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forked from 0ad/0ad

Spartan Dokana shield.

Resize of a helmet/cart_helmet_01_bronze.png

Fix aspis_athen_m.xml variant name

This was SVN commit r23659.
This commit is contained in:
Alexandermb 2020-05-11 19:13:46 +00:00
parent de54570b12
commit b61b21afb7
19 changed files with 52 additions and 28 deletions

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@ -11,9 +11,9 @@
</variant>
</group>
<group>
<variant frequency="1" file="shields/athen_aspis_lambda_01.xml" name="Athen-ISP-C-01"/>
<variant frequency="1" file="shields/athen_aspis_lambda_02.xml" name="Athen-ISP-C-02"/>
<variant frequency="1" file="shields/athen_aspis_lambda_03.xml" name="Athen-ISP-C-03"/>
<variant frequency="1" file="shields/athen_aspis_alpha_01.xml" name="Athen-ISP-C-01"/>
<variant frequency="1" file="shields/athen_aspis_alpha_02.xml" name="Athen-ISP-C-02"/>
<variant frequency="1" file="shields/athen_aspis_alpha_03.xml" name="Athen-ISP-C-03"/>
<variant frequency="1" file="shields/athen_aspis_elite_06.xml" name="Athen-ISP-E-06"/>
<variant frequency="1" file="shields/athen_aspis_elite_07.xml" name="Athen-ISP-E-07"/>
<variant frequency="1" file="shields/athen_aspis_elite_08.xml" name="Athen-ISP-E-08"/>

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@ -19,6 +19,8 @@
<variant frequency="1" file="shields/spart_aspis_csp_07.xml" name="Spart-ISP-C-07"/>
<variant frequency="1" file="shields/spart_aspis_csp_08.xml" name="Spart-ISP-C-08"/>
<variant frequency="1" file="shields/spart_aspis_csp_09.xml" name="Spart-ISP-C-09"/>
<variant frequency="1" file="shields/spart_aspis_dokana_01.xml" name="Spart-ISP-C-10"/>
<variant frequency="1" file="shields/spart_aspis_dokana_02.xml" name="Spart-ISP-C-11"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="shields/spart_aspis_dokana_03.xml" name="Spart-Dokana">
<props>
<prop actor="props/units/shields/props/aspis_back_bronze_black_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_round_spartiate_dokana.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_spart_d.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_olympian.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="shields/aspis_base_01.xml" name="Spart-dokana-01">
<textures>
<texture file="props/shield/aspis_spart_dokana_01.png" name="baseTex"/>
</textures>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="shields/aspis_base_01.xml" name="Spart-dokana-02">
<textures>
<texture file="props/shield/aspis_spart_dokana_02.png" name="baseTex"/>
</textures>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="shields/aspis_base_01.xml" name="Spart-dokana-03">
<textures>
<texture file="props/shield/aspis_spart_dokana_03.png" name="baseTex"/>
</textures>
</variant>