(GL_POLYGON_OFFSET_FILL);
pglActiveTextureARB(GL_TEXTURE0); pglActiveTextureARB(GL_TEXTURE0);
@ -172,7 +172,7 @@ void TerrainOverlay::RenderBeforeWater()
// Clean up state changes // Clean up state changes
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDisable(GL_POLYGON_OFFSET_LINE); //glDisable(GL_POLYGON_OFFSET_LINE);
glDisable(GL_POLYGON_OFFSET_FILL); glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);