1
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forked from 0ad/0ad

This was SVN commit r5487.

This commit is contained in:
Michael D. Hafer 2007-11-26 06:57:52 +00:00
parent a50805f1ec
commit f7eb3ef742
41 changed files with 506 additions and 108 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="head-turban-1">
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/indian_face_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -3,15 +3,6 @@
<castshadow/>
<group>
<variant frequency="1" name="head_beard_small">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
<variant frequency="1" name="beard-large">
<mesh>props/head_beard_large.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-beard-small-a">
<mesh>props/head_beard_small.pmd</mesh>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="3" name="plume">
<mesh>props/helmet/samn_helmet_a.pmd</mesh>
</variant>
<variant frequency="2" name="plume_feathers_top">
<mesh>props/helmet/samn_helmet_b.pmd</mesh>
</variant>
<variant frequency="1" name="plume_feathers_all">
<mesh>props/helmet/samn_helmet_c.pmd</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/helmet/hele_b1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,17 +4,36 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>203 90 52</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>60 60 60</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -6,24 +6,26 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<texture>skeletal/kart_csw_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,17 +4,36 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>203 90 52</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>60 60 60</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -6,25 +6,26 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<texture>skeletal/kart_csw_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,23 +6,87 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
<texture>skeletal/kart_ijv_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,22 +6,87 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
<texture>skeletal/kart_ijv_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,23 +6,87 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
<texture>skeletal/kart_ijv_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -16,10 +16,10 @@
<variant frequency="1" name="Blanket-1-hide-brown">
<texture>skeletal/kart_su2_ele_b.dds</texture>
</variant>
<variant frequency="1" name="Blanket-2-hide-gray">
<variant frequency="2" name="Blanket-2-hide-gray">
<texture>skeletal/kart_su2_ele_c.dds</texture>
</variant>
<variant frequency="1" name="Blanket-2-hide-brown">
<variant frequency="2" name="Blanket-2-hide-brown">
<texture>skeletal/kart_su2_ele_d.dds</texture>
</variant>
</group>

View File

@ -5,17 +5,40 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/horseidle.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="walk" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="run " speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/elephant.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hide-brown">
<texture>skeletal/animal_elephant.dds</texture>
<variant frequency="1" name="elephant-hide-gray-1">
<texture>skeletal/pers_su2_ele_01.dds</texture>
</variant>
<variant frequency="1" name="hide-gray">
<texture>skeletal/animal_elephant2.dds</texture>
<variant frequency="1" name="elephant-hide-brown-1">
<texture>skeletal/pers_su2_ele_02.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-2">
<texture>skeletal/pers_su2_ele_03.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-brown-2">
<texture>skeletal/pers_su2_ele_04.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-3">
<texture>skeletal/pers_su2_ele_05.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-4">
<texture>skeletal/pers_su2_ele_06.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-brown-4">
<texture>skeletal/pers_su2_ele_07.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Mahout-Texture-1">
<texture>skeletal/pers_su2_mahout_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_cavalry_spearman_b"
>
<Entity Parent="cart_cavalry_spearman_b">
<Traits>
@ -13,5 +11,7 @@
</Promotion>
</Traits>
<Actor>units/carthaginians/cavalry_spearman_a.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee_spearman"
>
<Entity Parent="template_unit_cavalry_melee_spearman">
<Traits>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_cavalry_spearman_a"
>
<Entity Parent="cart_cavalry_spearman_a">
<Actor>units/carthaginians/cavalry_spearman_e.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_cavalry_swordsman_b"
>
<Entity Parent="cart_cavalry_swordsman_b">
<Traits>
@ -13,5 +11,6 @@
</Promotion>
</Traits>
<Actor>units/carthaginians/cavalry_swordsman_a.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee_swordsman"
>
<Entity Parent="template_unit_cavalry_melee_swordsman">
<Traits>
<Id>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_cavalry_swordsman_a"
>
<Entity Parent="cart_cavalry_swordsman_a">
<Actor>units/carthaginians/cavalry_swordsman_b.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_javelinist_b"
>
<Entity Parent="cart_infantry_javelinist_b">
<Traits>
<Promotion>
@ -12,4 +10,7 @@
</Promotion>
</Traits>
<Actor>units/carthaginians/infantry_javelinist_a.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged_javelinist"
>
<Entity Parent="template_unit_infantry_ranged_javelinist">
<Traits>
<Id>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="cart_infantry_javelinist_a"
>
<Entity Parent="cart_infantry_javelinist_a">
<Actor>units/carthaginians/infantry_javelinist_e.xml</Actor>
</Entity>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_cavalry"
>
<Entity Parent="template_unit_super_cavalry">
<Traits>
<Id>
@ -15,8 +13,42 @@
</Id>
<Creation>
<Resource>
<Food>300</Food>
<Metal>200</Metal>
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>15.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<Health>
<Max>500</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Crush>30.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Crush>90.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>7.0</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/persians/super_unit_2.xml</Actor>
</Entity>

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