This was SVN commit r5489.
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commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Shield-A">
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<texture>props/shield/iber_round_a.dds</texture>
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</variant>
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<variant name="Shield-B">
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<texture>props/shield/iber_round_b.dds</texture>
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</variant>
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<variant name="Shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant name="Shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Shield-A">
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<texture>props/shield/iber_round_a.dds</texture>
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</variant>
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<variant name="Shield-B">
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<texture>props/shield/iber_round_b.dds</texture>
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</variant>
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<variant name="Shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant name="Shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_s_b.pmd</mesh>
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<texture>props/shield/celt_round_back.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_s_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="Shield-A">
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<texture>props/shield/iber_round_a.dds</texture>
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</variant>
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<variant name="Shield-B">
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<texture>props/shield/iber_round_b.dds</texture>
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</variant>
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<variant name="Shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant name="Shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -16,6 +16,7 @@
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -30,6 +30,7 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/kart_ijv_a_1.dds</texture>
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</variant>
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@ -30,6 +30,7 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/kart_ijv_e_1.dds</texture>
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</variant>
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BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/head/indian_face_b.dds
(Stored with Git LFS)
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