Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
This commit is contained in:
parent
45de2907ea
commit
fc294e5ff9
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant name="decal_dirt_6x6">
|
||||
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
|
||||
<textures>
|
||||
<texture file="props/decal_destruct_large.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>terrain_base.xml</material>
|
||||
</actor>
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="stone rubble 6x6">
|
||||
<mesh>props/rubble_stone_6x6.dae</mesh>
|
||||
<props>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame1"/>
|
||||
<prop actor="particle/smoke.xml" attachpoint="flame1"/>
|
||||
<prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
|
||||
<prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
|
||||
<prop actor="props/structures/decals/destruct_6x6.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/rubble_stone.png" name="baseTex"/>
|
||||
<texture file="props/ao/rubble_stone_6x6_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_ao.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/rubble_stone_6x6.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rubble_stone_6x6.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_6x6_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/ao/rubble_stone_6x6_AO.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_6x6.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -1,115 +1,115 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<Armour>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>40</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>3.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>60.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
<ProjectileSpeed>75.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Spread>1.5</Spread>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Territory>own neutral</Territory>
|
||||
<Category>CivilCentre</Category>
|
||||
<Distance>
|
||||
<FromCategory>CivilCentre</FromCategory>
|
||||
<MinDistance>180</MinDistance>
|
||||
</Distance>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<PopulationBonus>20</PopulationBonus>
|
||||
<BuildTime>300</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>500</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="32.0" depth="32.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>20</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<List datatype="tokens">Support Infantry Cavalry</List>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Civic Centre</GenericName>
|
||||
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
Village
|
||||
Defensive
|
||||
CivCentre
|
||||
</Classes>
|
||||
<Icon>structures/civic_centre.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<food>0</food>
|
||||
<wood>50</wood>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_support_female_citizen
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
phase_town
|
||||
phase_city
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<ResourceDropsite>
|
||||
<Types>food wood stone metal</Types>
|
||||
</ResourceDropsite>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_civ_center.xml</select>
|
||||
<constructed>interface/complete/building/complete_civ_center.xml</constructed>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>true</Root>
|
||||
<Radius>140</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
<Range>90</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<Armour>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>40</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
<Foundation>
|
||||
<Hack>5.0</Hack>
|
||||
<Pierce>8.0</Pierce>
|
||||
<Crush>3.0</Crush>
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MaxRange>60.0</MaxRange>
|
||||
<MinRange>10.0</MinRange>
|
||||
<ProjectileSpeed>75.0</ProjectileSpeed>
|
||||
<PrepareTime>1200</PrepareTime>
|
||||
<RepeatTime>2000</RepeatTime>
|
||||
<Spread>1.5</Spread>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Territory>own neutral</Territory>
|
||||
<Category>CivilCentre</Category>
|
||||
<Distance>
|
||||
<FromCategory>CivilCentre</FromCategory>
|
||||
<MinDistance>180</MinDistance>
|
||||
</Distance>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<PopulationBonus>20</PopulationBonus>
|
||||
<BuildTime>300</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>500</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="32.0" depth="32.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>20</Max>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<List datatype="tokens">Support Infantry Cavalry</List>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Civic Centre</GenericName>
|
||||
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
Village
|
||||
Defensive
|
||||
CivCentre
|
||||
</Classes>
|
||||
<Icon>structures/civic_centre.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<food>0</food>
|
||||
<wood>50</wood>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_support_female_citizen
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
phase_town
|
||||
phase_city
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<ResourceDropsite>
|
||||
<Types>food wood stone metal</Types>
|
||||
</ResourceDropsite>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_civ_center.xml</select>
|
||||
<constructed>interface/complete/building/complete_civ_center.xml</constructed>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>true</Root>
|
||||
<Radius>140</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Vision>
|
||||
<Range>90</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user