Remove unnecessary arguments in map tests
RandomMap only takes two arguments (baseHeight, baseTerrain) not three.
Originally introduced in 5fe58d80fd
.
Noticed by & accepted by @phosit
Differential revision: https://code.wildfiregames.com/D5212
This was SVN commit r27967.
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9b6aa5fd0e
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@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
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Engine.LoadLibrary("rmgen");
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var g_MapSettings = { "Size": 512 };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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{
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let tileClass = new TileClass(g_Map.getSize());
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@ -12,7 +12,7 @@ Engine.LoadLibrary("rmgen");
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{
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var g_MapSettings = { "Size": 512 };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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let center = new Vector2D(10, 10);
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let area = createArea(new DiskPlacer(3, center));
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@ -48,7 +48,7 @@ Engine.LoadLibrary("rmgen");
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{
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// Contains points outside map disk range on CircularMap
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var g_MapSettings = { "Size": 512, "CircularMap": true };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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var area = createArea(new DiskPlacer(10, new Vector2D(436, 436)));
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TS_ASSERT(area.contains(new Vector2D(438, 438)));
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@ -63,7 +63,7 @@ Engine.LoadLibrary("rmgen");
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{
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var g_MapSettings = { "Size": 320, "CircularMap": true };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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// Does not error with floating point radius
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var area = createArea(new DiskPlacer(86.4, new Vector2D(160, 160)));
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// Does not error with extreme out of bounds disk
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@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
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Engine.LoadLibrary("rmgen");
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var g_MapSettings = { "Size": 512 };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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{
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let min = new Vector2D(4, 4);
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@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
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Engine.LoadLibrary("rmgen");
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var g_MapSettings = { "Size": 512 };
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var g_Map = new RandomMap(0, 0, "blackness");
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var g_Map = new RandomMap(0, "blackness");
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{
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let min = new Vector2D(5, 5);
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@ -23,7 +23,7 @@ var g_Map;
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// Test SmoothingPainter
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{
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g_Map = new RandomMap(0, 0, "blackness");
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g_Map = new RandomMap(0, "blackness");
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let centerHeight = g_Map.getHeight(center);
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