Fix visual glitch in slaughtering: This adds a PrepareTime to the Slaughter attack. Has negligible affect on gameplay, but fixes a minor, but ugly visual glitch where the animal dies too quickly, without even being stabbed first.
Differential Revision: https://code.wildfiregames.com/D5017 Accepted by: @chrstgtr Supportive comments by: @real_tabasco_sauce, @Freagarach, @Feldfeld This was SVN commit r27669.
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@ -14,6 +14,7 @@
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<Hack>1000</Hack>
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</Damage>
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<MaxRange>2</MaxRange>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
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</Slaughter>
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@ -14,6 +14,7 @@
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<Hack>1000</Hack>
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</Damage>
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<MaxRange>2</MaxRange>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
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</Slaughter>
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@ -16,6 +16,7 @@
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<Hack>1000</Hack>
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</Damage>
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<MaxRange>2</MaxRange>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
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</Slaughter>
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