1
0
forked from 0ad/0ad

Add script-based system for doing messy stuff based on system configuration.

Display warning for certain broken NVIDIA drivers.

This was SVN commit r8663.
This commit is contained in:
Ykkrosh 2010-11-20 19:46:49 +00:00
parent 2925ab4ce4
commit c36fc2b8d7
8 changed files with 265 additions and 6 deletions

View File

@ -0,0 +1,107 @@
/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
This script is for adjusting the game's default settings based on the
user's system configuration details.
The game engine itself does some detection of capabilities, so it will
enable certain graphical features only when they are supported.
This script is for the messier task of avoiding performance problems
and driver bugs based on experience of particular system configurations.
*/
function RunDetection(settings)
{
// List of warning strings to display to the user
var warnings = [];
// TODO: add some mechanism for setting config values
// (overriding default.cfg, but overridden by local.cfg)
// Extract all the settings we might use from the argument:
// (This is less error-prone than referring to "settings.foo" directly
// since typos will be caught)
// OS flags (0 or 1)
var os_unix = settings.os_unix;
var os_linux = settings.os_linux;
var os_macosx = settings.os_macosx;
var os_win = settings.os_win;
// Should avoid using these, since they're disabled in quickstart mode
var gfx_card = settings.gfx_card;
var gfx_drv_ver = settings.gfx_drv_ver;
var gfx_mem = settings.gfx_mem;
// Values from glGetString
var gl_vendor = settings.gl_vendor;
var gl_renderer = settings.gl_renderer;
var gl_version = settings.gl_version;
var gl_extensions = settings.gl_extensions.split(" "); // split on spaces
var video_xres = settings.video_xres;
var video_yres = settings.video_yres;
var video_bpp = settings.video_bpp;
var uname_sysname = settings.uname_sysname;
var uname_release = settings.uname_release;
var uname_version = settings.uname_version;
var uname_machine = settings.uname_machine;
var cpu_identifier = settings.cpu_identifier;
var cpu_frequency = settings.cpu_frequency; // -1 if unknown
var ram_total = settings.ram_total; // megabytes
var ram_free = settings.ram_free; // megabytes
// NVIDIA 260.19.* UNIX drivers cause random crashes soon after startup.
// http://www.wildfiregames.com/forum/index.php?showtopic=13668
// Fixed in 260.19.21:
// "Fixed a race condition in OpenGL that could cause crashes with multithreaded applications."
if (os_unix && gl_version.match(/NVIDIA 260\.19\.(0[0-9]|1[0-9]|20)$/))
{
warnings.push("You are using 260.19.* series NVIDIA drivers, which may crash the game. Please upgrade to 260.19.21 or later.");
}
return { "warnings": warnings };
}
global.RunHardwareDetection = function(settings)
{
//print(uneval(settings)+"\n");
var output = RunDetection(settings);
//print(uneval(output)+"\n");
if (output.warnings.length)
{
var msg = output.warnings.join("\n\n");
Engine.DisplayErrorDialog(msg);
}
};

View File

@ -328,6 +328,12 @@ bool HotkeyIsPressed_(void* UNUSED(cbdata), std::string hotkeyName)
return HotkeyIsPressed(hotkeyName);
}
void DisplayErrorDialog(void* UNUSED(cbdata), std::wstring msg)
{
debug_DisplayError(msg.c_str(), DE_NO_DEBUG_INFO, NULL, NULL, NULL, 0, NULL, NULL);
}
void SetSimRate(void* UNUSED(cbdata), float rate)
{
g_Game->SetSimRate(rate);
@ -415,6 +421,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<void, entity_id_t, &CameraFollow>("CameraFollow");
scriptInterface.RegisterFunction<void, entity_id_t, &CameraFollowFPS>("CameraFollowFPS");
scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
scriptInterface.RegisterFunction<void, std::wstring, &DisplayErrorDialog>("DisplayErrorDialog");
// Development/debugging functions
scriptInterface.RegisterFunction<void, float, &SetSimRate>("SetSimRate");

View File

@ -429,6 +429,15 @@ ErrorReaction debug_DisplayError(const wchar_t* description,
// the error display implementation enables the Suppress option.
if(suppress)
flags |= DE_ALLOW_SUPPRESS;
if(flags & DE_NO_DEBUG_INFO)
{
// in non-debug-info mode, simply display the given description
// and then return immediately
ErrorReaction er = CallDisplayError(description, flags);
return PerformErrorReaction(er, flags, suppress);
}
// .. deal with incomplete file/line info
if(!pathname || pathname[0] == '\0')
pathname = L"unknown";

View File

@ -102,7 +102,13 @@ enum DebugDisplayErrorFlags
* will take care of this if ER_BREAK is returned. this is so that the
* debugger can jump directly into the offending function.
**/
DE_MANUAL_BREAK = 4
DE_MANUAL_BREAK = 4,
/**
* display just the given message; do not add any information about the
* call stack, do not write crashlogs, etc.
*/
DE_NO_DEBUG_INFO = 8
};
/**

View File

@ -72,6 +72,10 @@ static ErrorReaction try_gui_display_error(const wchar_t* text, bool manual_brea
// Replace CRLF->LF
boost::algorithm::replace_all(message, "\r\n", "\n");
// TODO: we ought to wrap the text if it's very long,
// since xmessage doesn't do that and it'll get clamped
// to the screen width
const char* cmd = "/usr/bin/xmessage";
char buttons[256] = "";
@ -92,6 +96,8 @@ static ErrorReaction try_gui_display_error(const wchar_t* text, bool manual_brea
// and don't care about the memory leak
char* const argv[] = {
strdup(cmd),
strdup("-geometry"), strdup("x500"), // set height so the box will always be very visible
strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name
strdup("-buttons"), buttons,
strdup("-default"), strdup(defaultButton),
strdup(message.c_str()),

View File

@ -94,6 +94,7 @@
#include "ps/GameSetup/Paths.h"
#include "ps/GameSetup/Config.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/HWDetect.h"
#if !(OS_WIN || OS_MACOSX) // assume all other platforms use X11 for wxWidgets
#define MUST_INIT_X11 1
@ -798,16 +799,18 @@ void InitGraphics(const CmdLineArgs& args, int flags)
SDL_WM_SetCaption("0 A.D.", "0 A.D.");
}
tex_codec_register_all();
const int quality = SANE_TEX_QUALITY_DEFAULT; // TODO: set value from config file
SetTextureQuality(quality);
// needed by ogl_tex to detect broken gfx card/driver combos,
// but takes a while due to WMI startup, so make it optional.
if(!g_Quickstart)
gfx_detect();
RunHardwareDetection();
tex_codec_register_all();
const int quality = SANE_TEX_QUALITY_DEFAULT; // TODO: set value from config file
SetTextureQuality(quality);
ogl_WarnIfError();
if(!g_Quickstart)

View File

@ -0,0 +1,93 @@
/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scripting/ScriptingHost.h"
#include "scriptinterface/ScriptInterface.h"
#include "lib/ogl.h"
#include "lib/utf8.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/gfx.h"
#include "lib/sysdep/os_cpu.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/VideoMode.h"
void RunHardwareDetection()
{
ScriptInterface& scriptInterface = g_ScriptingHost.GetScriptInterface();
// Load the detection script:
const wchar_t* scriptName = L"hwdetect/hwdetect.js";
CVFSFile file;
if (file.Load(g_VFS, scriptName) != PSRETURN_OK)
{
LOGERROR(L"Failed to load hardware detection script");
return;
}
LibError err; // ignore encoding errors
std::wstring code = wstring_from_utf8(file.GetAsString(), &err);
scriptInterface.LoadScript(scriptName, code);
// Collect all the settings we'll pass to the script:
CScriptValRooted settings;
scriptInterface.Eval("({})", settings);
scriptInterface.SetProperty(settings.get(), "os_unix", OS_UNIX, false);
scriptInterface.SetProperty(settings.get(), "os_linux", OS_LINUX, false);
scriptInterface.SetProperty(settings.get(), "os_macosx", OS_MACOSX, false);
scriptInterface.SetProperty(settings.get(), "os_win", OS_WIN, false);
scriptInterface.SetProperty(settings.get(), "gfx_card", std::wstring(gfx_card), false);
scriptInterface.SetProperty(settings.get(), "gfx_drv_ver", std::wstring(gfx_drv_ver), false);
scriptInterface.SetProperty(settings.get(), "gfx_mem", gfx_mem, false);
scriptInterface.SetProperty(settings.get(), "gl_vendor", std::string((const char*)glGetString(GL_VENDOR)), false);
scriptInterface.SetProperty(settings.get(), "gl_renderer", std::string((const char*)glGetString(GL_RENDERER)), false);
scriptInterface.SetProperty(settings.get(), "gl_version", std::string((const char*)glGetString(GL_VERSION)), false);
const char* exts = ogl_ExtensionString();
if (!exts) exts = "";
scriptInterface.SetProperty(settings.get(), "gl_extensions", std::string(exts), false);
scriptInterface.SetProperty(settings.get(), "video_xres", g_VideoMode.GetXRes(), false);
scriptInterface.SetProperty(settings.get(), "video_yres", g_VideoMode.GetYRes(), false);
scriptInterface.SetProperty(settings.get(), "video_bpp", g_VideoMode.GetBPP(), false);
struct utsname un;
uname(&un);
scriptInterface.SetProperty(settings.get(), "uname_sysname", std::string(un.sysname), false);
scriptInterface.SetProperty(settings.get(), "uname_release", std::string(un.release), false);
scriptInterface.SetProperty(settings.get(), "uname_version", std::string(un.version), false);
scriptInterface.SetProperty(settings.get(), "uname_machine", std::string(un.machine), false);
scriptInterface.SetProperty(settings.get(), "cpu_identifier", std::string(cpu_IdentifierString()), false);
scriptInterface.SetProperty(settings.get(), "cpu_frequency", os_cpu_ClockFrequency(), false);
scriptInterface.SetProperty(settings.get(), "ram_total", (int)os_cpu_MemorySize(), false);
scriptInterface.SetProperty(settings.get(), "ram_free", (int)os_cpu_MemoryAvailable(), false);
// Run the detection script:
scriptInterface.CallFunctionVoid(scriptInterface.GetGlobalObject(), "RunHardwareDetection", settings);
}

View File

@ -0,0 +1,28 @@
/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_HWDETECT
#define INCLUDED_HWDETECT
/**
* Runs hardware-detection script to adjust default config settings
* and/or emit warnings depending on the user's system configuration.
* This must only be called after ogl_Init.
*/
void RunHardwareDetection();
#endif // INCLUDED_HWDETECT