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forked from 0ad/0ad

Lots of art tweaks. Brand new Celtic Civic Centre.

This was SVN commit r8283.
This commit is contained in:
Michael D. Hafer 2010-10-05 08:42:16 +00:00
parent 759da20346
commit 9faedfbc90
25 changed files with 163 additions and 46 deletions

View File

@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/pine.dds</texture>
</variant>
</group>
<group>
<variant name="a1">
<mesh>gaia/pine1.pmd</mesh>
@ -56,7 +53,5 @@
<mesh>gaia/pine15.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="shape-a">
<mesh>gaia/stone_granite_me_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_me_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_me_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/stone_granite_me_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_me_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_me_f.pmd</mesh>
</variant>
<variant name="shape-g">
<mesh>gaia/stone_granite_me_g.pmd</mesh>
</variant>
</group>
<group>
<variant name="stone color a">
<texture>gaia/stone_medit_a.dds</texture>
</variant>
<variant name="stone color c">
<texture>gaia/stone_medit_c.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_cc_entry.dae</mesh>
<texture>props/wood_c.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_cc_props1.dae</mesh>
<texture>props/celt_prop_1.png</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/celt_cc_props_new.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_civic_centre_roof.dae</mesh>
<texture>structural/celt_roof_round.png</texture>
</variant>
</group>
</actor>

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@ -1,23 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Pylos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-plumed">
<variant frequency="3" name="Helmet-Boeotian-Plume">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="3" name="Helmet-Boeotian-NoPlume">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-Tinned-Wreath">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a2.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Boeotian-Plume-Tinned">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a4.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early-Plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
<texture>props/helmet/hele_f1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Pilos-Crested">
<mesh>props/helmet/hele_helmet_j.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Illyrian-later">
<mesh>props/helmet/hele_helmet_l.pmd</mesh>
@ -25,7 +23,5 @@
<texture>props/helmet/mace_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_civic_centre.dae</mesh>
<props>
<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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@ -33,12 +33,7 @@
<group>
<variant frequency="3" name="Helmets-boeotian Varieties">
<props>
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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binaries/data/mods/public/art/meshes/props/celt_cc_entry.dae (Stored with Git LFS) Normal file

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@ -6,14 +6,14 @@
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/civil_centre.xml</Actor>
<Actor>structures/celts/civic_centre.xml</Actor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="24.0"/>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="23.0" depth="23.0"/>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">