Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
This commit is contained in:
parent
759da20346
commit
9faedfbc90
@ -1,14 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<texture>gaia/pine.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="a1">
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<mesh>gaia/pine1.pmd</mesh>
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@ -56,7 +53,5 @@
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<mesh>gaia/pine15.pmd</mesh>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="shape-a">
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<mesh>gaia/stone_granite_me_a.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/stone_granite_me_b.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/stone_granite_me_c.pmd</mesh>
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</variant>
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<variant name="d">
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<mesh>gaia/stone_granite_me_d.pmd</mesh>
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</variant>
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<variant name="e">
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<mesh>gaia/stone_granite_me_e.pmd</mesh>
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</variant>
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<variant name="f">
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<mesh>gaia/stone_granite_me_f.pmd</mesh>
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</variant>
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<variant name="shape-g">
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<mesh>gaia/stone_granite_me_g.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="stone color a">
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<texture>gaia/stone_medit_a.dds</texture>
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</variant>
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<variant name="stone color c">
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<texture>gaia/stone_medit_c.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_cc_entry.dae</mesh>
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<texture>props/wood_c.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_cc_props1.dae</mesh>
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<texture>props/celt_prop_1.png</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_cc_props_new.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_civic_centre_roof.dae</mesh>
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<texture>structural/celt_roof_round.png</texture>
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</variant>
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</group>
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</actor>
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@ -1,23 +1,47 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Pylos">
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<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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<texture>props/helmet/hele_a3.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-plumed">
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<variant frequency="3" name="Helmet-Boeotian-Plume">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="3" name="Helmet-Boeotian-NoPlume">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-Tinned-Wreath">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a2.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Boeotian-Plume-Tinned">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a4.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early">
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<mesh>props/helmet/mace_helmet_g.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-Early-Plume">
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<mesh>props/helmet/mace_helmet_h.pmd</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-Thracian-Crested">
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<mesh>props/helmet/helmet_thracian_4.dae</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Chalcidean-Crested">
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<mesh>props/helmet/hele_helmet_q.pmd</mesh>
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<texture>props/helmet/hele_f1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Attic-Crested">
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-Pilos-Crested">
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<mesh>props/helmet/hele_helmet_j.pmd</mesh>
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<texture>props/helmet/hele_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Illyrian-later">
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<mesh>props/helmet/hele_helmet_l.pmd</mesh>
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@ -25,7 +23,5 @@
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_civic_centre.dae</mesh>
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<props>
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<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -33,12 +33,7 @@
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<group>
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<variant frequency="3" name="Helmets-boeotian Varieties">
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<props>
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<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
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<props>
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<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/meshes/props/celt_cc_entry.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/celt_cc_entry.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_cc_props1.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/celt_cc_props1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_cc_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_cc_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic_centre.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic_centre.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic_centre_roof.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/celt_civic_centre_roof.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine_test.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine_test.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine_test2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine_test2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/pine_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_h1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/hele_h1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/celt_struct_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/celt_struct_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Macedonia.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Macedonia.xml
(Stored with Git LFS)
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@ -6,14 +6,14 @@
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/civil_centre.xml</Actor>
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<Actor>structures/celts/civic_centre.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Footprint replace="">
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<Circle radius="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="23.0" depth="23.0"/>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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