Removed unused file
This was SVN commit r12658.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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A GUI ScrollBar Style
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--Overview--
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A GUI scroll-bar style tells scroll-bars how they should look,
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width, sprites used, etc.
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--Usage--
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Declare them in XML files, and reference them when declaring objects.
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_CGUISCROLLBARSTYLE
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#define INCLUDED_CGUISCROLLBARSTYLE
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* The GUI Scroll-bar style.
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*
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* A scroll-bar style can choose whether to support horizontal, vertical
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* or both.
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*
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* @see CGUIScrollBar
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*/
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struct CGUIScrollBarStyle
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{
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//--------------------------------------------------------
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/** @name General Settings */
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//--------------------------------------------------------
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//@{
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/**
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* Width of bar, also both sides of the edge buttons.
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*/
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float m_Width;
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/**
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* Scrollable with the wheel.
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*/
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bool m_ScrollWheel;
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/**
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* How much (in percent, 0.1f = 10%) to scroll each time
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* the wheel is admitted, or the buttons are pressed.
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*/
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float m_ScrollSpeed;
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/**
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* Whether or not the edge buttons should appear or not. Sometimes
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* you actually don't want them, like perhaps in a combo box.
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*/
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bool m_ScrollButtons;
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/**
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* Sometimes there is *a lot* to scroll, but to prevent the scroll "bar"
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* from being almost invisible (or ugly), you can set a minimum in pixel
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* size.
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*/
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float m_MinimumBarSize;
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//@}
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//--------------------------------------------------------
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/** @name Horizontal Sprites */
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//--------------------------------------------------------
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//@{
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CGUISpriteInstance m_SpriteButtonTop;
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CGUISpriteInstance m_SpriteButtonTopPressed;
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CGUISpriteInstance m_SpriteButtonTopDisabled;
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CGUISpriteInstance m_SpriteButtonBottom;
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CGUISpriteInstance m_SpriteButtonBottomPressed;
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CGUISpriteInstance m_SpriteButtonBottomDisabled;
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CGUISpriteInstance m_SpriteScrollBackHorizontal;
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CGUISpriteInstance m_SpriteScrollBarHorizontal;
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//@}
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//--------------------------------------------------------
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/** @name Vertical Sprites */
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//--------------------------------------------------------
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//@{
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CGUISpriteInstance m_SpriteButtonLeft;
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CGUISpriteInstance m_SpriteButtonLeftPressed;
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CGUISpriteInstance m_SpriteButtonLeftDisabled;
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CGUISpriteInstance m_SpriteButtonRight;
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CGUISpriteInstance m_SpriteButtonRightPressed;
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CGUISpriteInstance m_SpriteButtonRightDisabled;
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CGUISpriteInstance m_SpriteScrollBackVertical;
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CGUISpriteInstance m_SpriteScrollBarVertical;
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//@}
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};
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#endif
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