Add turret points to gates.
Gates can be garrisoned like regular wall pieces now, which looks nice. Different civs have different amount of entities that can be placed due to differneces in their actors: - 4: brit, gaul, maur - 5: sele - 6: kush, pers - 8: athen, cart, iber, mace, spart, roman siege wall gate - 10: ptol, rome Patch by: @Nescio. Differential Revision: D2760 Informally accepted by: @badosu, @borg-, @genava55. This was SVN commit r24020.
This commit is contained in:
parent
7f503c5f53
commit
e744cfdd61
@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="39" depth="12"/>
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<Height>20</Height>
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<Square width="40.0" depth="12.0"/>
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<Height>22.0</Height>
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</Footprint>
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<Identity>
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<Civ>skirm</Civ>
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</Identity>
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<Obstruction>
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<Obstructions>
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<Right width="12" depth="6.5" x="12.5" z="0"/>
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<Left width="12" depth="6.5" x="-12.5" z="0"/>
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<Door width="13" depth="6.5" x="0" z="0"/>
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<Right width="12" depth="11" x="13.5" z="0"/>
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<Left width="12" depth="11" x="-13.5" z="0"/>
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<Door width="15" depth="11" x="0" z="0"/>
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</Obstructions>
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</Obstruction>
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<SkirmishReplacer>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="8"/>
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<Square width="37.0" depth="8.0"/>
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<Height>15.5</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>8</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Pylai</SpecificName>
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@ -18,6 +21,50 @@
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<StatusBars>
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<HeightOffset>16.5</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Four>
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<Five>
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<X>7.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Five>
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<Six>
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<X>-7.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Six>
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<Seven>
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<X>10.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Seven>
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<Eight>
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<X>-10.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Eight>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/hellenes/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="8"/>
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<Height>18</Height>
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<Square width="37.0" depth="8.0"/>
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<Height>18.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>4</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Duoricos</SpecificName>
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@ -16,8 +19,32 @@
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</Obstructions>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19</HeightOffset>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>11.3</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>11.3</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>11.3</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>11.3</Y>
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<Z>0</Z>
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</Four>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/britons/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="9"/>
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<Square width="37.0" depth="9.0"/>
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<Height>16.5</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>8</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Mijdil-šaʿar</SpecificName>
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@ -18,6 +21,50 @@
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<StatusBars>
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<HeightOffset>17.5</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Four>
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<Five>
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<X>7.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Five>
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<Six>
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<X>-7.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Six>
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<Seven>
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<X>10.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Seven>
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<Eight>
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<X>-10.5</X>
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<Y>15.5</Y>
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<Z>0</Z>
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</Eight>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/carthaginians/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="8"/>
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<Height>12</Height>
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<Square width="37.0" depth="8.0"/>
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<Height>12.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>4</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Duoricos</SpecificName>
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@ -16,8 +19,32 @@
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</Obstructions>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22</HeightOffset>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>11.5</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>11.5</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>11.5</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>11.5</Y>
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<Z>0</Z>
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</Four>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/celts/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="8"/>
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<Square width="37.0" depth="8.0"/>
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<Height>12.7</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>8</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>iber</Civ>
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<SpecificName>Biko Sarbide</SpecificName>
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@ -18,6 +21,50 @@
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<StatusBars>
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<HeightOffset>13.7</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</Four>
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<Five>
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<X>7.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</Five>
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<Six>
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<X>-7.5</X>
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<Y>11.7</Y>
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<Z>0</Z>
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</Six>
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<Seven>
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<X>14</X>
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<Y>17</Y>
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<Z>0</Z>
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</Seven>
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<Eight>
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<X>-14</X>
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<Y>17</Y>
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<Z>0</Z>
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</Eight>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/iberians/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="9"/>
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<Square width="37.0" depth="9.0"/>
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<Height>12.6</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>6</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>kush</Civ>
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<SpecificName>ʿryt</SpecificName>
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@ -18,6 +21,40 @@
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<StatusBars>
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<HeightOffset>13.6</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>10</X>
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<Y>11.6</Y>
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<Z>3</Z>
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</One>
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<Two>
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<X>-10</X>
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<Y>11.6</Y>
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<Z>3</Z>
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</Two>
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<Three>
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<X>10</X>
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<Y>11.6</Y>
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<Z>-3</Z>
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</Three>
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<Four>
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<X>-10</X>
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<Y>11.6</Y>
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<Z>-3</Z>
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</Four>
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<Five>
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<X>10</X>
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<Y>11.6</Y>
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<Z>0</Z>
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</Five>
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<Six>
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<X>-10</X>
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<Y>11.6</Y>
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<Z>0</Z>
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</Six>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/kushites/wall_gate.xml</Actor>
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</VisualActor>
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@ -1,9 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Footprint>
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<Square width="37" depth="7.5"/>
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<Square width="37.0" depth="7.5"/>
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<Height>15.5</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>8</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Pylai</SpecificName>
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@ -18,6 +21,50 @@
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<StatusBars>
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<HeightOffset>16.5</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Four>
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<Five>
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<X>7.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Five>
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<Six>
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<X>-7.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Six>
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<Seven>
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<X>10.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Seven>
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<Eight>
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<X>-10.5</X>
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<Y>14.5</Y>
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<Z>0</Z>
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</Eight>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/hellenes/wall_gate.xml</Actor>
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</VisualActor>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="37" depth="8"/>
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<Height>22</Height>
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<Square width="37.0" depth="8.0"/>
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<Height>22.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>4</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>maur</Civ>
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<SpecificName>Dwara</SpecificName>
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@ -26,8 +29,32 @@
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</Obstructions>
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</Obstruction>
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<StatusBars>
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<HeightOffset>23</HeightOffset>
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<HeightOffset>23.0</HeightOffset>
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</StatusBars>
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<TurretHolder>
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<TurretPoints>
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<One>
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<X>1.5</X>
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<Y>14</Y>
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<Z>0</Z>
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</One>
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<Two>
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<X>-1.5</X>
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<Y>14</Y>
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<Z>0</Z>
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</Two>
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<Three>
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<X>4.5</X>
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<Y>14</Y>
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<Z>0</Z>
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</Three>
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<Four>
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<X>-4.5</X>
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<Y>14</Y>
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<Z>0</Z>
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</Four>
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</TurretPoints>
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</TurretHolder>
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<VisualActor>
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<Actor>structures/mauryas/wall_gate.xml</Actor>
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</VisualActor>
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@ -7,8 +7,8 @@
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</Resources>
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</Cost>
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<Footprint>
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<Square width="15" depth="3"/>
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<Height>7</Height>
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<Square width="15.0" depth="3.0"/>
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<Height>7.0</Height>
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</Footprint>
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<Gate>
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<PassRange>20</PassRange>
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@ -44,7 +44,7 @@
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</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
<HeightOffset>8</HeightOffset>
|
||||
<HeightOffset>8.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_3x1.xml</FoundationActor>
|
||||
|
@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="37" depth="7"/>
|
||||
<Square width="37.0" depth="7.0"/>
|
||||
<Height>13.8</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>6</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Duvarθiš</SpecificName>
|
||||
@ -18,6 +21,40 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>14.8</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>1.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-1.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>4.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-4.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>7.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>-7.5</X>
|
||||
<Y>12.8</Y>
|
||||
<Z>0</Z>
|
||||
</Six>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="40" depth="12"/>
|
||||
<Square width="40.0" depth="12.0"/>
|
||||
<Height>17.8</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>10</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>Pylai</SpecificName>
|
||||
@ -18,6 +21,60 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>18.8</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>1.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-1.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>4.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-4.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>7.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>-7.5</X>
|
||||
<Y>16.8</Y>
|
||||
<Z>0</Z>
|
||||
</Six>
|
||||
<Seven>
|
||||
<X>13</X>
|
||||
<Y>18.2</Y>
|
||||
<Z>2</Z>
|
||||
</Seven>
|
||||
<Eight>
|
||||
<X>-13</X>
|
||||
<Y>18.2</Y>
|
||||
<Z>2</Z>
|
||||
</Eight>
|
||||
<Nine>
|
||||
<X>13</X>
|
||||
<Y>18.2</Y>
|
||||
<Z>-2</Z>
|
||||
</Nine>
|
||||
<Ten>
|
||||
<X>-13</X>
|
||||
<Y>18.2</Y>
|
||||
<Z>-2</Z>
|
||||
</Ten>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -10,9 +10,12 @@
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="37" depth="7"/>
|
||||
<Square width="37.0" depth="7.0"/>
|
||||
<Height>12.5</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>8</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max op="mul">0.75</Max>
|
||||
</Health>
|
||||
@ -54,6 +57,50 @@
|
||||
<HeightOffset>13.5</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>8</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>1.5</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-8</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>1.5</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>8</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-8</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>11</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>1.5</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>-11</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>1.5</Z>
|
||||
</Six>
|
||||
<Seven>
|
||||
<X>11</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Seven>
|
||||
<Eight>
|
||||
<X>-11</X>
|
||||
<Y>11.5</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Eight>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/siege_wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="37" depth="7"/>
|
||||
<Square width="37.0" depth="7.0"/>
|
||||
<Height>11.9</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>10</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Porta</SpecificName>
|
||||
@ -18,6 +21,60 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>12.9</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>0</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>1.5</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>3</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>1.5</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>-3</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>1.5</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>6</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>1.5</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>-6</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>1.5</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>0</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Six>
|
||||
<Seven>
|
||||
<X>3</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Seven>
|
||||
<Eight>
|
||||
<X>-3</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Eight>
|
||||
<Nine>
|
||||
<X>6</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Nine>
|
||||
<Ten>
|
||||
<X>-6</X>
|
||||
<Y>10.9</Y>
|
||||
<Z>-1.5</Z>
|
||||
</Ten>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="35" depth="8"/>
|
||||
<Square width="35.0" depth="8.0"/>
|
||||
<Height>11.6</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>sele</Civ>
|
||||
<SpecificName>Pylai</SpecificName>
|
||||
@ -18,6 +21,35 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>12.6</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>0</X>
|
||||
<Y>10.6</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>3</X>
|
||||
<Y>10.6</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>-3</X>
|
||||
<Y>10.6</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>6</X>
|
||||
<Y>10.6</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>-6</X>
|
||||
<Y>10.6</Y>
|
||||
<Z>0</Z>
|
||||
</Five>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/seleucids/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -1,9 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="37" depth="7"/>
|
||||
<Square width="37.0" depth="7.0"/>
|
||||
<Height>15.5</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>8</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Pylai</SpecificName>
|
||||
@ -18,6 +21,50 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>16.5</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>1.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-1.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>4.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-4.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>7.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>-7.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Six>
|
||||
<Seven>
|
||||
<X>10.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Seven>
|
||||
<Eight>
|
||||
<X>-10.5</X>
|
||||
<Y>14.5</Y>
|
||||
<Z>0</Z>
|
||||
</Eight>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
|
@ -11,6 +11,14 @@
|
||||
<Square width="6.0" depth="6.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>1</Max>
|
||||
<List datatype="tokens">Ranged+Infantry</List>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<GenericName>Wall</GenericName>
|
||||
<SelectionGroupName>template_structure_defensive_wall</SelectionGroupName>
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
|
||||
<!-- We need a Cost component, although gates cannot be built directly, as Cost/BuildTime is required to prevent instantaneous repair -->
|
||||
<Auras datatype="tokens">
|
||||
structures/wall_garrisoned
|
||||
</Auras>
|
||||
<Cost>
|
||||
<BuildTime>30</BuildTime>
|
||||
<Resources>
|
||||
@ -8,7 +11,6 @@
|
||||
<stone>18</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Gate>
|
||||
<PassRange>20</PassRange>
|
||||
</Gate>
|
||||
@ -30,7 +32,6 @@
|
||||
<Obstruction>
|
||||
<Static disable=""/>
|
||||
</Obstruction>
|
||||
<RallyPoint disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_gate.xml</select>
|
||||
|
@ -11,11 +11,6 @@
|
||||
</Cost>
|
||||
<GarrisonHolder>
|
||||
<Max>8</Max>
|
||||
<List datatype="tokens">Ranged+Infantry</List>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
|
@ -11,11 +11,6 @@
|
||||
</Cost>
|
||||
<GarrisonHolder>
|
||||
<Max>4</Max>
|
||||
<List datatype="tokens">Ranged+Infantry</List>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
|
@ -6,6 +6,7 @@
|
||||
<stone>12</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_short</SpawnEntityOnDeath>
|
||||
|
@ -40,11 +40,7 @@
|
||||
</Cost>
|
||||
<GarrisonHolder>
|
||||
<Max>2</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Support Infantry</List>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>4000</Max>
|
||||
|
Loading…
Reference in New Issue
Block a user