Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
# Attempted to make compilation faster by including as little as possible in some .h files, and moving it into .cpp. Fixed BaseTechCollection memory leak. This was SVN commit r3992.
This commit is contained in:
parent
e10fb780ca
commit
d39a4fac21
@ -191,7 +191,7 @@ local function setup_static_lib_package (package_name, rel_source_dirs, extern_l
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pch_dir = source_root.."pch/"..package_name.."/"
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package.pchheader = "precompiled.h"
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package.pchsource = "precompiled.cpp"
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tinsert(package.files, pch_dir.."precompiled.cpp")
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tinsert(package.files, { pch_dir.."precompiled.cpp", pch_dir.."precompiled.h" })
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end
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@ -433,6 +433,10 @@ local function setup_atlas_package(package_name, target_type, rel_source_dirs, r
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package.pchsource = "stdafx.cpp"
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end
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if flags["depends"] then
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listconcat(package.links, flags["depends"])
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end
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else -- Non-Windows, = Unix
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-- TODO
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end
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@ -29,6 +29,8 @@
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#include "ps/Globals.h"
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#include "renderer/WaterManager.h"
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#include "renderer/SkyManager.h"
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#include "graphics/UnitManager.h"
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#include "graphics/Patch.h"
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#include "maths/Quaternion.h"
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#include "Unit.h"
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@ -6,12 +6,14 @@
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#include "Unit.h"
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#include "ps/Game.h"
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#include "ObjectManager.h"
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#include "simulation/Entity.h"
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#include "simulation/BaseEntity.h"
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#include "simulation/BaseEntityCollection.h"
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#include "simulation/EntityManager.h"
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#include "ps/CLogger.h"
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#include "maths/MathUtil.h"
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#include "Camera.h"
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#include "graphics/Patch.h"
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#include "Model.h"
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#include "Terrain.h"
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@ -18,6 +18,8 @@
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#include "ps/Loader.h"
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#include "maths/MathUtil.h"
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#include "graphics/Camera.h"
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#include "ps/Player.h"
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#include "graphics/Patch.h"
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#include "ps/XML/XMLWriter.h"
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#include "simulation/Entity.h"
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@ -14,6 +14,7 @@
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#include "ParticleEmitter.h"
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#include "lib/res/graphics/tex.h"
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#include "lib/res/graphics/ogl_tex.h"
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#include "graphics/Texture.h"
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#include "ps/CLogger.h"
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#include "ps/Loader.h"
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@ -9,22 +9,16 @@
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#ifndef _PATCH_H
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#define _PATCH_H
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#include "MiniPatch.h"
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#include "RenderableObject.h"
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class CTerrain;
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///////////////////////////////////////////////////////////////////////////////
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// Terrain Constants:
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//
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// PATCH_SIZE: number of tiles in each patch
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const int PATCH_SIZE = 16;
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// CELL_SIZE: size of each tile in x and z
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const int CELL_SIZE = 4;
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// HEIGHT_SCALE: vertical scale of terrain - terrain has a coordinate range of
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// 0 to 65536*HEIGHT_SCALE
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const float HEIGHT_SCALE = 0.35f/256.0f;
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#include "MiniPatch.h"
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#include "RenderableObject.h"
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class CTerrain;
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///////////////////////////////////////////////////////////////////////////////
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// CPatch: a single terrain patch, PATCH_SIZE tiles square
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@ -15,12 +15,13 @@
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#include "renderer/WaterManager.h"
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#include "simulation/EntityManager.h"
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#include "simulation/Entity.h"
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#include <string.h>
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#include "Terrain.h"
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#include "Patch.h"
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#include "maths/MathUtil.h"
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///////////////////////////////////////////////////////////////////////////////
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// CTerrain constructor
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CTerrain::CTerrain() : m_Heightmap(0), m_Patches(0), m_MapSize(0), m_MapSizePatches(0)
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@ -74,6 +75,18 @@ bool CTerrain::Initialize(u32 size,const u16* data)
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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bool CTerrain::isOnMap(const CVector2D& v) const
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{
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return isOnMap(v.x, v.y);
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}
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float CTerrain::getExactGroundLevel(const CVector2D& v) const
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{
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return getExactGroundLevel(v.x, v.y);
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}
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///////////////////////////////////////////////////////////////////////////////
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// CalcPosition: calculate the world space position of the vertex at (i,j)
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void CTerrain::CalcPosition(i32 i, i32 j, CVector3D& pos) const
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@ -10,10 +10,22 @@
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#ifndef _TERRAIN_H
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#define _TERRAIN_H
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#include "Patch.h"
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#include "maths/Vector3D.h"
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#include "ps/Vector2D.h"
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#include "simulation/Entity.h"
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class CEntity;
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class CPatch;
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class CMiniPatch;
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class CVector2D;
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///////////////////////////////////////////////////////////////////////////////
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// Terrain Constants:
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//
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// CELL_SIZE: size of each tile in x and z
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const int CELL_SIZE = 4;
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// HEIGHT_SCALE: vertical scale of terrain - terrain has a coordinate range of
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// 0 to 65536*HEIGHT_SCALE
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const float HEIGHT_SCALE = 0.35f/256.0f;
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///////////////////////////////////////////////////////////////////////////////
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// CTerrain: main terrain class; contains the heightmap describing elevation
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@ -36,14 +48,16 @@ public:
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// return number of patches along edge of the terrain
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u32 GetPatchesPerSide() const { return m_MapSizePatches; }
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inline bool isOnMap(float x, float z) const
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bool isOnMap(float x, float z) const
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{
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return ((x >= 0.0f) && (x < (float)((m_MapSize-1) * CELL_SIZE)) && (z >= 0.0f) && (z < (float)((m_MapSize-1) * CELL_SIZE)));
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return ((x >= 0.0f) && (x < (float)((m_MapSize-1) * CELL_SIZE))
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&& (z >= 0.0f) && (z < (float)((m_MapSize-1) * CELL_SIZE)));
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}
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inline bool isOnMap(const CVector2D& v) const { return isOnMap(v.x, v.y); }
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bool isOnMap(const CVector2D& v) const;
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float getVertexGroundLevel(int i, int j) const;
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float getExactGroundLevel(float x, float z) const;
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inline float getExactGroundLevel(const CVector2D& v) const { return getExactGroundLevel(v.x, v.y); }
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float getExactGroundLevel(const CVector2D& v) const;
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float getSlope(float x, float z) const ;
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//Find the slope of in X and Z axes depending on the way the entity is facing
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@ -1,26 +1,27 @@
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#include "precompiled.h"
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#include "gui/MiniMap.h"
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#include "ps/Game.h"
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#include <math.h>
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#include "lib/ogl.h"
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#include "renderer/Renderer.h"
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#include "graphics/GameView.h"
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#include "graphics/MiniPatch.h"
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#include "graphics/Model.h"
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#include "graphics/Terrain.h"
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#include "graphics/TextureEntry.h"
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#include "graphics/TextureManager.h"
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#include "graphics/Unit.h"
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#include "graphics/UnitManager.h"
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#include "simulation/Entity.h"
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#include "gui/MiniMap.h"
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#include "lib/ogl.h"
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#include "maths/Bound.h"
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#include "graphics/Model.h"
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#include "scripting/GameEvents.h"
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#include "graphics/Terrain.h"
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#include "ps/Profile.h"
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#include "simulation/LOSManager.h"
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#include "graphics/GameView.h"
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#include "renderer/WaterManager.h"
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#include "ps/Game.h"
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#include "ps/Interact.h"
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#include "ps/Network/NetMessage.h"
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#include "ps/Profile.h"
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#include "renderer/Renderer.h"
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#include "renderer/WaterManager.h"
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#include "scripting/GameEvents.h"
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#include "simulation/Entity.h"
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#include "simulation/LOSManager.h"
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bool g_TerrainModified = false;
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@ -2,3 +2,4 @@
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// Atlas-specific PCH:
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#include "tools/atlas/GameInterface/Messages.h"
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@ -2,22 +2,21 @@
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#include <wctype.h>
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#include "CConsole.h"
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#include "CLogger.h"
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#include "Pyrogenesis.h"
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#include "lib/lib.h"
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#include "lib/ogl.h"
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#include "lib/res/file/vfs.h"
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#include "lib/res/graphics/unifont.h"
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#include "lib/sysdep/sysdep.h"
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#include "Hotkey.h"
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#include "scripting/ScriptingHost.h"
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#include "maths/MathUtil.h"
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#include "ps/CLogger.h"
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#include "ps/Globals.h"
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#include "ps/Hotkey.h"
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#include "ps/Interact.h"
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#include "ps/Network/Client.h"
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#include "ps/Network/Server.h"
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#include "lib/res/file/vfs.h"
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#include "Interact.h"
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#include "ps/Globals.h"
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#include "ps/Pyrogenesis.h"
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#include "scripting/ScriptingHost.h"
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CConsole* g_Console = 0;
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@ -15,9 +15,6 @@
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#include <deque>
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#include <map>
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#include "lib/res/graphics/unifont.h"
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#include "lib/ogl.h"
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#include "lib/lib.h"
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#include "CStr.h"
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#include "lib/input.h"
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@ -11,6 +11,7 @@
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#include "Loader.h"
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#include "CStr.h"
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#include "simulation/EntityManager.h"
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#include "simulation/Entity.h"
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#include "CConsole.h"
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#include "ps/World.h"
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@ -788,6 +788,7 @@ void Shutdown()
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delete &g_JSGameEvents;
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delete &g_FormationManager;
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delete &g_BaseTechCollection;
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delete &g_EntityFormationCollection;
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delete &g_EntityTemplateCollection;
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TIMER_END("shutdown game scripting stuff");
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@ -1,29 +1,32 @@
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#include "precompiled.h"
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#include "Interact.h"
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#include "renderer/Renderer.h"
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#include "lib/input.h"
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#include "CConsole.h"
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#include "graphics/HFTracer.h"
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#include "Game.h"
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#include "Hotkey.h"
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#include "Interact.h"
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#include "graphics/GameView.h"
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#include "graphics/HFTracer.h"
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#include "graphics/Model.h"
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#include "graphics/Terrain.h"
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#include "graphics/Unit.h"
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#include "graphics/UnitManager.h"
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#include "gui/CGUI.h"
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#include "gui/MiniMap.h"
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#include "lib/input.h"
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#include "lib/res/graphics/unifont.h"
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#include "lib/timer.h"
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#include "Game.h"
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#include "simulation/Simulation.h"
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#include "maths/MathUtil.h"
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#include "ps/Globals.h"
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#include "ps/VFSUtil.h"
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#include "ps/Network/NetMessage.h"
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#include "simulation/BoundingObjects.h"
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#include "graphics/Unit.h"
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#include "graphics/Model.h"
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#include "ps/Player.h"
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#include "ps/VFSUtil.h"
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#include "renderer/Renderer.h"
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#include "scripting/GameEvents.h"
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#include "simulation/BaseEntityCollection.h"
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#include "simulation/BoundingObjects.h"
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#include "simulation/EntityFormation.h"
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#include "simulation/FormationManager.h"
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#include "scripting/GameEvents.h"
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#include "graphics/UnitManager.h"
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#include "maths/MathUtil.h"
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#include "graphics/GameView.h"
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#include "simulation/Simulation.h"
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#include "ps/CLogger.h"
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#define LOG_CATEGORY "world"
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@ -16,6 +16,7 @@
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#include "simulation/Scheduler.h"
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#include "graphics/Camera.h"
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#include "lib/input.h"
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#include "lib/res/handle.h"
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#define MAX_BOOKMARKS 10
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#define MAX_GROUPS 20
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@ -21,6 +21,7 @@
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#include "simulation/Projectile.h"
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#include "simulation/LOSManager.h"
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#include "graphics/GameView.h"
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#include "graphics/Terrain.h"
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#define LOG_CATEGORY "world"
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@ -31,7 +32,7 @@ CLightEnv g_LightEnv;
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CWorld::CWorld(CGame *pGame):
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m_pGame(pGame),
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m_Terrain(),
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m_Terrain(new CTerrain()),
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m_UnitManager(&g_UnitMan),
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m_EntityManager(new CEntityManager()),
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m_ProjectileManager(new CProjectileManager()),
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@ -54,7 +55,7 @@ void CWorld::Initialize(CGameAttributes *pAttribs)
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try {
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reader = new CMapReader;
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reader->LoadMap(mapfilename, &m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
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reader->LoadMap(mapfilename, m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
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// fails immediately, or registers for delay loading
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} catch (PSERROR_File&) {
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delete reader;
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@ -73,6 +74,7 @@ void CWorld::RegisterInit(CGameAttributes *pAttribs)
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CWorld::~CWorld()
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{
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delete m_Terrain;
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delete m_EntityManager;
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delete m_ProjectileManager;
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delete m_LOSManager;
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@ -81,5 +83,5 @@ CWorld::~CWorld()
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void CWorld::RewriteMap()
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{
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CMapWriter::RewriteAllMaps(&m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
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CMapWriter::RewriteAllMaps(m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
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}
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@ -1,8 +1,6 @@
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#ifndef _ps_World_H
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#define _ps_World_H
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#include "graphics/Terrain.h"
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#include "ps/Errors.h"
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#ifndef ERROR_GROUP_GAME_DEFINED
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@ -18,12 +16,13 @@ class CUnitManager;
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class CEntityManager;
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class CProjectileManager;
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class CLOSManager;
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class CTerrain;
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class CWorld
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{
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CGame *m_pGame;
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CTerrain m_Terrain;
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CTerrain *m_Terrain;
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CUnitManager *m_UnitManager;
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CEntityManager *m_EntityManager;
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@ -44,7 +43,7 @@ public:
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void RewriteMap();
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inline CTerrain *GetTerrain()
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{ return &m_Terrain; }
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{ return m_Terrain; }
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inline CUnitManager *GetUnitManager()
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{ return m_UnitManager; }
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inline CEntityManager *GetEntityManager()
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@ -13,7 +13,8 @@
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#include "ps/Profile.h"
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#include "maths/MathUtil.h"
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#include "simulation/LOSManager.h"
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#include "graphics/Patch.h"
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#include "graphics/Terrain.h"
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const int BlendOffsets[8][2] = {
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{ 0, -1 },
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@ -16,17 +16,13 @@
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#include <vector>
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#include "lib/ogl.h"
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#include "graphics/Camera.h"
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#include "graphics/Frustum.h"
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#include "graphics/Terrain.h"
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#include "ps/Singleton.h"
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#include "ps/Overlay.h"
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#include "scripting/ScriptableObject.h"
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#include "renderer/ModelRenderer.h"
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// necessary declarations
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class CCamera;
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class CPatch;
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class CSprite;
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class CParticleSys;
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@ -35,7 +31,6 @@ class CMaterial;
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class CModel;
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class CLightEnv;
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class CTexture;
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class CTerrain;
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class RenderPathVertexShader;
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class WaterManager;
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@ -4,6 +4,7 @@
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#include "graphics/ObjectManager.h"
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#include "maths/scripting/JSInterface_Vector3D.h"
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#include "ps/Parser.h"
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#include "ps/Player.h"
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#include "simulation/BaseEntity.h"
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#include "lib/sysdep/sysdep.h" // finite
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@ -6,6 +6,8 @@
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#include "Collision.h"
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#include "ps/Game.h"
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#include "ps/World.h"
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#include "graphics/Patch.h"
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#include "graphics/Terrain.h"
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#include "ps/Profile.h"
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@ -8,6 +8,8 @@
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#include "ps/XML/Xeromyces.h"
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#include "ps/XML/XeroXMB.h"
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#include "BaseEntity.h"
|
||||
#include "Entity.h"
|
||||
#include "ps/Player.h"
|
||||
|
||||
#define LOG_CATEGORY "Techs"
|
||||
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "simulation/FormationManager.h"
|
||||
#include "BaseFormation.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
|
||||
|
||||
extern CConsole* g_Console;
|
||||
|
@ -28,23 +28,22 @@
|
||||
|
||||
#include <deque>
|
||||
#include "scripting/ScriptableComplex.h"
|
||||
#include "ps/Player.h"
|
||||
#include "ps/Vector2D.h"
|
||||
#include "maths/Vector3D.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
#include "EntityOrders.h"
|
||||
#include "EntityHandles.h"
|
||||
#include "EntityMessage.h"
|
||||
#include "EventHandlers.h"
|
||||
#include "ScriptObject.h"
|
||||
#include "graphics/ObjectEntry.h"
|
||||
#include "EntitySupport.h"
|
||||
|
||||
class CAura;
|
||||
class CBaseEntity;
|
||||
class CBoundingObject;
|
||||
class CUnit;
|
||||
class CAura;
|
||||
class CPlayer;
|
||||
class CProductionQueue;
|
||||
class CSkeletonAnim;
|
||||
class CUnit;
|
||||
|
||||
class CEntityFormation;
|
||||
|
||||
|
@ -2,7 +2,9 @@
|
||||
|
||||
#include "EntityHandles.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ps/CStr.h"
|
||||
#include "ps/Network/Serialization.h"
|
||||
|
||||
CHandle::CHandle()
|
||||
{
|
||||
|
@ -21,7 +21,6 @@
|
||||
#define ENTITY_HANDLE_INCLUDED
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "ps/Network/Serialization.h"
|
||||
|
||||
#define INVALID_HANDLE 65535
|
||||
// The maximum numerical value of an entity handle sent over the network
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "graphics/Terrain.h"
|
||||
#include "ps/Game.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "Entity.h"
|
||||
|
||||
int SELECTION_CIRCLE_POINTS;
|
||||
int SELECTION_BOX_POINTS;
|
||||
int SELECTION_SMOOTHNESS_UNIFIED = 9;
|
||||
|
@ -19,12 +19,15 @@
|
||||
#define ENTITY_MANAGER_INCLUDED
|
||||
|
||||
#include "ps/Singleton.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityHandles.h"
|
||||
#include "EntityPredicate.h"
|
||||
#include "EntityMessage.h"
|
||||
#include "ps/Game.h"
|
||||
#include "ps/World.h"
|
||||
#include "ps/CStr.h"
|
||||
#include "maths/Vector3D.h"
|
||||
|
||||
class CBaseEntity;
|
||||
|
||||
#define MAX_HANDLES 4096
|
||||
|
||||
|
@ -38,7 +38,6 @@
|
||||
|
||||
#include "EntityHandles.h"
|
||||
#include "ps/Vector2D.h"
|
||||
#include "scripting/DOMEvent.h"
|
||||
|
||||
// An order data field, which could represent different things depending on the type of order.
|
||||
struct SOrderData
|
||||
|
@ -9,6 +9,8 @@
|
||||
#include "ps/Game.h"
|
||||
#include "Collision.h"
|
||||
#include "graphics/ObjectManager.h"
|
||||
#include "graphics/ObjectEntry.h"
|
||||
#include "graphics/Terrain.h"
|
||||
#include "ps/CLogger.h"
|
||||
|
||||
const double GRAVITY = 0.00001;
|
||||
|
@ -2,27 +2,29 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "lib/timer.h"
|
||||
#include "ps/Profile.h"
|
||||
|
||||
#include "Simulation.h"
|
||||
#include "TurnManager.h"
|
||||
#include "ps/Game.h"
|
||||
#include "EntityFormation.h"
|
||||
#include "EntityManager.h"
|
||||
#include "LOSManager.h"
|
||||
#include "Projectile.h"
|
||||
#include "Scheduler.h"
|
||||
#include "ps/Network/NetMessage.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/CConsole.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "Simulation.h"
|
||||
#include "TurnManager.h"
|
||||
#include "graphics/Model.h"
|
||||
#include "LOSManager.h"
|
||||
#include "graphics/Terrain.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
#include "lib/timer.h"
|
||||
#include "ps/CConsole.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/Game.h"
|
||||
#include "ps/GameAttributes.h"
|
||||
#include "ps/Loader.h"
|
||||
#include "ps/LoaderThunks.h"
|
||||
#include "ps/GameAttributes.h"
|
||||
#include "ps/Network/NetMessage.h"
|
||||
#include "ps/Profile.h"
|
||||
#include "renderer/Renderer.h"
|
||||
#include "renderer/WaterManager.h"
|
||||
#include "EntityFormation.h"
|
||||
#include "simulation/Entity.h"
|
||||
|
||||
#include "gui/CGUI.h"
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "ps/World.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "simulation/EntityManager.h"
|
||||
#include "graphics/RenderableObject.h"
|
||||
|
||||
#include "../Brushes.h"
|
||||
#include "../DeltaArray.h"
|
||||
|
@ -4,10 +4,11 @@
|
||||
|
||||
#include "../CommandProc.h"
|
||||
|
||||
#include "graphics/LightEnv.h"
|
||||
#include "graphics/Terrain.h"
|
||||
#include "ps/World.h"
|
||||
#include "renderer/Renderer.h"
|
||||
#include "renderer/WaterManager.h"
|
||||
#include "ps/World.h"
|
||||
#include "graphics/LightEnv.h"
|
||||
|
||||
namespace AtlasMessage {
|
||||
|
||||
|
@ -6,7 +6,8 @@
|
||||
|
||||
#include "renderer/Renderer.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "gui/GUI.h"
|
||||
#include "gui/GUIbase.h"
|
||||
#include "gui/CGUI.h"
|
||||
#include "ps/CConsole.h"
|
||||
#include "ps/Game.h"
|
||||
#include "maths/MathUtil.h"
|
||||
|
@ -3,11 +3,12 @@
|
||||
#include "MessageHandler.h"
|
||||
#include "../GameLoop.h"
|
||||
|
||||
#include "graphics/Patch.h"
|
||||
#include "graphics/TextureManager.h"
|
||||
#include "graphics/TextureEntry.h"
|
||||
#include "graphics/MapWriter.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "graphics/MapWriter.h"
|
||||
#include "graphics/Patch.h"
|
||||
#include "graphics/Terrain.h"
|
||||
#include "graphics/TextureEntry.h"
|
||||
#include "graphics/TextureManager.h"
|
||||
#include "ps/Game.h"
|
||||
#include "ps/GameAttributes.h"
|
||||
#include "ps/Loader.h"
|
||||
|
@ -5,19 +5,21 @@
|
||||
#include "MessageHandler.h"
|
||||
#include "../CommandProc.h"
|
||||
|
||||
#include "simulation/BaseEntityCollection.h"
|
||||
#include "simulation/EntityManager.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "graphics/Model.h"
|
||||
#include "graphics/ObjectManager.h"
|
||||
#include "maths/Matrix3D.h"
|
||||
#include "graphics/Terrain.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
#include "lib/ogl.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "maths/Matrix3D.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/Game.h"
|
||||
#include "ps/World.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "lib/ogl.h"
|
||||
#include "simulation/BaseEntityCollection.h"
|
||||
#include "simulation/Entity.h"
|
||||
#include "simulation/EntityManager.h"
|
||||
|
||||
#define LOG_CATEGORY "editor"
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include "../CommandProc.h"
|
||||
|
||||
#include "graphics/Patch.h"
|
||||
#include "graphics/TextureManager.h"
|
||||
#include "graphics/TextureEntry.h"
|
||||
#include "graphics/Terrain.h"
|
||||
|
Loading…
Reference in New Issue
Block a user