Add a decal to the berry bushes to make them more visible and make the fruits bigger
Suggestions by: @m7600, @wraitii, @JCWasmx86 Reported by: @Yekaterina Thread: https://wildfiregames.com/forum/topic/39973-a25-feedbacks-from-testing/ This was SVN commit r25429.
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@ -4,9 +4,15 @@
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<group>
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<variant frequency="1" name="Berry Bush Mesh 01">
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<mesh>gaia/berry_bush_01.dae</mesh>
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<props>
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<prop actor="props/structures/decals/berry_mud.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Berry Bush Mesh 02">
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<mesh>gaia/berry_bush_02.dae</mesh>
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<props>
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<prop actor="props/structures/decals/berry_mud.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<decal width="10" depth="10" angle="0" offsetx="0" offsetz="0"/>
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<textures>
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<texture file="props/decal_berry_mud.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/gaia/berry_bush_01.dae
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binaries/data/mods/public/art/meshes/gaia/berry_bush_01.dae
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binaries/data/mods/public/art/meshes/gaia/berry_bush_02.dae
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binaries/data/mods/public/art/meshes/gaia/berry_bush_02.dae
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binaries/data/mods/public/art/textures/skins/props/decal_berry_mud.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_berry_mud.png
(Stored with Git LFS)
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