1
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forked from 0ad/0ad

Some cleaning in the Barter component.

- Add explicit variables for magic values.
- `let`s to `const`.
- Don't start the regen timer when not needed.

Differential revision: https://code.wildfiregames.com/D4965
Comments by: @Stan
This was SVN commit r27707.
This commit is contained in:
Freagarach 2023-06-16 06:25:36 +00:00
parent 291f17b3c5
commit fdd30b3d85
2 changed files with 68 additions and 63 deletions

View File

@ -4,23 +4,37 @@ Barter.prototype.Schema =
"<a:component type='system'/><empty/>";
/**
* The "true price" is a base price of 100 units of resource (for the case of some resources being of more worth than others).
* The "true price" is a base price of Barter.prototype.DEAL_AMOUNT units of resource (for the case of some resources being of more worth than others).
* With current bartering system only relative values makes sense so if for example stone is two times more expensive than wood,
* there will 2:1 exchange rate.
*
* Keep gui/session/trade/BarterButton.js in sync with this value.
*/
Barter.prototype.DEAL_AMOUNT = 100;
/**
* Deals per mass barter.
* Keep gui/session/trade/BarterButton.js in sync with this value.
*/
Barter.prototype.BATCH_SIZE = 5;
/**
* Constant part of price percentage difference between true price and buy/sell price.
* Buy price equal to true price plus constant difference.
* Sell price equal to true price minus constant difference.
*/
Barter.prototype.CONSTANT_DIFFERENCE = 10;
/**
* Additional difference of prices in percents, added after each deal to specified resource price.
*/
Barter.prototype.DIFFERENCE_PER_DEAL = 2;
/**
* Price difference percentage which restored each restore timer tick
*/
Barter.prototype.DIFFERENCE_RESTORE = 0.5;
/**
* Interval of timer which slowly restore prices after deals
*/
@ -29,20 +43,19 @@ Barter.prototype.RESTORE_TIMER_INTERVAL = 5000;
Barter.prototype.Init = function()
{
this.priceDifferences = {};
for (let resource of Resources.GetBarterableCodes())
for (const resource of Resources.GetBarterableCodes())
this.priceDifferences[resource] = 0;
this.restoreTimer = undefined;
};
Barter.prototype.GetPrices = function(cmpPlayer)
{
let prices = { "buy": {}, "sell": {} };
let multiplier = cmpPlayer.GetBarterMultiplier();
for (let resource of Resources.GetBarterableCodes())
const prices = { "buy": {}, "sell": {} };
const multiplier = cmpPlayer.GetBarterMultiplier();
for (const resource in this.priceDifferences)
{
let truePrice = Resources.GetResource(resource).truePrice;
prices.buy[resource] = truePrice * (100 + this.CONSTANT_DIFFERENCE + this.priceDifferences[resource]) * multiplier.buy[resource] / 100;
prices.sell[resource] = truePrice * (100 - this.CONSTANT_DIFFERENCE + this.priceDifferences[resource]) * multiplier.sell[resource] / 100;
const truePrice = Resources.GetResource(resource).truePrice;
prices.buy[resource] = truePrice * (this.DEAL_AMOUNT + this.CONSTANT_DIFFERENCE + this.priceDifferences[resource]) * multiplier.buy[resource] / this.DEAL_AMOUNT;
prices.sell[resource] = truePrice * (this.DEAL_AMOUNT - this.CONSTANT_DIFFERENCE + this.priceDifferences[resource]) * multiplier.sell[resource] / this.DEAL_AMOUNT;
}
return prices;
};
@ -55,85 +68,81 @@ Barter.prototype.ExchangeResources = function(playerID, resourceToSell, resource
return;
}
let availResources = Resources.GetBarterableCodes();
if (availResources.indexOf(resourceToSell) == -1)
if (!(resourceToSell in this.priceDifferences))
{
warn("ExchangeResources: incorrect resource to sell: " + uneval(resourceToSell));
return;
}
if (availResources.indexOf(resourceToBuy) == -1)
if (!(resourceToBuy in this.priceDifferences))
{
warn("ExchangeResources: incorrect resource to buy: " + uneval(resourceToBuy));
return;
}
if (amount != 100 && amount != 500)
if (amount !== this.DEAL_AMOUNT && amount !== (this.BATCH_SIZE * this.DEAL_AMOUNT))
return;
let cmpPlayer = QueryPlayerIDInterface(playerID);
if (!cmpPlayer || !cmpPlayer.CanBarter())
const cmpPlayer = QueryPlayerIDInterface(playerID);
if (!cmpPlayer?.CanBarter())
return;
let prices = this.GetPrices(cmpPlayer);
let amountsToSubtract = {};
amountsToSubtract[resourceToSell] = amount;
if (cmpPlayer.TrySubtractResources(amountsToSubtract))
const amountsToSubtract = {
[resourceToSell]: amount
};
if (!cmpPlayer.TrySubtractResources(amountsToSubtract))
return;
const prices = this.GetPrices(cmpPlayer);
const amountToAdd = Math.round(prices.sell[resourceToSell] / prices.buy[resourceToBuy] * amount);
cmpPlayer.AddResource(resourceToBuy, amountToAdd);
Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface)?.PushNotification({
"type": "barter",
"players": [playerID],
"amountGiven": amount,
"amountGained": amountToAdd,
"resourceGiven": resourceToSell,
"resourceGained": resourceToBuy
});
const cmpStatisticsTracker = QueryPlayerIDInterface(playerID, IID_StatisticsTracker);
if (cmpStatisticsTracker)
{
let amountToAdd = Math.round(prices.sell[resourceToSell] / prices.buy[resourceToBuy] * amount);
cmpPlayer.AddResource(resourceToBuy, amountToAdd);
// Display chat message to observers.
let cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
if (cmpGUIInterface)
cmpGUIInterface.PushNotification({
"type": "barter",
"players": [playerID],
"amountGiven": amount,
"amountGained": amountToAdd,
"resourceGiven": resourceToSell,
"resourceGained": resourceToBuy
});
let cmpStatisticsTracker = QueryPlayerIDInterface(playerID, IID_StatisticsTracker);
if (cmpStatisticsTracker)
{
cmpStatisticsTracker.IncreaseResourcesSoldCounter(resourceToSell, amount);
cmpStatisticsTracker.IncreaseResourcesBoughtCounter(resourceToBuy, amountToAdd);
}
let difference = this.DIFFERENCE_PER_DEAL * amount / 100;
// Increase price difference for both exchange resources.
// Overall price difference (dynamic +/- constant) can't exceed +-99%.
this.priceDifferences[resourceToSell] -= difference;
this.priceDifferences[resourceToSell] = Math.min(99 - this.CONSTANT_DIFFERENCE, Math.max(this.CONSTANT_DIFFERENCE - 99, this.priceDifferences[resourceToSell]));
this.priceDifferences[resourceToBuy] += difference;
this.priceDifferences[resourceToBuy] = Math.min(99 - this.CONSTANT_DIFFERENCE, Math.max(this.CONSTANT_DIFFERENCE - 99, this.priceDifferences[resourceToBuy]));
cmpStatisticsTracker.IncreaseResourcesSoldCounter(resourceToSell, amount);
cmpStatisticsTracker.IncreaseResourcesBoughtCounter(resourceToBuy, amountToAdd);
}
if (this.restoreTimer === undefined)
this.restoreTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer).SetInterval(this.entity, IID_Barter, "ProgressTimeout", this.RESTORE_TIMER_INTERVAL, this.RESTORE_TIMER_INTERVAL, {});
const difference = this.DIFFERENCE_PER_DEAL * amount / this.DEAL_AMOUNT;
// Overall price difference (dynamic +/- constant) can't exceed +-99%.
const maxDifference = this.DEAL_AMOUNT * 0.99;
// Increase price difference for both exchanged resources.
this.priceDifferences[resourceToSell] -= difference;
this.priceDifferences[resourceToSell] = Math.min(maxDifference - this.CONSTANT_DIFFERENCE, Math.max(this.CONSTANT_DIFFERENCE - maxDifference, this.priceDifferences[resourceToSell]));
this.priceDifferences[resourceToBuy] += difference;
this.priceDifferences[resourceToBuy] = Math.min(maxDifference - this.CONSTANT_DIFFERENCE, Math.max(this.CONSTANT_DIFFERENCE - maxDifference, this.priceDifferences[resourceToBuy]));
if (!this.restoreTimer)
this.restoreTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer).SetInterval(this.entity, IID_Barter, "ProgressTimeout", this.RESTORE_TIMER_INTERVAL, this.RESTORE_TIMER_INTERVAL, null);
};
Barter.prototype.ProgressTimeout = function(data)
{
let needRestore = false;
for (let resource of Resources.GetBarterableCodes())
for (const resource in this.priceDifferences)
{
// Calculate value to restore, it should be limited to [-DIFFERENCE_RESTORE; DIFFERENCE_RESTORE] interval
let differenceRestore = Math.min(this.DIFFERENCE_RESTORE, Math.max(-this.DIFFERENCE_RESTORE, this.priceDifferences[resource]));
differenceRestore = -differenceRestore;
this.priceDifferences[resource] += differenceRestore;
// If price difference still exists then set flag to run timer again
if (this.priceDifferences[resource] != 0)
this.priceDifferences[resource] -= Math.min(this.DIFFERENCE_RESTORE, Math.max(-this.DIFFERENCE_RESTORE, this.priceDifferences[resource]));
// If price difference still exists then set flag to keep the timer running.
if (this.priceDifferences[resource] !== 0)
needRestore = true;
}
if (!needRestore)
{
let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.restoreTimer);
this.restoreTimer = undefined;
Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer).CancelTimer(this.restoreTimer);
delete this.restoreTimer;
}
};

View File

@ -144,10 +144,6 @@ AddMock(playerEnt, IID_Player, {
});
cmpBarter.ExchangeResources(playerID, "wood", "stone", 100);
// It seems useless to try to activate the timer if we don't barter any resources.
TS_ASSERT_EQUALS(cmpBarter.restoreTimer, 7);
TS_ASSERT(timerActivated);
TS_ASSERT_UNEVAL_EQUALS(cmpBarter.priceDifferences, { "wood": 0, "stone": 0, "metal": 0 });
DeleteMock(playerEnt, IID_Player);