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forked from 0ad/0ad

This was SVN commit r5489.

This commit is contained in:
Michael D. Hafer 2007-11-26 07:52:10 +00:00
parent e6ddc67fd0
commit f840d91f4c
9 changed files with 115 additions and 1 deletions

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_b.pmd</mesh>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Shield-A">
<texture>props/shield/iber_round_a.dds</texture>
</variant>
<variant name="Shield-B">
<texture>props/shield/iber_round_b.dds</texture>
</variant>
<variant name="Shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant name="Shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -16,6 +16,7 @@
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -16,6 +16,8 @@
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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@ -30,6 +30,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/kart_ijv_a_1.dds</texture>
</variant>

View File

@ -30,6 +30,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/kart_ijv_e_1.dds</texture>
</variant>