Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
This commit is contained in:
parent
5d04d2f9cc
commit
d1aa159215
@ -1,10 +1,11 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
<group>
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<variant frequency="100" name="Base">
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<mesh>props/wrld_crate_a.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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||||
</group>
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||||
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||||
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Crate A</Name>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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||||
</Object>
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</actor>
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||||
|
@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="House A">
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<mesh>structural/rome_ho_1.pmd</mesh>
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<props>
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<!-- <props>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright1"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright02"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright03"/>
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@ -20,7 +20,7 @@
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft1"/>
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<prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_lumber_small"/>
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<prop actor="props/weapon/weap_spear_a.xml" attachpoint="spear"/>
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</props>
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</props> -->
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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<variant frequency="100" name="House B">
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@ -29,7 +29,7 @@
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</variant>
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<variant frequency="100" name="House C">
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<mesh>structural/rome_ho_3.pmd</mesh>
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<props>
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<!-- <props>
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<prop actor="props/gaia/cypress_row_a.xml" attachpoint="cypress_row"/>
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<prop actor="props/romans/rome_door_1.xml" attachpoint="door_right"/>
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<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
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@ -44,7 +44,7 @@
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<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
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<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>
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<prop actor="props/eyecandy/rome_basket_c.xml" attachpoint="pot02"/>
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</props>
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</props> -->
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_mc.pmd</mesh>
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<props>
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<!-- <props>
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<prop actor="props/eyecandy/wheel_laying.xml" attachpoint="wheel1"/>
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<prop actor="props/eyecandy/anvil.xml" attachpoint="anvil"/>
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<prop actor="props/eyecandy/bench_1.xml" attachpoint="bench"/>
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@ -41,7 +41,7 @@
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="win_left2"/>
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<prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield_sm_3"/>
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<prop actor="props/shield/shld_rome_sm_10.xml" attachpoint="shld_sm_5"/>
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</props>
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</props> -->
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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@ -7,7 +7,7 @@
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<Name>Settlement Hellenes A</Name>
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<ModelName>art/meshes/structural/wrld_settlement_he_a.pmd</ModelName>
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<TextureName>art/textures/skins/structural/wrld_settlements.dds</TextureName>
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<Props>
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<!-- <Props>
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<Prop attachpoint="grasscrab1" model="foliage/wrld_fol_plant_sm5.xml"> </Prop>
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<Prop attachpoint="grassdry1" model="foliage/bush_dry_a1.xml"> </Prop>
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<Prop attachpoint="grasscrab2" model="foliage/wrld_fol_plant_lg3.xml"> </Prop>
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@ -18,5 +18,5 @@
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<Prop attachpoint="grass_sprite07" model="foliage/wrld_fol_grass8.xml"> </Prop>
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<Prop attachpoint="grass_sprite08" model="foliage/wrld_fol_grass9.xml"> </Prop>
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<Prop attachpoint="waterbin" model="props/eyecandy/waterbin_a.xml"> </Prop>
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</Props>
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</Props> -->
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</Object>
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|
@ -1,30 +1,29 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Celtic Advanced Javelinist Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="props/temp/celt_sign_cjv_a.xml"> </Prop>
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<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
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<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
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<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
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</Props>
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</Object>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
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<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/celt_sign_cjv_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
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<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_celt_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,29 +1,28 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
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<!-- File automatically generated by ScEd -->
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<Object>
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||||
<Name>Celtic Basic Javelinist Rider</Name>
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<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
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||||
<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="props/temp/celt_sign_cjv_b.xml"> </Prop>
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||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
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||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
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||||
</Props>
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||||
</Object>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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<castshadow/>
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||||
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||||
<group>
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<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
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||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
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<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
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</animations>
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||||
<mesh>skeletal/m_pants_b.pmd</mesh>
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||||
<props>
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<prop actor="props/temp/celt_sign_cjv_b.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
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||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
<texture>skeletal/plac_celt_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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||||
|
@ -1,30 +1,29 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
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||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Celtic Elite Javelinist Rider</Name>
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||||
<ModelName>art/meshes/skeletal/m_pants_c.pmd</ModelName>
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||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
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||||
<Properties
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||||
autoflatten="0"
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||||
castshadows="1"
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||||
></Properties>
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||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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||||
</Animations>
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||||
<Props>
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||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_cjv_e.xml"> </Prop>
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||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
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||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
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||||
</Props>
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||||
</Object>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
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||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
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||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
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||||
</animations>
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||||
<mesh>skeletal/m_pants_c.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/celt_sign_cjv_e.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
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||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
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||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
<texture>skeletal/plac_celt_e.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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</actor>
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@ -1,31 +1,30 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Celtic Advanced Spearman Rider</Name>
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||||
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
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||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
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||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
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||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
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</animations>
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||||
<mesh>skeletal/m_pants_b.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/temp/celt_sign_csp_a.xml" attachpoint="head_extra"/>
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||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
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||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
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||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
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</props>
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||||
<texture>skeletal/plac_celt_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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||||
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@ -1,30 +1,29 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
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||||
<Name>Celtic Basic Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_csp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Elite Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_pants_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_csp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -21,7 +21,7 @@
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_a.dds</texture>
|
||||
</variant>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<prop actor="props/temp/celt_sign_csw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_gladus_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_b.dds</texture>
|
||||
</variant>
|
||||
|
@ -17,8 +17,8 @@
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -17,8 +17,8 @@
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_ijv_b_01.dds</texture>
|
||||
</variant>
|
||||
|
@ -18,8 +18,8 @@
|
||||
<props>
|
||||
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav_a.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_ijv_e_01.dds</texture>
|
||||
</variant>
|
||||
|
@ -1,31 +1,65 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_02.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_03.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_04.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_05.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_06.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_07.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_08.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_09.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_10.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_11.dds</texture>
|
||||
</variant>
|
||||
<variant>
|
||||
<texture>skeletal/celt_isw_a_01.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_pants_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/celt_isw_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_isp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_isw_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -21,7 +21,7 @@
|
||||
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_a.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Super Unit 1</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_su1.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_su1.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Super Unit 2</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_su2.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_su2.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celtic Trader</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_celt_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_trd.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/eyecandy/crate_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_trd.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>The Origional Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/dude.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_la_4.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_gladus_d.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_spatha.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/dude.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Roman Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/rome_advanced.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_la_4.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_gladus_d.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_la_4.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_advanced.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/iber_advanced.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_sm_6.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_gladus_d.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_sm_6.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/iber_advanced.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Wannabe Roman Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/rome_advanced_2.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_sm_8.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_gladus_d.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_gladus.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_advanced_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/kart_sling_elite.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="0"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_sm_3.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_gladus_d.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="0"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_sm_3.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/kart_sling_elite.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,42 +1,40 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Propped Dude</Name>
|
||||
<ModelName>art/meshes/skeletal/m_dress_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_rome_e.dds</TextureName>
|
||||
<Material>art/materials/player_trans.xml</Material>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/dude_head.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_axe_b.xml"> </Prop>
|
||||
<Prop attachpoint="l_forearm" model="props/temp/l_glove.xml"> </Prop>
|
||||
<Prop attachpoint="l_shoulder" model="props/temp/l_shoulder.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_axe_a.xml"> </Prop>
|
||||
<Prop attachpoint="r_forearm" model="props/temp/r_glove.xml"> </Prop>
|
||||
<Prop attachpoint="r_shoulder" model="props/temp/r_shoulder.xml"> </Prop>
|
||||
<Prop attachpoint="chest" model="props/temp/breastplate.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
<Prop attachpoint="shoulders" model="props/temp/cape.xml"> </Prop>
|
||||
<Prop attachpoint="l_leg" model="props/temp/l_boot.xml"> </Prop>
|
||||
<Prop attachpoint="r_leg" model="props/temp/r_boot.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
<Prop attachpoint="r_hip" model="props/temp/r_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/dude_head.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_axe_single.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
|
||||
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
|
||||
<prop actor="props/weapon/weap_axe_double.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
|
||||
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
|
||||
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_rome_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_csw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_csw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_csw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_csw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_csw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_csw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_xiphos.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellenes Advanced Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_iar_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_iar_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellenes Basic Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_iar_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_iar_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellenes Elite Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_iar_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_iar_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_ijv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_ijv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_ijv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_ijv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_ijv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_ijv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isl_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isl_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isl_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_isp_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_isp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Hellene Elite Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_hele_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/hele_sign_isp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_hele.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/hele_sign_isp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_hele_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>The Spartan</Name>
|
||||
<ModelName>art/meshes/skeletal/dude.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/hele_spar_u1.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="1"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="PropHead" model="props/head/prop_hele_helm_1.xml"> </Prop>
|
||||
<Prop attachpoint="PropShield" model="props/shield/shld_rome_sm_4.xml"> </Prop>
|
||||
<Prop attachpoint="PropRHand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="1"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/head/prop_hele_helm_1.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/shield/shld_rome_sm_4.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/weapon/weap_spear_long.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_spar_u1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_cjv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_cjv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_cjv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_cjv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_cjv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_cjv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_csw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_csw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_csw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_csw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_csw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_csw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_ijv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_ijv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_ijv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_ijv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_ijv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_ijv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_saunion.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isl_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isl_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isl_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isl_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isl_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isl_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isp_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,33 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Advanced Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,32 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Basic Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,33 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Iberian Elite Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/iber_sign_isw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_iber.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/iber_sign_isw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_iber.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_iber_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_cjv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_cjv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_cjv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_cjv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_cjv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_cjv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csp_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_csw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_csw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_iar_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_iar_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_iar_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_iar_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_iar_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_iar_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_ijv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_ijv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_ijv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_ijv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Javelinist Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_jav_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_ijv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_ijv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isl_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isl_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isl_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isl_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Slinger Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sling_atk_a.psa" speed="200"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isl_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_sling_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sling_atk_a.psa" name="Attack" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isl_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isp_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Spearman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_spear_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,33 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Advanced Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,32 +1,31 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Basic Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,33 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Carthaginian Elite Swordsman Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_kart_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
|
||||
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/kart_sign_isw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_hele_kart.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_isw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Advanced Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_car_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_car_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Basic Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_car_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_car_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Elite Archer Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_car_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_car_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Advanced Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_cjv_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_cjv_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Basic Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_cjv_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_cjv_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Elite Javelinist Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_cjv_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_jav_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_cjv_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_jav.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Advanced Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csp_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csp_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Basic Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csp_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csp_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Elite Spearman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csp_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csp_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_spear_ball.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Advanced Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csw_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csw_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Basic Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csw_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csw_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,31 +1,30 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Elite Swordsman Rider</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_csw_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
|
||||
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_csw_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/weapon/weap_akin.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Advanced Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_a.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_iar_a.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_a.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_iar_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,28 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Basic Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_b.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_iar_b.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_iar_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -1,30 +1,29 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Persian Elite Archer Infantry</Name>
|
||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/skeletal/plac_pers_e.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
<Animations>
|
||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
||||
<Animation name="Attack" file="art/animation/biped/inf_arch_atk_a.psa" speed="400"> </Animation>
|
||||
</Animations>
|
||||
<Props>
|
||||
<Prop attachpoint="head_extra" model="props/temp/pers_sign_iar_e.xml"> </Prop>
|
||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
||||
<Prop attachpoint="head" model="props/head/plac_head_pers.xml"> </Prop>
|
||||
<Prop attachpoint="l_hand" model="props/weapon/weap_bow_a.xml"> </Prop>
|
||||
<Prop attachpoint="back" model="props/temp/quiver.xml"> </Prop>
|
||||
</Props>
|
||||
</Object>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_iar_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/head/plac_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/weapon/weap_bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user