Add a wrong indentation to avoid "unchanged" lines in D1240, #4014
Suggested By: elexis This was SVN commit r21421.
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148dbc2837
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@ -823,151 +823,151 @@ var g_PlayerDropdowns = {
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* Contains the logic of all boolean gamesettings.
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*/
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var g_Checkboxes = {
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"regicideGarrison": {
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"title": () => translate("Hero Garrison"),
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"tooltip": () => translate("Toggle whether heroes can be garrisoned."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.RegicideGarrison !== undefined,
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"get": () => g_GameAttributes.settings.RegicideGarrison,
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"set": checked => {
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g_GameAttributes.settings.RegicideGarrison = checked;
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"regicideGarrison": {
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"title": () => translate("Hero Garrison"),
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"tooltip": () => translate("Toggle whether heroes can be garrisoned."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.RegicideGarrison !== undefined,
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"get": () => g_GameAttributes.settings.RegicideGarrison,
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"set": checked => {
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g_GameAttributes.settings.RegicideGarrison = checked;
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},
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"hidden": () => g_GameAttributes.settings.GameType != "regicide",
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"hidden": () => g_GameAttributes.settings.GameType != "regicide",
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"nomad": {
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"title": () => translate("Nomad"),
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"tooltip": () => translate("In Nomad mode, players start with only few units and have to find a suitable place to build their city. Ceasefire is recommended."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.Nomad !== undefined,
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"get": () => g_GameAttributes.settings.Nomad,
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"set": checked => {
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g_GameAttributes.settings.Nomad = checked;
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"nomad": {
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"title": () => translate("Nomad"),
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"tooltip": () => translate("In Nomad mode, players start with only few units and have to find a suitable place to build their city. Ceasefire is recommended."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.Nomad !== undefined,
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"get": () => g_GameAttributes.settings.Nomad,
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"set": checked => {
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g_GameAttributes.settings.Nomad = checked;
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},
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"hidden": () => g_GameAttributes.mapType != "random",
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"initOrder": 1000
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},
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"hidden": () => g_GameAttributes.mapType != "random",
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"initOrder": 1000
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},
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"revealMap": {
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"title": () =>
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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translate("Revealed Map"),
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"tooltip":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Toggle revealed map (see everything)."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.RevealMap !== undefined,
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"get": () => g_GameAttributes.settings.RevealMap,
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"set": checked => {
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g_GameAttributes.settings.RevealMap = checked;
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"revealMap": {
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"title": () =>
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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translate("Revealed Map"),
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"tooltip":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Toggle revealed map (see everything)."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.RevealMap !== undefined,
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"get": () => g_GameAttributes.settings.RevealMap,
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"set": checked => {
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g_GameAttributes.settings.RevealMap = checked;
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if (checked)
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g_Checkboxes.exploreMap.set(true);
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if (checked)
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g_Checkboxes.exploreMap.set(true);
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"exploreMap": {
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"title":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Explored Map"),
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"tooltip":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Toggle explored map (see initial map)."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.ExploreMap !== undefined,
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"get": () => g_GameAttributes.settings.ExploreMap,
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"set": checked => {
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g_GameAttributes.settings.ExploreMap = checked;
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"exploreMap": {
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"title":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Explored Map"),
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"tooltip":
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// Translation: Make sure to differentiate between the revealed map and explored map settings!
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() => translate("Toggle explored map (see initial map)."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.ExploreMap !== undefined,
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"get": () => g_GameAttributes.settings.ExploreMap,
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"set": checked => {
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g_GameAttributes.settings.ExploreMap = checked;
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},
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"enabled": () => g_GameAttributes.mapType != "scenario" && !g_GameAttributes.settings.RevealMap,
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"initOrder": 1000
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},
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"enabled": () => g_GameAttributes.mapType != "scenario" && !g_GameAttributes.settings.RevealMap,
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"initOrder": 1000
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},
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"disableTreasures": {
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"title": () => translate("Disable Treasures"),
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"tooltip": () => translate("Disable all treasures on the map."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.DisableTreasures !== undefined,
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"get": () => g_GameAttributes.settings.DisableTreasures,
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"set": checked => {
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g_GameAttributes.settings.DisableTreasures = checked;
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"disableTreasures": {
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"title": () => translate("Disable Treasures"),
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"tooltip": () => translate("Disable all treasures on the map."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.DisableTreasures !== undefined,
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"get": () => g_GameAttributes.settings.DisableTreasures,
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"set": checked => {
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g_GameAttributes.settings.DisableTreasures = checked;
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"disableSpies": {
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"title": () => translate("Disable Spies"),
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"tooltip": () => translate("Disable spies during the game."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.DisableSpies !== undefined,
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"get": () => g_GameAttributes.settings.DisableSpies,
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"set": checked => {
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g_GameAttributes.settings.DisableSpies = checked;
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"disableSpies": {
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"title": () => translate("Disable Spies"),
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"tooltip": () => translate("Disable spies during the game."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.DisableSpies !== undefined,
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"get": () => g_GameAttributes.settings.DisableSpies,
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"set": checked => {
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g_GameAttributes.settings.DisableSpies = checked;
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"enabled": () => g_GameAttributes.mapType != "scenario",
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"initOrder": 1000
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},
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"lockTeams": {
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"title": () => translate("Teams Locked"),
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"tooltip": () => translate("Toggle locked teams."),
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"default": () => Engine.HasXmppClient(),
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"defined": () => g_GameAttributes.settings.LockTeams !== undefined,
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"get": () => g_GameAttributes.settings.LockTeams,
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"set": checked => {
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g_GameAttributes.settings.LockTeams = checked;
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g_GameAttributes.settings.LastManStanding = false;
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"lockTeams": {
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"title": () => translate("Teams Locked"),
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"tooltip": () => translate("Toggle locked teams."),
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"default": () => Engine.HasXmppClient(),
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"defined": () => g_GameAttributes.settings.LockTeams !== undefined,
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"get": () => g_GameAttributes.settings.LockTeams,
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"set": checked => {
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g_GameAttributes.settings.LockTeams = checked;
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g_GameAttributes.settings.LastManStanding = false;
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},
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"enabled": () =>
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g_GameAttributes.mapType != "scenario" &&
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!g_GameAttributes.settings.RatingEnabled,
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"initOrder": 1000
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},
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"enabled": () =>
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g_GameAttributes.mapType != "scenario" &&
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!g_GameAttributes.settings.RatingEnabled,
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"initOrder": 1000
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},
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"lastManStanding": {
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"title": () => translate("Last Man Standing"),
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"tooltip": () => translate("Toggle whether the last remaining player or the last remaining set of allies wins."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.LastManStanding !== undefined,
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"get": () => g_GameAttributes.settings.LastManStanding,
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"set": checked => {
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g_GameAttributes.settings.LastManStanding = checked;
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"lastManStanding": {
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"title": () => translate("Last Man Standing"),
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"tooltip": () => translate("Toggle whether the last remaining player or the last remaining set of allies wins."),
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"default": () => false,
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"defined": () => g_GameAttributes.settings.LastManStanding !== undefined,
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"get": () => g_GameAttributes.settings.LastManStanding,
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"set": checked => {
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g_GameAttributes.settings.LastManStanding = checked;
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},
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"enabled": () =>
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g_GameAttributes.mapType != "scenario" &&
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!g_GameAttributes.settings.LockTeams,
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"initOrder": 1000
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},
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"enabled": () =>
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g_GameAttributes.mapType != "scenario" &&
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!g_GameAttributes.settings.LockTeams,
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"initOrder": 1000
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},
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"enableCheats": {
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"title": () => translate("Cheats"),
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"tooltip": () => translate("Toggle the usability of cheats."),
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"default": () => !g_IsNetworked,
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"hidden": () => !g_IsNetworked,
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"defined": () => g_GameAttributes.settings.CheatsEnabled !== undefined,
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"get": () => g_GameAttributes.settings.CheatsEnabled,
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"set": checked => {
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g_GameAttributes.settings.CheatsEnabled = !g_IsNetworked ||
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checked && !g_GameAttributes.settings.RatingEnabled;
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"enableCheats": {
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"title": () => translate("Cheats"),
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"tooltip": () => translate("Toggle the usability of cheats."),
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"default": () => !g_IsNetworked,
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"hidden": () => !g_IsNetworked,
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"defined": () => g_GameAttributes.settings.CheatsEnabled !== undefined,
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"get": () => g_GameAttributes.settings.CheatsEnabled,
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"set": checked => {
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g_GameAttributes.settings.CheatsEnabled = !g_IsNetworked ||
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checked && !g_GameAttributes.settings.RatingEnabled;
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},
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"enabled": () => !g_GameAttributes.settings.RatingEnabled,
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"initOrder": 1000
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},
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"enabled": () => !g_GameAttributes.settings.RatingEnabled,
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"initOrder": 1000
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},
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"enableRating": {
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"title": () => translate("Rated Game"),
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"tooltip": () => translate("Toggle if this game will be rated for the leaderboard."),
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"default": () => Engine.HasXmppClient(),
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"hidden": () => !Engine.HasXmppClient(),
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"defined": () => g_GameAttributes.settings.RatingEnabled !== undefined,
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"get": () => !!g_GameAttributes.settings.RatingEnabled,
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"set": checked => {
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g_GameAttributes.settings.RatingEnabled = Engine.HasXmppClient() ? checked : undefined;
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Engine.SetRankedGame(!!g_GameAttributes.settings.RatingEnabled);
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if (checked)
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{
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g_Checkboxes.lockTeams.set(true);
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g_Checkboxes.enableCheats.set(false);
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}
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"enableRating": {
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"title": () => translate("Rated Game"),
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"tooltip": () => translate("Toggle if this game will be rated for the leaderboard."),
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"default": () => Engine.HasXmppClient(),
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"hidden": () => !Engine.HasXmppClient(),
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"defined": () => g_GameAttributes.settings.RatingEnabled !== undefined,
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"get": () => !!g_GameAttributes.settings.RatingEnabled,
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"set": checked => {
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g_GameAttributes.settings.RatingEnabled = Engine.HasXmppClient() ? checked : undefined;
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Engine.SetRankedGame(!!g_GameAttributes.settings.RatingEnabled);
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if (checked)
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{
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g_Checkboxes.lockTeams.set(true);
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g_Checkboxes.enableCheats.set(false);
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}
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},
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"initOrder": 1000
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},
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"initOrder": 1000
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},
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};
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/**
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