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forked from 0ad/0ad

Move files which were badly moved in 7cd980f2e1

Also take into account changed made by @wowgetoffyourcellphone
Noticed by: @vladislavbelov @sera
This was SVN commit r28189.
This commit is contained in:
Stan 2024-08-10 15:05:08 +00:00
parent 27757404f0
commit a1bf7d5d23
9 changed files with 2 additions and 124 deletions

View File

@ -5,5 +5,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.5 15.0 0.0"/>
<uniform name="effectSettings" value="1.2 15.0 0.0"/>
</material>

View File

@ -5,5 +5,5 @@
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="0.25 15.0 0.0"/>
<uniform name="effectSettings" value="0.8 15.0 0.0"/>
</material>

View File

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_base"/>
<required_texture name="baseTex"/>
</material>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="4"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="4"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.2 15.0 0.0"/>
</material>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="4"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="0.8 15.0 0.0"/>
</material>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_base.xml" quality="1"/>
<define name="USE_TRIPLANAR" value="1"/>
<required_texture name="baseTex"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<alternative material="terrain_triplanar.xml" quality="2"/>
<define name="USE_TRIPLANAR" value="1"/>
<required_texture name="baseTex"/>
<required_texture name="normTex" define="USE_NORMAL_MAP"/>
<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
<shader effect="terrain_base"/>
<uniform name="effectSettings" value="1.0 15.0 0.0"/>
</material>

View File

@ -1,72 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<element name="Textures" xmlns:a="http://relaxng.org/ns/compatibility/annotations/1.0" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<zeroOrMore>
<element name="File">
<interleave>
<optional>
<attribute name="pattern"/>
</optional>
<optional>
<attribute name="format">
<choice>
<value>dxt1</value>
<value>dxt3</value>
<value>dxt5</value>
<value>rgba</value>
<value>alpha</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="mipmap">
<choice>
<value>true</value>
<value>false</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="normal">
<choice>
<value>true</value>
<value>false</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="alpha">
<choice>
<value>none</value>
<value>player</value>
<value>transparency</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="filter">
<choice>
<value>box</value>
<value>triangle</value>
<value>kaiser</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="kaiserwidth">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="kaiseralpha">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="kaiserstretch">
<data type="float"/>
</attribute>
</optional>
</interleave>
</element>
</zeroOrMore>
</element>