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forked from 0ad/0ad

Added shark move animation.

This was SVN commit r11907.
This commit is contained in:
gregory 2012-05-23 23:48:06 +00:00
parent a69b2f796c
commit b0c3533b20
3 changed files with 130 additions and 17 deletions

View File

@ -1,18 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="shark_big">
<mesh>skeletal/shark_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="shark_light">
<texture>skeletal/animal_shark.dds</texture>
</variant>
<variant frequency="1" name="shark_dark">
<texture>skeletal/animal_sharkdark.dds</texture>
</variant>
</group>
<castshadow/>
<float/>
<group>
<variant frequency="1" name="shark_great_white">
<mesh>skeletal/shark_a.dae</mesh>
<animations>
<animation file="quadraped/shark_walk.dae" name="walk" speed="10"/>
</animations>
</variant>
</group>
<group>
<variant frequency="1" name="shark_light">
<texture>skeletal/animal_shark.dds</texture>
</variant>
<variant frequency="1" name="shark_dark">
<texture>skeletal/animal_sharkdark.dds</texture>
</variant>
</group>
</actor>

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@ -1395,6 +1395,116 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</skeleton>
<standard_skeleton title="BlenderShark" id="BlenderShark">
<bone name="head" />
<bone name="spine1">
<bone name="spine2">
<bone name="spine3">
<bone name="spine4">
<bone name="spine5">
<bone name="spine6">
<bone name="spine7">
<bone name="reartopfin1">
<bone name="reartopfin2">
<bone name="reartopfin3">
<bone name="reartopfin4">
<bone name="reartopfintip" />
<bone name="reartopfin4back" />
</bone>
<bone name="reartopfin3back" />
</bone>
<bone name="reartopfin2back" />
</bone>
</bone>
<bone name="rearbottomfin1">
<bone name="rearbottomfin2">
<bone name="rearbottomfin3">
<bone name="rearbottomfin4" />
</bone>
<bone name="rearbottomfin2back" />
</bone>
<bone name="rearbottomfin1back" />
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="leftfin">
<bone name="leftfintip">
<bone name="leftfintipback" />
</bone>
<bone name="leftfinback" />
</bone>
<bone name="topfin">
<bone name="topfintip" />
<bone name="topfinback" />
</bone>
<bone name="rightfin">
<bone name="rightfintip">
<bone name="rightfintipback" />
</bone>
<bone name="rightfinback" />
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="BlenderShark" target="BlenderShark"><identifier><root>head</root></identifier>
<bone name="head"><target>head</target></bone>
<bone name="spine1"><target>spine1</target>
<bone name="spine2"><target>spine2</target>
<bone name="spine3"><target>spine3</target>
<bone name="spine4"><target>spine4</target>
<bone name="spine5"><target>spine5</target>
<bone name="spine6"><target>spine6</target>
<bone name="spine7"><target>spine7</target>
<bone name="reartopfin1"><target>reartopfin1</target>
<bone name="reartopfin2"><target>reartopfin2</target>
<bone name="reartopfin3"><target>reartopfin3</target>
<bone name="reartopfin4"><target>reartopfin4</target>
<bone name="reartopfintip"><target>reartopfintip</target></bone>
<bone name="reartopfin4back"><target>reartopfin4back</target></bone>
</bone>
<bone name="reartopfin3back"><target>reartopfin3back</target></bone>
</bone>
<bone name="reartopfin2back"><target>reartopfin2back</target></bone>
</bone>
</bone>
<bone name="rearbottomfin1"><target>rearbottomfin1</target>
<bone name="rearbottomfin2"><target>rearbottomfin2</target>
<bone name="rearbottomfin3"><target>rearbottomfin3</target>
<bone name="rearbottomfin4"><target>rearbottomfin4</target></bone>
</bone>
<bone name="rearbottomfin2back"><target>rearbottomfin2back</target></bone>
</bone>
<bone name="rearbottomfin1back"><target>rearbottomfin1back</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="leftfin"><target>leftfin</target>
<bone name="leftfintip"><target>leftfintip</target>
<bone name="leftfintipback"><target>leftfintipback</target></bone>
</bone>
<bone name="leftfinback"><target>leftfinback</target></bone>
</bone>
<bone name="topfin"><target>topfin</target>
<bone name="topfintip"><target>topfintip</target></bone>
<bone name="topfinback"><target>topfinback</target></bone>
</bone>
<bone name="rightfin"><target>rightfin</target>
<bone name="rightfintip"><target>rightfintip</target>
<bone name="rightfintipback"><target>rightfintipback</target></bone>
</bone>
<bone name="rightfinback"><target>rightfinback</target></bone>
</bone>
</bone>
</bone>
</skeleton>
<standard_skeleton title="Ballista Weapon" id="ballista">
<bone name="main">
<bone name="weapon"></bone>