updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
This commit is contained in:
parent
2120576bc7
commit
e12eca6f5d
@ -2,102 +2,55 @@
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<actor version="1">
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<actor version="1">
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<group>
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<group>
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<variant frequency="10" name="a">
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<variant name="base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/shield/celt_round_a.dds</texture>
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<texture>props/shield/celt_round_a.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="b">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_b.dds</texture>
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<texture>props/shield/celt_round_b.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="c">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_c.dds</texture>
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<texture>props/shield/celt_round_c.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="d">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_d.dds</texture>
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<texture>props/shield/celt_round_d.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="e">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_e.dds</texture>
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<texture>props/shield/celt_round_e.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="f">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_f.dds</texture>
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<texture>props/shield/celt_round_f.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="g">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_g.dds</texture>
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<texture>props/shield/celt_round_g.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="h">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_h.dds</texture>
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<texture>props/shield/celt_round_h.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="i">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_i.dds</texture>
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<texture>props/shield/celt_round_i.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="j">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_j.dds</texture>
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<texture>props/shield/celt_round_j.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="k">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_k.dds</texture>
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<texture>props/shield/celt_round_k.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="l">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_l.dds</texture>
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<texture>props/shield/celt_round_l.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="m">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_m.dds</texture>
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<texture>props/shield/celt_round_m.dds</texture>
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</variant>
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</variant>
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<variant frequency="10" name="n">
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<variant>
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/shield/round_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_n.dds</texture>
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<texture>props/shield/celt_round_n.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="Base">
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/weap_akin_a.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/weap_akin_b.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/weap_akin_c.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/weap_akin_d.pmd</mesh>
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</variant>
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</group>
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</actor>
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@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Akinakes A</Name>
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<ModelName>art/meshes/props/weap_akin_a.pmd</ModelName>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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</Object>
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@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Akinakes B</Name>
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<ModelName>art/meshes/props/weap_akin_b.pmd</ModelName>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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</Object>
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@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Akinakes C</Name>
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<ModelName>art/meshes/props/weap_akin_c.pmd</ModelName>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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</Object>
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@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Akinakes D</Name>
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<ModelName>art/meshes/props/weap_akin_d.pmd</ModelName>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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</Object>
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@ -1,14 +1,27 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||||
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||||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<castshadow/>
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||||||
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||||||
<!-- File automatically generated by ScEd -->
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<group>
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<Object>
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<variant name="Base">
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<Name>Spear A</Name>
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<texture>props/prop_weap.dds</texture>
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<ModelName>art/meshes/props/weap_spear_a.pmd</ModelName>
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</variant>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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</group>
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||||||
<Properties
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autoflatten="0"
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<group>
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castshadows="1"
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<variant>
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></Properties>
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<mesh>props/weap_spear_a.pmd</mesh>
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</Object>
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</variant>
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<variant>
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<mesh>props/weap_spear_b.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/weap_spear_d.pmd</mesh>
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</variant>
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<variant>
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<mesh>props/weap_spear_e.pmd</mesh>
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</variant>
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</group>
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</actor>
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@ -1,21 +1,66 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||||
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<castshadow/>
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||||||
<!-- File automatically generated by ScEd -->
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<Object>
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<group>
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<Name>Celtic Elite Swordsman Cavalry</Name>
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<variant frequency="100" name="Base">
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<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
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<animations>
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<TextureName>art/textures/skins/skeletal/horse_chestnut_a.dds</TextureName>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<Properties
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
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autoflatten="0"
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</animations>
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castshadows="1"
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<mesh>skeletal/horse.pmd</mesh>
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></Properties>
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<props>
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<Animations>
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<prop actor="units/celt_csw_e_r.xml" attachpoint="rider"/>
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<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
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</props>
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<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
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</variant>
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</Animations>
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</group>
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<Props>
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<Prop attachpoint="rider" model="units/celt_csw_e_r.xml"> </Prop>
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<group>
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</Props>
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<variant frequency="7" name="feet">
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</Object>
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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</variant>
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<variant frequency="5" name="face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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</variant>
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<variant frequency="7" name="star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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</variant>
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<variant frequency="3" name="dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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</variant>
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<variant frequency="5" name="stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="black">
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<color rgb="81 81 85"/>
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</variant>
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<variant frequency="2" name="chocolate">
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<color rgb="98 68 58"/>
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</variant>
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<variant frequency="2" name="chestnut">
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<color rgb="248 132 86"/>
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</variant>
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<variant frequency="2" name="roan">
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<color rgb="242 219 164"/>
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</variant>
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<variant frequency="2" name="liver">
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<color rgb="172 95 68"/>
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</variant>
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<variant frequency="2" name="brown">
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<color rgb="255 148 89"/>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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||||||
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</actor>
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@ -1,31 +1,39 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
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<actor version="1">
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||||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||||
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<castshadow/>
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||||||
<!-- File automatically generated by ScEd -->
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<Object>
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<group>
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<Name>Celtic Elite Swordsman Rider</Name>
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<variant frequency="100" name="Base">
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<animations>
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<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<Properties
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<animation file="biped/cavalryidle.psa" name="Walk" speed="0"/>
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autoflatten="0"
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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castshadows="1"
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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></Properties>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<Animations>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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</animations>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<props>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
|
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
|
||||||
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
|
<prop actor="props/shield/celt_round.xml" attachpoint="shield"/>
|
||||||
</Animations>
|
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
|
||||||
<Props>
|
</props>
|
||||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_csw_e.xml"> </Prop>
|
</variant>
|
||||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
</group>
|
||||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
|
||||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
<group>
|
||||||
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
|
<variant>
|
||||||
</Props>
|
<texture>skeletal/celt_isw_e_01.dds</texture>
|
||||||
</Object>
|
</variant>
|
||||||
|
<variant>
|
||||||
|
<texture>skeletal/celt_isw_e_02.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
|
||||||
|
</actor>
|
||||||
|
@ -1,31 +1,40 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<actor version="1">
|
||||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
|
||||||
|
<castshadow/>
|
||||||
<!-- File automatically generated by ScEd -->
|
|
||||||
<Object>
|
<group>
|
||||||
<Name>Celtic Elite Spearman Infantry</Name>
|
<variant frequency="100" name="Base">
|
||||||
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
|
<animations>
|
||||||
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
|
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
|
||||||
<Properties
|
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
|
||||||
autoflatten="0"
|
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||||
castshadows="1"
|
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||||
></Properties>
|
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||||
<Animations>
|
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
|
||||||
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
|
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
|
||||||
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
|
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
|
||||||
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
|
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
|
||||||
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
|
</animations>
|
||||||
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
|
<mesh>skeletal/m_pants_c.pmd</mesh>
|
||||||
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
|
<props>
|
||||||
<Animation name="Attack" file="art/animation/biped/inf_spear_shield_atk_a.psa" speed="400"> </Animation>
|
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
|
||||||
<Animation name="Attack1" file="art/animation/biped/inf_spear_shield_atk_b.psa" speed="400"> </Animation>
|
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
|
||||||
</Animations>
|
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
|
||||||
<Props>
|
<prop actor="props/weapon/weap_spear_a.xml" attachpoint="r_hand"/>
|
||||||
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isp_e.xml"> </Prop>
|
</props>
|
||||||
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
|
</variant>
|
||||||
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
|
</group>
|
||||||
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
|
|
||||||
<Prop attachpoint="r_hand" model="props/weapon/weap_spear_a.xml"> </Prop>
|
<group>
|
||||||
</Props>
|
<variant frequency="10" name="1">
|
||||||
</Object>
|
<texture>skeletal/celt_isw_e_01.dds</texture>
|
||||||
|
</variant>
|
||||||
|
<variant frequency="10" name="2">
|
||||||
|
<texture>skeletal/celt_isw_e_02.dds</texture>
|
||||||
|
</variant>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<material>player_trans.xml</material>
|
||||||
|
|
||||||
|
</actor>
|
||||||
|
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_d.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_d.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_e.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_d.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_d.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_e.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_oval1_i.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_oval1_i.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_d.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_d.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_e.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_f.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_f.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_g.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_g.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_h.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_h.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_i.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_i.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_j.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_j.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_k.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_k.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_l.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_l.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_m.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_m.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_n.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_round_n.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/weapons.jpg
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/weapons.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 129 KiB |
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_isw_e_01.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_isw_e_01.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_blaze_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_blaze_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_dapple_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_dapple_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_face_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_face_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_feet_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_feet_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_snip_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_snip_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_star_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_star_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_stripe_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_celt_stripe_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user