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forked from 0ad/0ad

Remove unnecessary arguments in map tests

RandomMap only takes two arguments (baseHeight, baseTerrain) not three.
Originally introduced in 5fe58d80fd.

Noticed by & accepted by @phosit

Differential revision: https://code.wildfiregames.com/D5212
This was SVN commit r27967.
This commit is contained in:
marder 2023-12-03 12:14:46 +00:00
parent 9b6aa5fd0e
commit b6776c1801
5 changed files with 7 additions and 7 deletions

View File

@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
Engine.LoadLibrary("rmgen");
var g_MapSettings = { "Size": 512 };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
{
let tileClass = new TileClass(g_Map.getSize());

View File

@ -12,7 +12,7 @@ Engine.LoadLibrary("rmgen");
{
var g_MapSettings = { "Size": 512 };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
let center = new Vector2D(10, 10);
let area = createArea(new DiskPlacer(3, center));
@ -48,7 +48,7 @@ Engine.LoadLibrary("rmgen");
{
// Contains points outside map disk range on CircularMap
var g_MapSettings = { "Size": 512, "CircularMap": true };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
var area = createArea(new DiskPlacer(10, new Vector2D(436, 436)));
TS_ASSERT(area.contains(new Vector2D(438, 438)));
@ -63,7 +63,7 @@ Engine.LoadLibrary("rmgen");
{
var g_MapSettings = { "Size": 320, "CircularMap": true };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
// Does not error with floating point radius
var area = createArea(new DiskPlacer(86.4, new Vector2D(160, 160)));
// Does not error with extreme out of bounds disk

View File

@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
Engine.LoadLibrary("rmgen");
var g_MapSettings = { "Size": 512 };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
{
let min = new Vector2D(4, 4);

View File

@ -11,7 +11,7 @@ Engine.GetTemplate = (path) => {
Engine.LoadLibrary("rmgen");
var g_MapSettings = { "Size": 512 };
var g_Map = new RandomMap(0, 0, "blackness");
var g_Map = new RandomMap(0, "blackness");
{
let min = new Vector2D(5, 5);

View File

@ -23,7 +23,7 @@ var g_Map;
// Test SmoothingPainter
{
g_Map = new RandomMap(0, 0, "blackness");
g_Map = new RandomMap(0, "blackness");
let centerHeight = g_Map.getHeight(center);