- PERSIAN skeletal textures moved to their own subfolder.
- Actor texture refs updated to reflect the move. Actor aesthetics improved. - Persian Sandbox scenario changed up. This was SVN commit r26387.
This commit is contained in:
parent
b160a62902
commit
d2ebe4464f
@ -3,7 +3,7 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<mesh>skeletal/new/m_armor_pants.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
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@ -14,14 +14,34 @@
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="Rider-Texture-1">
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<variant frequency="1" name="linothorax_01_01">
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<textures>
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<textures>
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<texture file="skeletal/pers_csw_a_01.dds" name="baseTex"/>
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<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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<variant frequency="1" name="Rider-Texture-2">
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<variant frequency="1" name="linothorax_01_04">
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<textures>
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<textures>
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<texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/>
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<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="padded_01_01">
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<textures>
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<texture file="skeletal/scyth/padded_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scyth_linothorax_01_01">
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<textures>
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<texture file="skeletal/scyth/linothorax_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="padded_01_07">
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<textures>
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<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="padded_01_08">
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<textures>
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<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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@ -6,11 +6,36 @@
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_thracian_cap_leather.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic_coat_01_01">
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<textures>
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<textures>
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<texture file="skeletal/pers_csw_b_1.png" name="baseTex"/>
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<texture file="skeletal/pers/tunic_coat_01_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_coat_01_02">
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<textures>
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<texture file="skeletal/pers/tunic_coat_01_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_coat_01_03">
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<textures>
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<texture file="skeletal/pers/tunic_coat_01_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_coat_01_04">
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<textures>
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<texture file="skeletal/pers/tunic_coat_01_04.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tunic_coat_01_05">
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<textures>
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<texture file="skeletal/pers/tunic_coat_01_05.png" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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@ -6,7 +6,6 @@
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<mesh>skeletal/horse_persian.dae</mesh>
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<mesh>skeletal/horse_persian.dae</mesh>
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<props>
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<props>
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<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/cavalry_archer_c_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>
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@ -16,8 +16,8 @@
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<group>
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<group>
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<variant frequency="1" name="Rider-Armour-Iron">
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<variant frequency="1" name="Rider-Armour-Iron">
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<textures>
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<textures>
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<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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@ -25,8 +25,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="Rider-Armour-Bronze">
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<variant frequency="1" name="Rider-Armour-Bronze">
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<textures>
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<textures>
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<texture file="skeletal/pers_champ_cav_r_2.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
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<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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@ -34,8 +34,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-full-1a">
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<variant frequency="1" name="scale-sleeve-full-1a">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
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<texture file="skeletal/scyth/scale_03_01.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
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<texture file="skeletal/scyth/scale_03_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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@ -43,8 +43,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-full-1b">
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<variant frequency="1" name="scale-sleeve-full-1b">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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@ -52,8 +52,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-armband-full-1a">
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<variant frequency="1" name="scale-armband-full-1a">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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@ -61,8 +61,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-armband-full-1b">
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<variant frequency="1" name="scale-armband-full-1b">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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@ -70,8 +70,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-top-1a">
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<variant frequency="1" name="scale-sleeve-top-1a">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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@ -79,8 +79,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-top-1b">
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<variant frequency="1" name="scale-sleeve-top-1b">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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@ -88,8 +88,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-bottom-1a">
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<variant frequency="1" name="scale-sleeve-bottom-1a">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_bottom_01_01.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
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@ -97,8 +97,8 @@
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</variant>
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</variant>
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<variant frequency="1" name="scale-sleeve-bottom-1b">
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<variant frequency="1" name="scale-sleeve-bottom-1b">
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<textures>
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<textures>
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<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
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<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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<props>
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<props>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/hele_scythian_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
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<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/pers_quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="scale_02_02">
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<textures>
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<textures>
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<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
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<texture file="skeletal/scyth/scale_02_02.png" name="baseTex"/>
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<texture file="skeletal/scyth/scale_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="scale_sleeve_top_01_02">
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<textures>
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<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
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<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<props>
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/pers_kidaris_loose.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/pers_kidaris_loose.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/pelta_scyth_elite_bronze.xml" attachpoint="shield_arm"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="pers_isp_a_linothorax_1b">
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<variant frequency="1" name="pers_isp_a_linothorax_1b">
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<textures>
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<textures>
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<texture file="skeletal/pers_linothorax_1_b.png" name="baseTex"/>
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<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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<variant frequency="1" name="pers_isp_a_linothorax_1c">
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<variant frequency="1" name="pers_isp_a_linothorax_1c">
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<textures>
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<textures>
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<texture file="skeletal/pers_linothorax_1_c.png" name="baseTex"/>
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<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1b">
|
<variant frequency="1" name="pers_isp_a_padded_1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1i">
|
<variant frequency="1" name="pers_isp_a_padded_1i">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -8,38 +8,34 @@
|
|||||||
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/pers_kidaris_loose_tan.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_kidaris_loose_tan.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
|
||||||
|
<prop actor="props/units/shields/pelta_scyth_basic.xml" attachpoint="shield_arm"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scyth-tunic-old">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/>
|
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-01">
|
<variant frequency="1" name="scyth-tunic-coat-01-01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_01.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-02">
|
<variant frequency="1" name="scyth-tunic-coat-01-02">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_02.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-03">
|
<variant frequency="1" name="scyth-tunic-coat-01-03">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_03.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-04">
|
<variant frequency="1" name="scyth-tunic-coat-01-04">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_04.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" frequency="1" name="Swordsman-Relax"/>
|
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
|
||||||
<variant file="biped/rider/carry_meat.xml"/>
|
<variant file="biped/rider/carry_meat.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -6,55 +6,53 @@
|
|||||||
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/hele_scythian_b.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
|
||||||
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
|
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Armor Iron Scales">
|
<variant frequency="1" name="Armor Iron Scales">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
|
<texture file="skeletal/pers/scale_04_01.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1a">
|
<variant frequency="1" name="scale-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_01.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1c">
|
<variant frequency="1" name="scale-1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_03.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1f">
|
<variant frequency="1" name="scale-1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="scale-1i">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_scale_1_i.png" name="baseTex"/>
|
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-top-1b">
|
<variant frequency="1" name="scale-sleeve-top-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-bottom-1b">
|
<variant frequency="1" name="scale-sleeve-bottom-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1b">
|
<variant frequency="1" name="scale-sleeve-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -69,5 +67,5 @@
|
|||||||
<variant file="biped/gather_meat.xml"/>
|
<variant file="biped/gather_meat.xml"/>
|
||||||
<variant file="biped/rider/death_shield.xml"/>
|
<variant file="biped/rider/death_shield.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -13,19 +13,19 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="quilted corselet pink">
|
<variant frequency="1" name="padded_02_01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_cjv_a_1.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_02_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="quilted corselet white">
|
<variant frequency="1" name="padded_02_02">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_cjv_a_2.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_02_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="quilted corselet yellow">
|
<variant frequency="1" name="padded_02_03">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_cjv_a_3.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_02_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -32,42 +32,42 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="tunic-basic-1a">
|
<variant frequency="1" name="tunic-basic-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1b">
|
<variant frequency="1" name="tunic-basic-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1c">
|
<variant frequency="1" name="tunic-basic-1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1d">
|
<variant frequency="1" name="tunic-basic-1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1e">
|
<variant frequency="1" name="tunic-basic-1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1f">
|
<variant frequency="1" name="tunic-basic-1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1g">
|
<variant frequency="1" name="tunic-basic-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1h">
|
<variant frequency="1" name="tunic-basic-1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Base">
|
<variant frequency="1" name="Base">
|
||||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/pers_pilos_crested.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_pilos_crested.xml" attachpoint="helmet"/>
|
||||||
@ -11,22 +11,20 @@
|
|||||||
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
</props>
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Rider-Texture-1">
|
<variant frequency="1" name="Mail Iron">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_csw_e_1.dds" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Rider-Texture-2">
|
<variant frequency="1" name="Mail Bronze">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_csw_e_2.dds" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="Rider-Texture-3">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_csw_e_3.dds" name="baseTex"/>
|
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant>
|
<variant>
|
||||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/>
|
||||||
@ -11,7 +11,29 @@
|
|||||||
<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
|
<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_su1_anusiya.dds" name="baseTex"/>
|
<texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1a">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1d">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1e">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -26,5 +48,5 @@
|
|||||||
<variant file="biped/gather_meat.xml"/>
|
<variant file="biped/gather_meat.xml"/>
|
||||||
<variant file="biped/rider/death_shield.xml"/>
|
<variant file="biped/rider/death_shield.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -15,17 +15,17 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="3" name="pers_isp_a_padded_1g">
|
<variant frequency="3" name="pers_isp_a_padded_1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1h">
|
<variant frequency="1" name="pers_isp_a_padded_1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1i">
|
<variant frequency="1" name="pers_isp_a_padded_1i">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -15,8 +15,8 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Rider-Armour-Iron">
|
<variant frequency="1" name="Rider-Armour-Iron">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
||||||
@ -24,8 +24,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Rider-Armour-Bronze">
|
<variant frequency="1" name="Rider-Armour-Bronze">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_champ_cav_r_2.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_champ_cav_r_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
||||||
@ -33,8 +33,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1a">
|
<variant frequency="1" name="scale-sleeve-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/scyth/scale_03_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/scyth/scale_03_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
||||||
@ -42,8 +42,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1b">
|
<variant frequency="1" name="scale-sleeve-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
||||||
@ -51,8 +51,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1a">
|
<variant frequency="1" name="scale-armband-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
||||||
@ -60,8 +60,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1b">
|
<variant frequency="1" name="scale-armband-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
||||||
@ -69,8 +69,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-top-1a">
|
<variant frequency="1" name="scale-sleeve-top-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
||||||
@ -78,8 +78,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-top-1b">
|
<variant frequency="1" name="scale-sleeve-top-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
||||||
@ -87,8 +87,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-bottom-1a">
|
<variant frequency="1" name="scale-sleeve-bottom-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_bottom_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_bottom_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
|
||||||
@ -96,8 +96,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-bottom-1b">
|
<variant frequency="1" name="scale-sleeve-bottom-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_bottom_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_bottom_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
|
||||||
|
@ -13,58 +13,52 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="armor-1">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_car_e_r.png" name="baseTex"/>
|
|
||||||
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
|
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="scale-armband-1a">
|
<variant frequency="1" name="scale-armband-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-1b">
|
<variant frequency="1" name="scale-armband-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1a">
|
<variant frequency="1" name="scale-armband-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1b">
|
<variant frequency="1" name="scale-armband-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-top-1a">
|
<variant frequency="1" name="scale-sleeve-top-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-top-1b">
|
<variant frequency="1" name="scale-sleeve-top-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_top_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1a">
|
<variant frequency="1" name="scale-sleeve-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1b">
|
<variant frequency="1" name="scale-sleeve-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_tiara_y.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_kidaris_tied_yellow.xml" attachpoint="helmet"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="skeletal/pers_car_b_1.dds" name="baseTex"/></textures>
|
<textures><texture file="skeletal/pers/car_b_1.dds" name="baseTex"/></textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -13,44 +13,44 @@
|
|||||||
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale-2a">
|
<variant frequency="1" name="scale-2a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2b">
|
<variant frequency="1" name="scale-2b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2c">
|
<variant frequency="1" name="scale-2c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2d">
|
<variant frequency="1" name="scale-2d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2e">
|
<variant frequency="1" name="scale-2e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2f">
|
<variant frequency="1" name="scale-2f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2g">
|
<variant frequency="1" name="scale-2g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
|
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
|
||||||
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="skeletal/pers_car_b_r_2.png" name="baseTex"/></textures>
|
<textures><texture file="skeletal/pers/car_b_r_2.png" name="baseTex"/></textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -9,44 +9,44 @@
|
|||||||
<prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale-2a">
|
<variant frequency="1" name="scale-2a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2b">
|
<variant frequency="1" name="scale-2b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2c">
|
<variant frequency="1" name="scale-2c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2d">
|
<variant frequency="1" name="scale-2d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2e">
|
<variant frequency="1" name="scale-2e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2f">
|
<variant frequency="1" name="scale-2f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2g">
|
<variant frequency="1" name="scale-2g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -17,8 +17,8 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale-armband-1a">
|
<variant frequency="1" name="scale-armband-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
||||||
@ -26,8 +26,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-1b">
|
<variant frequency="1" name="scale-armband-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
||||||
@ -35,8 +35,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1a">
|
<variant frequency="1" name="scale-armband-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
||||||
@ -44,8 +44,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-armband-full-1b">
|
<variant frequency="1" name="scale-armband-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_amband_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
||||||
@ -53,8 +53,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1a">
|
<variant frequency="1" name="scale-sleeve-full-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_bronze_archer.xml" attachpoint="root"/>
|
||||||
@ -62,8 +62,8 @@
|
|||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-sleeve-full-1b">
|
<variant frequency="1" name="scale-sleeve-full-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
|
||||||
<texture file="skeletal/pers_scale_sleeve_full_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
<prop actor="props/units/armor/pers_neckguard_iron_archer.xml" attachpoint="root"/>
|
||||||
|
@ -5,14 +5,26 @@
|
|||||||
<variant file="biped/base_elephant_driver_relax.xml" frequency="100" name="Base">
|
<variant file="biped/base_elephant_driver_relax.xml" frequency="100" name="Base">
|
||||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
|
||||||
|
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/axe_single.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/axe_single.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
|
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield_arm"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="tunic_leather_01_01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_su2_mahout_1.dds" name="baseTex"/>
|
<texture file="skeletal/maur/tunic_leather_01_01.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic_leather_01_02">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/maur/tunic_leather_01_02.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -9,9 +9,9 @@
|
|||||||
<prop actor="units/persians/elephantry_c_r.xml" attachpoint="rider1"/>
|
<prop actor="units/persians/elephantry_c_r.xml" attachpoint="rider1"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/maur_elephant_archer.png" name="baseTex"/>
|
<texture file="skeletal/maur/elephant_archer.png" name="baseTex"/>
|
||||||
<texture file="skeletal/maur_elephant_archer_spec.png" name="specTex"/>
|
<texture file="skeletal/maur/elephant_archer_spec.png" name="specTex"/>
|
||||||
<texture file="skeletal/maur_elephant_archer_normal.png" name="normTex"/>
|
<texture file="skeletal/maur/elephant_archer_normal.png" name="normTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -3,23 +3,91 @@
|
|||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant file="biped/base_elephant_rider_relax.xml" frequency="100" name="Base">
|
<variant file="biped/base_elephant_rider_relax.xml" frequency="100" name="Base">
|
||||||
|
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
|
<prop actor="props/units/helmets/pers_pilos_crested.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/jav.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/jav.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
<prop actor="props/units/shields/gerron_x.xml" attachpoint="shield_arm"/>
|
<prop actor="props/units/shields/gerron_x.xml" attachpoint="shield_arm"/>
|
||||||
<prop actor="props/units/helmets/old/floppy_pers_e.xml" attachpoint="head"/>
|
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Raja-Texture-1">
|
<variant frequency="1" name="pers_isp_a_linothorax_1a">
|
||||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
<textures>
|
||||||
<textures><texture file="skeletal/pers_su2_raja_2.dds" name="baseTex"/></textures>
|
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Raja-Texture-2">
|
<variant frequency="1" name="pers_isp_a_linothorax_1b">
|
||||||
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
|
<textures>
|
||||||
<textures><texture file="skeletal/pers_su2_raja_1.dds" name="baseTex"/></textures>
|
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1c">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1d">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1e">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1a">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1b">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1c">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_03.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1d">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1e">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_05.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1f">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1g">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1h">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="pers_isp_a_padded_1i">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
|
@ -12,13 +12,13 @@
|
|||||||
<variant frequency="1" name="Dress-01">
|
<variant frequency="1" name="Dress-01">
|
||||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_fem_1.dds" name="baseTex"/>
|
<texture file="skeletal/pers/dress_female_01_01.dds" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Dress-02">
|
<variant frequency="1" name="Dress-02">
|
||||||
<mesh>skeletal/new/f_dress.dae</mesh>
|
<mesh>skeletal/new/f_dress.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_fem_2.dds" name="baseTex"/>
|
<texture file="skeletal/pers/dress_female_01_02.dds" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -7,8 +7,47 @@
|
|||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant frequency="1" name="tunic-basic-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_iar_b_1.dds" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1b">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1c">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1d">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1e">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1f">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1g">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="tunic-basic-1h">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -10,12 +10,13 @@
|
|||||||
<prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_healer.png" name="baseTex"/>
|
<texture file="skeletal/pers/robes_healer_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Idle"/>
|
<variant frequency="1" name="Idle"/>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_infantry.xml"/>
|
<variant file="biped/death_infantry.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
|
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_hero_cyrus.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_05_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_darius.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_darius.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||||
@ -14,7 +14,8 @@
|
|||||||
<prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
|
<prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_champ_cav_r_1.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -29,5 +30,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="skeletal/pers_car_a_r.png" name="baseTex"/></textures>
|
<textures><texture file="skeletal/pers/tunic_basic_03_02.png" name="baseTex"/></textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -6,13 +6,15 @@
|
|||||||
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||||
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
|
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures><texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/></textures>
|
<textures>
|
||||||
|
<texture file="skeletal/pers/robes_royal_01.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
|
@ -6,14 +6,14 @@
|
|||||||
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
<mesh>skeletal/new/m_dress_sleeves.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_xerxes.xml" attachpoint="head"/>
|
||||||
<prop actor="props/units/helmets/old/pers_crown.xml" attachpoint="helmet"/>
|
<prop actor="props/units/helmets/pers_crown.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||||
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
|
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/>
|
<texture file="skeletal/pers/robes_royal_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -22,6 +22,7 @@
|
|||||||
<variant file="biped/attack_ranged_archer.xml"/>
|
<variant file="biped/attack_ranged_archer.xml"/>
|
||||||
<variant file="biped/attack_slaughter.xml"/>
|
<variant file="biped/attack_slaughter.xml"/>
|
||||||
<variant file="biped/attack_capture.xml"/>
|
<variant file="biped/attack_capture.xml"/>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_infantry.xml"/>
|
<variant file="biped/death_infantry.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
|
@ -17,52 +17,37 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="tunic-1a">
|
<variant frequency="1" name="tunic-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1b">
|
<variant frequency="1" name="tunic-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1c">
|
<variant frequency="1" name="tunic-1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1d">
|
<variant frequency="1" name="tunic-1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1e">
|
<variant frequency="1" name="tunic-1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1f">
|
<variant frequency="1" name="tunic-1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-1g">
|
<variant frequency="1" name="tunic-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_advanced_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="tunic-1h">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_h.png" name="baseTex"/>
|
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="tunic-1i">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_i.png" name="baseTex"/>
|
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="tunic-1j">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_tunic_advanced_1_j.png" name="baseTex"/>
|
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||||
|
<prop actor="props/units/helmets/hele_thracian_cap_leather.xml" attachpoint="helmet"/>
|
||||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
|
||||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
|
||||||
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
|
||||||
@ -15,27 +16,27 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-01">
|
<variant frequency="1" name="scyth-tunic-coat-01-01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_01.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-02">
|
<variant frequency="1" name="scyth-tunic-coat-01-02">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_02.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scyth-tunic-coat-01-03">
|
<variant frequency="1" name="scyth-tunic-coat-01-03">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/scyth_tunic_coat_01_03.png" name="baseTex"/>
|
<texture file="skeletal/scyth/tunic_coat_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="3" name="tunic-basic-1g">
|
<variant frequency="3" name="tunic-basic-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="3" name="tunic-basic-1h">
|
<variant frequency="3" name="tunic-basic-1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -14,24 +14,29 @@
|
|||||||
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
|
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale-2a">
|
<variant frequency="1" name="scale-2a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2b">
|
<variant frequency="1" name="scale-2b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2c">
|
<variant frequency="1" name="scale-2c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="scale-2f">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -18,17 +18,17 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale mail 1">
|
<variant frequency="1" name="scale mail 1">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_iar_e_1.dds" name="baseTex"/>
|
<texture file="skeletal/pers/iar_e_1.dds" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale mail 2">
|
<variant frequency="1" name="scale mail 2">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_iar_e_2.dds" name="baseTex"/>
|
<texture file="skeletal/pers/iar_e_2.dds" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale mail 3">
|
<variant frequency="1" name="scale mail 3">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_iar_e_3.dds" name="baseTex"/>
|
<texture file="skeletal/pers/iar_e_3.dds" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -14,29 +14,29 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="tunic-lydian-1a">
|
<variant frequency="1" name="tunic_coat_01_01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_lydian_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_coat_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-lydian-1b">
|
<variant frequency="1" name="tunic_coat_01_02">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_lydian_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_coat_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-lydian-1c">
|
<variant frequency="1" name="tunic_coat_01_03">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_lydian_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_coat_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-lydian-1d">
|
<variant frequency="1" name="tunic_coat_01_04">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_lydian_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_coat_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-lydian-1e">
|
<variant frequency="1" name="tunic_coat_01_05">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_lydian_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_coat_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -15,12 +15,12 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="tunic-basic-1g">
|
<variant frequency="1" name="tunic-basic-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1h">
|
<variant frequency="1" name="tunic-basic-1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -12,17 +12,20 @@
|
|||||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||||
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Mail Iron">
|
<variant frequency="1" name="Mail Iron">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_kardakes_1.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Mail Bronze">
|
<variant frequency="1" name="Mail Bronze">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_kardakes_2.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -31,7 +34,8 @@
|
|||||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||||
<variant file="biped/attack_slaughter.xml"/>
|
<variant file="biped/attack_slaughter.xml"/>
|
||||||
<variant file="biped/attack_capture.xml"/>
|
<variant file="biped/attack_capture.xml"/>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_cape_long.xml"/>
|
<variant file="biped/death_cape_long.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -15,19 +15,24 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1g">
|
<variant frequency="1" name="padded_01_01">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1h">
|
<variant frequency="1" name="padded_01_06">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1i">
|
<variant frequency="1" name="padded_01_07">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
|
||||||
|
</textures>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="1" name="padded_01_08">
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -13,84 +13,79 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="pers_isp_a_base">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_isp_a_new_1.png" name="baseTex"/>
|
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1a">
|
<variant frequency="1" name="pers_isp_a_linothorax_1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1b">
|
<variant frequency="1" name="pers_isp_a_linothorax_1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1c">
|
<variant frequency="1" name="pers_isp_a_linothorax_1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1d">
|
<variant frequency="1" name="pers_isp_a_linothorax_1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1e">
|
<variant frequency="1" name="pers_isp_a_linothorax_1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
<variant frequency="1" name="pers_isp_a_linothorax_1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_linothorax_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/linothorax_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1a">
|
<variant frequency="1" name="pers_isp_a_padded_1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1b">
|
<variant frequency="1" name="pers_isp_a_padded_1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1c">
|
<variant frequency="1" name="pers_isp_a_padded_1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1d">
|
<variant frequency="1" name="pers_isp_a_padded_1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1e">
|
<variant frequency="1" name="pers_isp_a_padded_1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1f">
|
<variant frequency="1" name="pers_isp_a_padded_1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1g">
|
<variant frequency="1" name="pers_isp_a_padded_1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1h">
|
<variant frequency="1" name="pers_isp_a_padded_1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="pers_isp_a_padded_1i">
|
<variant frequency="1" name="pers_isp_a_padded_1i">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_padded_1_i.png" name="baseTex"/>
|
<texture file="skeletal/pers/padded_01_09.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -37,42 +37,42 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="tunic-basic-1a">
|
<variant frequency="1" name="tunic-basic-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1b">
|
<variant frequency="1" name="tunic-basic-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1c">
|
<variant frequency="1" name="tunic-basic-1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1d">
|
<variant frequency="1" name="tunic-basic-1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1e">
|
<variant frequency="1" name="tunic-basic-1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1f">
|
<variant frequency="1" name="tunic-basic-1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1g">
|
<variant frequency="1" name="tunic-basic-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="tunic-basic-1h">
|
<variant frequency="1" name="tunic-basic-1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_tunic_basic_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/tunic_basic_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
<prop actor="props/units/quivers/pers_back.xml" attachpoint="back"/>
|
<prop actor="props/units/quivers/pers_back.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/>
|
<texture file="skeletal/pers/robes_royal_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -21,6 +21,7 @@
|
|||||||
<variant file="biped/base_spearman_shield_relax.xml"/>
|
<variant file="biped/base_spearman_shield_relax.xml"/>
|
||||||
<variant file="biped/attack_slaughter.xml"/>
|
<variant file="biped/attack_slaughter.xml"/>
|
||||||
<variant file="biped/attack_capture.xml"/>
|
<variant file="biped/attack_capture.xml"/>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_infantry.xml"/>
|
<variant file="biped/death_infantry.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans.xml</material>
|
||||||
|
@ -12,64 +12,61 @@
|
|||||||
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
|
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="Armor Bronze Scales">
|
<variant frequency="1" name="Armor Bronze Scales">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_su1_anusiya.dds" name="baseTex"/>
|
<texture file="skeletal/pers/scale_04_02.png" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="Armor Iron Scales">
|
<variant frequency="3" name="Armor Iron Scales">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/>
|
<texture file="skeletal/pers/scale_03_01.dds" name="baseTex"/>
|
||||||
|
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1a">
|
<variant frequency="3" name="scale-1a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1b">
|
<variant frequency="2" name="scale-1b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1c">
|
<variant frequency="3" name="scale-1c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1d">
|
<variant frequency="2" name="scale-1d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1e">
|
<variant frequency="2" name="scale-1e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1f">
|
<variant frequency="3" name="scale-1f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1g">
|
<variant frequency="2" name="scale-1g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-1h">
|
<variant frequency="2" name="scale-1h">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_1_h.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_01_08.png" name="baseTex"/>
|
||||||
</textures>
|
|
||||||
</variant>
|
|
||||||
<variant frequency="1" name="scale-1i">
|
|
||||||
<textures>
|
|
||||||
<texture file="skeletal/pers_scale_1_i.png" name="baseTex"/>
|
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -77,6 +74,7 @@
|
|||||||
<variant file="biped/base_spearman_shield_ready.xml"/>
|
<variant file="biped/base_spearman_shield_ready.xml"/>
|
||||||
<variant file="biped/attack_capture.xml"/>
|
<variant file="biped/attack_capture.xml"/>
|
||||||
<variant file="biped/attack_slaughter.xml"/>
|
<variant file="biped/attack_slaughter.xml"/>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_infantry.xml"/>
|
<variant file="biped/death_infantry.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_spec_helmet.xml</material>
|
<material>player_trans_spec_helmet.xml</material>
|
||||||
|
@ -10,17 +10,20 @@
|
|||||||
<prop actor="props/units/shields/aspis_pers_kardakes.xml" attachpoint="shield_arm"/>
|
<prop actor="props/units/shields/aspis_pers_kardakes.xml" attachpoint="shield_arm"/>
|
||||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||||
</props>
|
</props>
|
||||||
|
<textures>
|
||||||
|
<texture file="skeletal/pers/scale_kardakes_01_spec.png" name="specTex"/>
|
||||||
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale mail iron">
|
<variant frequency="1" name="Mail Iron">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_kardakes_1.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale mail bronze">
|
<variant frequency="1" name="Mail Bronze">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_kardakes_2.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_kardakes_01_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -35,7 +38,8 @@
|
|||||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
|
<variant file="biped/gather_praise.xml"/>
|
||||||
<variant file="biped/death_infantry.xml"/>
|
<variant file="biped/death_infantry.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>player_trans_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,44 +11,44 @@
|
|||||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_spec.png" name="specTex"/>
|
<texture file="skeletal/pers/scale_02_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="1" name="scale-2a">
|
<variant frequency="1" name="scale-2a">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_a.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_01.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2b">
|
<variant frequency="1" name="scale-2b">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_b.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_02.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2c">
|
<variant frequency="1" name="scale-2c">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_c.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_03.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2d">
|
<variant frequency="1" name="scale-2d">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_d.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_04.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2e">
|
<variant frequency="1" name="scale-2e">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_e.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_05.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2f">
|
<variant frequency="1" name="scale-2f">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_f.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_06.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
<variant frequency="1" name="scale-2g">
|
<variant frequency="1" name="scale-2g">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="skeletal/pers_scale_2_g.png" name="baseTex"/>
|
<texture file="skeletal/pers/scale_02_07.png" name="baseTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
|
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers/robes_royal_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers/robes_royal_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user