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forked from 0ad/0ad

Art Cleanup and Fixes found by Jenkins.

This was SVN commit r26396.
This commit is contained in:
wowgetoffyourcellphone 2022-02-17 07:27:58 +00:00
parent edb10156d5
commit cea9f9be8d
31 changed files with 162 additions and 283 deletions

View File

@ -8,7 +8,6 @@
<texture file="props/stall_big_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_big_clothstripes1">
@ -17,7 +16,6 @@
<texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_big_cloth stripes2">
@ -26,9 +24,8 @@
<texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View File

@ -14,7 +14,6 @@
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/celt_wall_gate.png" name="aoTex"/>
</textures>
</variant>
</group>
@ -22,5 +21,5 @@
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -10,9 +10,9 @@
<prop actor="props/units/elephant/howdah_cart_02.xml" attachpoint="turret"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_worker_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_worker_norm.png" name="normTex"/>
<texture file="skeletal/maur/elephant_worker.png" name="baseTex"/>
<texture file="skeletal/maur/elephant_worker_spec.png" name="specTex"/>
<texture file="skeletal/maur/elephant_worker_norm.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_healer.xml" attachpoint="head"/>
<prop actor="props/units/helmets/old/iber_helmet_02.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/iber_helmet_02.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/iber_healer_staff.xml" attachpoint="weapon_L"/>
</props>
<textures>

View File

@ -5,7 +5,6 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/old/iber_helmet_11.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_shield_spear_oval_c_02.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>

View File

@ -6,27 +6,16 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_thracian_s2.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet Thracian Silver-02">
<props>
<prop actor="props/units/helmets/hele_thracian_s2.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="compound-linothorax-2a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/mace_compound_linothorax_2_a.png" name="baseTex"/>
<texture file="skeletal/mace_compound_linothorax_2_spec.png" name="specTex"/>
<texture file="skeletal/mace/compound_linothorax_02_01.png" name="baseTex"/>
<texture file="skeletal/mace/compound_linothorax_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -12,9 +12,6 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_med_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -3,12 +3,88 @@
<castshadow/>
<group>
<variant file="biped/base_driver_chariot.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/pers/car_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_linothorax_1a">
<textures>
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1b">
<textures>
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1c">
<textures>
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1d">
<textures>
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1e">
<textures>
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1a">
<textures>
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1b">
<textures>
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1c">
<textures>
<texture file="skeletal/pers/padded_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1d">
<textures>
<texture file="skeletal/pers/padded_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1e">
<textures>
<texture file="skeletal/pers/padded_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1f">
<textures>
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -11,7 +11,43 @@
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
</props>
<textures><texture file="skeletal/pers/car_b_r_2.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-1a">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1b">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1c">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1d">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1e">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1f">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1g">
<textures>
<texture file="skeletal/pers/tunic_advanced_01_07.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -1,61 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail 1">
<textures>
<texture file="skeletal/pers/iar_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 2">
<textures>
<texture file="skeletal/pers/iar_e_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 3">
<textures>
<texture file="skeletal/pers/iar_e_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_archer_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip_fire.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
@ -12,59 +12,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="quilted corselet pink">
<variant frequency="1" name="padded_02_01">
<textures>
<texture file="skeletal/pers/cjv_a_1.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="quilted corselet white">
<variant frequency="1" name="padded_02_02">
<textures>
<texture file="skeletal/pers/cjv_a_2.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="quilted corselet yellow">
<variant frequency="1" name="padded_02_03">
<textures>
<texture file="skeletal/pers/cjv_a_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="quilted corselet yellow">
<textures>
<texture file="skeletal/pers/cjv_a_3.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_b">
<textures>
<texture file="skeletal/pers/padded_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_c">
<textures>
<texture file="skeletal/pers/padded_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_d">
<textures>
<texture file="skeletal/pers/padded_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_e">
<textures>
<texture file="skeletal/pers/padded_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_f">
<textures>
<texture file="skeletal/pers/padded_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_g">
<textures>
<texture file="skeletal/pers/padded_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_padded_1_h">
<textures>
<texture file="skeletal/pers/padded_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_03.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -38,42 +38,42 @@
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers/tunic_basic_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers/tunic_basic_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers/tunic_basic_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers/tunic_basic_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers/tunic_basic_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers/tunic_basic_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers/tunic_basic_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers/tunic_basic_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -9,6 +9,9 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures>
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -24,29 +27,14 @@
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<variant frequency="1" name="Mail Iron">
<textures>
<texture file="skeletal/pers/csw_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<textures>
<texture file="skeletal/pers/csw_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-3">
<variant frequency="1" name="Mail Bronze">
<textures>
<texture file="skeletal/pers/csw_e_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Armor Bronze Scales 3">
<textures>
<texture file="skeletal/pers/kardakes_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Armor Bronze Scales 4">
<textures>
<texture file="skeletal/pers/kardakes_2.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -62,5 +50,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant file="biped/base_elephant_driver_relax_shield_sele.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
</variant>
</group>
<group>
@ -26,28 +26,22 @@
</variant>
</group>
<group>
<variant frequency="2" name="texture">
<variant frequency="2" name="skirt_leather_01_01">
<textures>
<texture file="skeletal/maur/iar_e.png" name="baseTex"/>
<texture file="skeletal/maur/isp_e_spec.png" name="specTex"/>
<texture file="skeletal/maur/skirt_leather_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/skirt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather straps">
<variant frequency="1" name="tunic_leather_01_02">
<textures>
<texture file="skeletal/maur/iar_a.png" name="baseTex"/>
<texture file="skeletal/maur/iar_a_spec.png" name="specTex"/>
<texture file="skeletal/maur/tunic_leather_01_02.png" name="baseTex"/>
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather straps+arm bands">
<variant frequency="1" name="tunic_leather_01_01">
<textures>
<texture file="skeletal/maur/isp_e.png" name="baseTex"/>
<texture file="skeletal/maur/isp_e_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="bare chest">
<textures>
<texture file="skeletal/maur/isp_b.png" name="baseTex"/>
<texture file="skeletal/maur/isp_b_spec.png" name="specTex"/>
<texture file="skeletal/maur/tunic_leather_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>

Binary file not shown.

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="boeotian">
<mesh>props/helmet/old/hele_boeotian.dae</mesh>
<textures>
<texture file="props/helmet/empty_normal.png" name="normTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_boeotian_base.xml" name="boeotian-high-crested">
<props>
<prop actor="props/units/helmets/props/old/boeotian_highcrest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_boeotian_base.xml" name="boeotian-plumed">
<props>
<prop actor="props/units/helmets/props/old/boeotian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="chalcidean helmet">
<mesh>props/helmet/old/hele_chalcidean.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_chalcidean_norm.png" name="normTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="chalcidean helmet" file="helmets/hele_chalcidean_base.xml">
<props>
<prop actor="props/units/helmets/props/old/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="illyrian helmet">
<mesh>props/helmet/old/hele_illyrian.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_illyrian_norm.png" name="normTex"/>
<texture file="props/helmet/old/hele_illyrian_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_illyrian_base.xml" frequency="1" name="illyrian helmet crested">
<props>
<prop actor="props/units/helmets/props/old/illyrian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="pilos helmet">
<mesh>props/helmet/old/hele_pilos.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_pilos_spec.png" name="specTex"/>
<texture file="props/helmet/empty_normal.png" name="normTex"/>
</textures>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="pilos helmet" file="helmets/hele_pilos_base.xml">
<props>
<prop actor="props/units/helmets/props/old/pilos_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="pilos helmet" file="helmets/hele_pilos_base.xml">
<props>
<prop actor="props/units/helmets/props/old/pilos_crest_transversal.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="chalkaspides">
<mesh>props/helmet/old/sele_officer_chalkaspides.dae</mesh>
<textures>
<texture file="props/helmet/old/sele_officer_helmet_metal_spec.png" name="specTex"/>
<texture file="props/helmet/old/sele_officer_helmet_metal_crest_norm.png" name="normTex"/>
</textures>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="thracian-cavalry">
<mesh>props/helmet/old/thracian_cav.dae</mesh>
<textures>
<texture file="props/helmet/old/thracian_cav_norm.png" name="normTex"/>
<texture file="props/helmet/old/thracian_cav_spec.png" name="specTex"/>
</textures>
</variant>