1
0
forked from 0ad/0ad

- PERSIAN skeletal textures moved to their own subfolder.

- Actor texture refs updated to reflect the move. Actor aesthetics
improved.
- Persian Sandbox scenario changed up.

This was SVN commit r26387.
This commit is contained in:
wowgetoffyourcellphone 2022-02-15 09:47:56 +00:00
parent b160a62902
commit d2ebe4464f
175 changed files with 509 additions and 418 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
@ -14,14 +14,34 @@
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<variant frequency="1" name="linothorax_01_01">
<textures>
<texture file="skeletal/pers_csw_a_01.dds" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<variant frequency="1" name="linothorax_01_04">
<textures>
<texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded_01_01">
<textures>
<texture file="skeletal/scyth/padded_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth_linothorax_01_01">
<textures>
<texture file="skeletal/scyth/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded_01_07">
<textures>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded_01_08">
<textures>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -6,11 +6,36 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_thracian_cap_leather.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_coat_01_01">
<textures>
<texture file="skeletal/pers_csw_b_1.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_coat_01_02">
<textures>
<texture file="skeletal/pers/tunic_coat_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_coat_01_03">
<textures>
<texture file="skeletal/pers/tunic_coat_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_coat_01_04">
<textures>
<texture file="skeletal/pers/tunic_coat_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_coat_01_05">
<textures>
<texture file="skeletal/pers/tunic_coat_01_05.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -6,7 +6,6 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>

View File

@ -16,8 +16,8 @@
<group>
<variant frequency="1" name="Rider-Armour-Iron">
<textures>
<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -25,8 +25,8 @@
</variant>
<variant frequency="1" name="Rider-Armour-Bronze">
<textures>
<texture file="skeletal/pers_champ_cav_r_2.png" name="baseTex"/>
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -34,8 +34,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/scyth/scale_03_01.png" name="baseTex"/>
<texture file="skeletal/scyth/scale_03_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -43,8 +43,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -52,8 +52,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -61,8 +61,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -70,8 +70,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -79,8 +79,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -88,8 +88,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -97,8 +97,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>

View File

@ -3,16 +3,27 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_scythian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="scale_02_02">
<textures>
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
<texture file="skeletal/scyth/scale_02_02.png" name="baseTex"/>
<texture file="skeletal/scyth/scale_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="scale_sleeve_top_01_02">
<textures>
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -7,36 +7,35 @@
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_loose.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelta_scyth_elite_bronze.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_linothorax_1b">
<textures>
<texture file="skeletal/pers_linothorax_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1c">
<textures>
<texture file="skeletal/pers_linothorax_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers_linothorax_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1b">
<textures>
<texture file="skeletal/pers_padded_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -8,38 +8,34 @@
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_loose_tan.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pelta_scyth_basic.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="scyth-tunic-old">
<textures>
<texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-01">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_01.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-02">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_02.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-03">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_03.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-04">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_04.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" frequency="1" name="Swordsman-Relax"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>

View File

@ -6,55 +6,53 @@
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_scythian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armor Iron Scales">
<textures>
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_04_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1a">
<textures>
<texture file="skeletal/pers_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1c">
<textures>
<texture file="skeletal/pers_scale_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_03.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1f">
<textures>
<texture file="skeletal/pers_scale_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1i">
<textures>
<texture file="skeletal/pers_scale_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_06.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -69,5 +67,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -13,19 +13,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="quilted corselet pink">
<variant frequency="1" name="padded_02_01">
<textures>
<texture file="skeletal/pers_cjv_a_1.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="quilted corselet white">
<variant frequency="1" name="padded_02_02">
<textures>
<texture file="skeletal/pers_cjv_a_2.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="quilted corselet yellow">
<variant frequency="1" name="padded_02_03">
<textures>
<texture file="skeletal/pers_cjv_a_3.png" name="baseTex"/>
<texture file="skeletal/pers/padded_02_03.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -32,42 +32,42 @@
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_pilos_crested.xml" attachpoint="helmet"/>
@ -11,22 +11,20 @@
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures>
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<variant frequency="1" name="Mail Iron">
<textures>
<texture file="skeletal/pers_csw_e_1.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<variant frequency="1" name="Mail Bronze">
<textures>
<texture file="skeletal/pers_csw_e_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Rider-Texture-3">
<textures>
<texture file="skeletal/pers_csw_e_3.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_pants.dae</mesh>
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/>
@ -11,7 +11,29 @@
<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_su1_anusiya.dds" name="baseTex"/>
<texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_linothorax_1a">
<textures>
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1d">
<textures>
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1e">
<textures>
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -26,5 +48,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -15,17 +15,17 @@
<group>
<variant frequency="3" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -15,8 +15,8 @@
<group>
<variant frequency="1" name="Rider-Armour-Iron">
<textures>
<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -24,8 +24,8 @@
</variant>
<variant frequency="1" name="Rider-Armour-Bronze">
<textures>
<texture file="skeletal/pers_champ_cav_r_2.png" name="baseTex"/>
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -33,8 +33,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/scyth/scale_03_01.png" name="baseTex"/>
<texture file="skeletal/scyth/scale_03_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -42,8 +42,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -51,8 +51,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -60,8 +60,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -69,8 +69,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -78,8 +78,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
@ -87,8 +87,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
@ -96,8 +96,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-bottom-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>

View File

@ -13,58 +13,52 @@
</variant>
</group>
<group>
<variant frequency="1" name="armor-1">
<textures>
<texture file="skeletal/pers_car_e_r.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-1a">
<textures>
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-1b">
<textures>
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-top-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/pers_car_b_1.dds" name="baseTex"/></textures>
<textures><texture file="skeletal/pers/car_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>

View File

@ -13,44 +13,44 @@
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -11,7 +11,7 @@
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
</props>
<textures><texture file="skeletal/pers_car_b_r_2.png" name="baseTex"/></textures>
<textures><texture file="skeletal/pers/car_b_r_2.png" name="baseTex"/></textures>
</variant>
</group>
<group>

View File

@ -9,44 +9,44 @@
<prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -17,8 +17,8 @@
<group>
<variant frequency="1" name="scale-armband-1a">
<textures>
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
@ -26,8 +26,8 @@
</variant>
<variant frequency="1" name="scale-armband-1b">
<textures>
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
@ -35,8 +35,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1a">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
@ -44,8 +44,8 @@
</variant>
<variant frequency="1" name="scale-armband-full-1b">
<textures>
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
@ -53,8 +53,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1a">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
@ -62,8 +62,8 @@
</variant>
<variant frequency="1" name="scale-sleeve-full-1b">
<textures>
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>

View File

@ -5,14 +5,26 @@
<variant file="biped/base_elephant_driver_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic_leather_01_01">
<textures>
<texture file="skeletal/pers_su2_mahout_1.dds" name="baseTex"/>
<texture file="skeletal/maur/tunic_leather_01_01.png" name="baseTex"/>
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_leather_01_02">
<textures>
<texture file="skeletal/maur/tunic_leather_01_02.png" name="baseTex"/>
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -9,9 +9,9 @@
<prop actor="units/persians/elephantry_c_r.xml" attachpoint="rider1"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
<texture file="skeletal/maur/elephant_archer.png" name="baseTex"/>
<texture file="skeletal/maur/elephant_archer_spec.png" name="specTex"/>
<texture file="skeletal/maur/elephant_archer_normal.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -3,23 +3,91 @@
<castshadow/>
<group>
<variant file="biped/base_elephant_rider_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/pers_pilos_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/gerron_x.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/old/floppy_pers_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Raja-Texture-1">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures><texture file="skeletal/pers_su2_raja_2.dds" name="baseTex"/></textures>
<variant frequency="1" name="pers_isp_a_linothorax_1a">
<textures>
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Raja-Texture-2">
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
<textures><texture file="skeletal/pers_su2_raja_1.dds" name="baseTex"/></textures>
<variant frequency="1" name="pers_isp_a_linothorax_1b">
<textures>
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1c">
<textures>
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1d">
<textures>
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1e">
<textures>
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1a">
<textures>
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1b">
<textures>
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1c">
<textures>
<texture file="skeletal/pers/padded_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1d">
<textures>
<texture file="skeletal/pers/padded_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1e">
<textures>
<texture file="skeletal/pers/padded_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1f">
<textures>
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -12,13 +12,13 @@
<variant frequency="1" name="Dress-01">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/pers_fem_1.dds" name="baseTex"/>
<texture file="skeletal/pers/dress_female_01_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-02">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/pers_fem_2.dds" name="baseTex"/>
<texture file="skeletal/pers/dress_female_01_02.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -7,8 +7,47 @@
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers_iar_b_1.dds" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -10,12 +10,13 @@
<prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/pers_healer.png" name="baseTex"/>
<texture file="skeletal/pers/robes_healer_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -15,7 +15,7 @@
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_hero_cyrus.png" name="baseTex"/>
<texture file="skeletal/pers/scale_05_01.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_darius.xml" attachpoint="head"/>
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
@ -14,7 +14,8 @@
<prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -29,5 +30,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -9,7 +9,7 @@
<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/pers_car_a_r.png" name="baseTex"/></textures>
<textures><texture file="skeletal/pers/tunic_basic_03_02.png" name="baseTex"/></textures>
</variant>
</group>
<group>

View File

@ -6,13 +6,15 @@
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/pers/robes_royal_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -6,14 +6,14 @@
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/>
<texture file="skeletal/pers/robes_royal_01.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -22,6 +22,7 @@
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -17,52 +17,37 @@
<group>
<variant frequency="1" name="tunic-1a">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1b">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1c">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1d">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1e">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1f">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1g">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1h">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1i">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_i.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1j">
<textures>
<texture file="skeletal/pers_tunic_advanced_1_j.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_advanced_01_07.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -6,6 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_thracian_cap_leather.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
@ -15,27 +16,27 @@
<group>
<variant frequency="1" name="scyth-tunic-coat-01-01">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_01.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-02">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_02.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scyth-tunic-coat-01-03">
<textures>
<texture file="skeletal/scyth_tunic_coat_01_03.png" name="baseTex"/>
<texture file="skeletal/scyth/tunic_coat_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -14,24 +14,29 @@
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -18,17 +18,17 @@
<group>
<variant frequency="1" name="scale mail 1">
<textures>
<texture file="skeletal/pers_iar_e_1.dds" name="baseTex"/>
<texture file="skeletal/pers/iar_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 2">
<textures>
<texture file="skeletal/pers_iar_e_2.dds" name="baseTex"/>
<texture file="skeletal/pers/iar_e_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail 3">
<textures>
<texture file="skeletal/pers_iar_e_3.dds" name="baseTex"/>
<texture file="skeletal/pers/iar_e_3.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -14,29 +14,29 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic-lydian-1a">
<variant frequency="1" name="tunic_coat_01_01">
<textures>
<texture file="skeletal/pers_tunic_lydian_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-lydian-1b">
<variant frequency="1" name="tunic_coat_01_02">
<textures>
<texture file="skeletal/pers_tunic_lydian_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-lydian-1c">
<variant frequency="1" name="tunic_coat_01_03">
<textures>
<texture file="skeletal/pers_tunic_lydian_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-lydian-1d">
<variant frequency="1" name="tunic_coat_01_04">
<textures>
<texture file="skeletal/pers_tunic_lydian_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-lydian-1e">
<variant frequency="1" name="tunic_coat_01_05">
<textures>
<texture file="skeletal/pers_tunic_lydian_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_coat_01_05.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -15,12 +15,12 @@
<group>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -12,17 +12,20 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Mail Iron">
<textures>
<texture file="skeletal/pers_kardakes_1.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Mail Bronze">
<textures>
<texture file="skeletal/pers_kardakes_2.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -31,7 +34,8 @@
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -15,19 +15,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_padded_1g">
<variant frequency="1" name="padded_01_01">
<textures>
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<variant frequency="1" name="padded_01_06">
<textures>
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<variant frequency="1" name="padded_01_07">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded_01_08">
<textures>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -13,84 +13,79 @@
</variant>
</group>
<group>
<variant frequency="1" name="pers_isp_a_base">
<textures>
<texture file="skeletal/pers_isp_a_new_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1a">
<textures>
<texture file="skeletal/pers_linothorax_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1b">
<textures>
<texture file="skeletal/pers_linothorax_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1c">
<textures>
<texture file="skeletal/pers_linothorax_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1d">
<textures>
<texture file="skeletal/pers_linothorax_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1e">
<textures>
<texture file="skeletal/pers_linothorax_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_linothorax_1f">
<textures>
<texture file="skeletal/pers_linothorax_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1a">
<textures>
<texture file="skeletal/pers_padded_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1b">
<textures>
<texture file="skeletal/pers_padded_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1c">
<textures>
<texture file="skeletal/pers_padded_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1d">
<textures>
<texture file="skeletal/pers_padded_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1e">
<textures>
<texture file="skeletal/pers_padded_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1f">
<textures>
<texture file="skeletal/pers_padded_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1g">
<textures>
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1h">
<textures>
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pers_isp_a_padded_1i">
<textures>
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -37,42 +37,42 @@
<group>
<variant frequency="1" name="tunic-basic-1a">
<textures>
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1b">
<textures>
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1c">
<textures>
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1d">
<textures>
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1e">
<textures>
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1f">
<textures>
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1g">
<textures>
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-basic-1h">
<textures>
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -13,7 +13,7 @@
<prop actor="props/units/quivers/pers_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/>
<texture file="skeletal/pers/robes_royal_02.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -21,6 +21,7 @@
<variant file="biped/base_spearman_shield_relax.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -12,64 +12,61 @@
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/pers_scale_1_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Armor Bronze Scales">
<textures>
<texture file="skeletal/pers_su1_anusiya.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_04_02.png" name="baseTex"/>
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor Iron Scales">
<variant frequency="3" name="Armor Iron Scales">
<textures>
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_03_01.dds" name="baseTex"/>
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1a">
<variant frequency="3" name="scale-1a">
<textures>
<texture file="skeletal/pers_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1b">
<variant frequency="2" name="scale-1b">
<textures>
<texture file="skeletal/pers_scale_1_b.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1c">
<variant frequency="3" name="scale-1c">
<textures>
<texture file="skeletal/pers_scale_1_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1d">
<variant frequency="2" name="scale-1d">
<textures>
<texture file="skeletal/pers_scale_1_d.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1e">
<variant frequency="2" name="scale-1e">
<textures>
<texture file="skeletal/pers_scale_1_e.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1f">
<variant frequency="3" name="scale-1f">
<textures>
<texture file="skeletal/pers_scale_1_f.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1g">
<variant frequency="2" name="scale-1g">
<textures>
<texture file="skeletal/pers_scale_1_g.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_07.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1h">
<variant frequency="2" name="scale-1h">
<textures>
<texture file="skeletal/pers_scale_1_h.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-1i">
<textures>
<texture file="skeletal/pers_scale_1_i.png" name="baseTex"/>
<texture file="skeletal/pers/scale_01_08.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -77,6 +74,7 @@
<variant file="biped/base_spearman_shield_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec_helmet.xml</material>

View File

@ -10,17 +10,20 @@
<prop actor="props/units/shields/aspis_pers_kardakes.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail iron">
<variant frequency="1" name="Mail Iron">
<textures>
<texture file="skeletal/pers_kardakes_1.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale mail bronze">
<variant frequency="1" name="Mail Bronze">
<textures>
<texture file="skeletal/pers_kardakes_2.png" name="baseTex"/>
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -35,7 +38,8 @@
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -11,44 +11,44 @@
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="scale-2a">
<textures>
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2b">
<textures>
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2c">
<textures>
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2d">
<textures>
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2e">
<textures>
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2f">
<textures>
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-2g">
<textures>
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
</textures>
</variant>
</group>

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