change to use new event handler interface
This was SVN commit r598.
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@ -52,16 +52,16 @@ void render(COverlayText* overlaytext)
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// event is passed to other handlers if false is returned.
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// trampoline: we don't want to make the implementation (in CGUI) static
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//-------------------------------------------------------------------
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bool gui_handler(const SDL_Event& ev)
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int gui_handler(const SDL_Event* ev)
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{
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return g_GUI.HandleEvent(ev);
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}
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bool CGUI::HandleEvent(const SDL_Event& ev)
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int CGUI::HandleEvent(const SDL_Event* ev)
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{
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if(ev.type == SDL_MOUSEMOTION)
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if(ev->type == SDL_MOUSEMOTION)
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{
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m_MousePos = CPos(ev.motion.x, ev.motion.y);
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m_MousePos = CPos(ev->motion.x, ev->motion.y);
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// pNearest will after this point at the hovered object, possibly NULL
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GUI<SGUIMessage>::RecurseObject(GUIRR_HIDDEN | GUIRR_GHOST, m_BaseObject,
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@ -71,12 +71,12 @@ bool CGUI::HandleEvent(const SDL_Event& ev)
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// TODO Gee: temp-stuff
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// char buf[30];
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// sprintf(buf, "type = %d", ev.type);
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// sprintf(buf, "type = %d", ev->type);
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//TEMPmessage = buf;
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if (ev.type == SDL_MOUSEBUTTONDOWN)
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if (ev->type == SDL_MOUSEBUTTONDOWN)
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{
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// sprintf(buf, "button = %d", ev.button.button);
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// sprintf(buf, "button = %d", ev->button.button);
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//TEMPmessage = buf;
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}
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@ -102,9 +102,9 @@ bool CGUI::HandleEvent(const SDL_Event& ev)
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&IGUIObject::UpdateMouseOver,
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pNearest);
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if (ev.type == SDL_MOUSEBUTTONDOWN)
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if (ev->type == SDL_MOUSEBUTTONDOWN)
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{
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switch (ev.button.button)
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switch (ev->button.button)
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{
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case SDL_BUTTON_LEFT:
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if (pNearest)
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@ -159,9 +159,9 @@ bool CGUI::HandleEvent(const SDL_Event& ev)
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}
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else
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if (ev.type == SDL_MOUSEBUTTONUP)
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if (ev->type == SDL_MOUSEBUTTONUP)
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{
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if (ev.button.button == SDL_BUTTON_LEFT)
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if (ev->button.button == SDL_BUTTON_LEFT)
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{
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if (pNearest)
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pNearest->HandleMessage(SGUIMessage(GUIM_MOUSE_RELEASE_LEFT));
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@ -191,7 +191,7 @@ bool CGUI::HandleEvent(const SDL_Event& ev)
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}
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*/
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return false;
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return EV_PASS;
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}
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//-------------------------------------------------------------------
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@ -31,7 +31,7 @@ gee@pyro.nu
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class XERCES_CPP_NAMESPACE::DOMElement;
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extern bool gui_handler(const SDL_Event& ev);
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extern int gui_handler(const SDL_Event* ev);
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//--------------------------------------------------------
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// Macros
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@ -133,7 +133,7 @@ public:
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*
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* @param ev SDL Event, like mouse/keyboard input
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*/
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bool HandleEvent(const SDL_Event& ev);
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int HandleEvent(const SDL_Event* ev);
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/**
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* Load a GUI XML file into the GUI.
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@ -11,6 +11,8 @@
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#include "sdl.h"
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#include "res/tex.h"
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#include "detect.h"
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#include "input.h"
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#include "lib.h"
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void InitScene ();
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void InitResources ();
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@ -287,23 +289,23 @@ void terr_update(const float DeltaTime)
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bool terr_handler(const SDL_Event& ev)
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int terr_handler(const SDL_Event* ev)
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{
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// put any events that must be processed even if inactive here
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if(!active)
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return false;
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return EV_PASS;
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switch(ev.type)
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switch(ev->type)
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{
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case SDL_MOUSEMOTION:
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mouse_x = ev.motion.x;
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mouse_y = ev.motion.y;
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mouse_x = ev->motion.x;
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mouse_y = ev->motion.y;
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break;
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case SDL_KEYDOWN:
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switch(ev.key.keysym.sym)
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switch(ev->key.keysym.sym)
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{
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case SDLK_w:
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if (g_Renderer.GetTerrainRenderMode()==WIREFRAME) {
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@ -324,7 +326,7 @@ bool terr_handler(const SDL_Event& ev)
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}
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}
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return false;
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return EV_PASS;
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}
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