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Commit Graph

5192 Commits

Author SHA1 Message Date
088f076fb4 Tweaked Rome's starting units.
This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
64f0a91efc Adds new metal and stone mines for polar and alpine biomes.
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
e82182252c Fixed a major bug.
This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
7a75e068e7 Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
8651452d33 Adds Romans to random maps.
This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
9b6863e78e This was SVN commit r11175. 2012-02-26 18:19:56 +00:00
9272153ee7 Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
298f844c2d This was SVN commit r11173. 2012-02-26 07:46:40 +00:00
2b16f0cdc8 Tiger texture.
This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
d033c757f7 Historicity's tiger mesh. Tweaked Roman tireme texture.
This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
f8d335ce85 #Roman Trireme
This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
0051a5e4cf Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181.
This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
ed4e834a6a Peacock texture
This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory
cf09baa94e Updated and improved zebra death animation.
This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory
b9a5d4725f This was SVN commit r11166. 2012-02-25 23:56:33 +00:00
a3c04b62c0 Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays

This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
81a127433d This was SVN commit r11164. 2012-02-25 23:04:22 +00:00
41fd207089 Player color for sheep
This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
9b15970a48 Update healer templates and scenarios to add ranks.
Also added a comment to FSM.js to clrify that state names must be A-Z
only

This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e Initial support in the templates for healer ranking
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
42d60d52c0 Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
811e8b7efd Fix GLSL terrain.
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
cb5669e3d7 Add terrain effect files.
This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
5009636e39 Improve Android compatibility.
Basic touchscreen input for testing.
Better GLSL support for map rendering.

This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
bc805bd357 Adds the path placer library by historic_brunno to rmgen. Fixes #892.
Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.

This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
ce82f83798 This was SVN commit r11151. 2012-02-25 15:51:49 +00:00
122d5c9a05 This was SVN commit r11150. 2012-02-25 15:39:18 +00:00
7286fbaf90 This was SVN commit r11148. 2012-02-25 09:06:43 +00:00
gregory
629cd1645e Added the forgotten ashes DAEs.
This was SVN commit r11147.
2012-02-25 09:00:44 +00:00
gregory
f50adb0c04 Added zebra attack animation.
This was SVN commit r11146.
2012-02-25 08:53:45 +00:00
gregory
dbf8dc3893 Added some useless ash to the temples for prettification.
This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
1fdf6ea7d1 Tweaked zebra run speed
This was SVN commit r11144.
2012-02-25 07:28:52 +00:00
3a3f946d16 Median Oasis II complete.
This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
17b8c6360e fixed player thing
This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
gregory
7548464256 Updated zebra animations and added a proper idle animation.
This was SVN commit r11140.
2012-02-25 05:22:25 +00:00
a533a38f31 Renamed icon for leper.
This was SVN commit r11139.
2012-02-24 20:04:21 +00:00
2379c10e0c Tweaks for Median oasis II
This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
a9b963c3a5 Added new Random maps. Updated the existing ones with the new starting unit formation.
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
6db9c41e7c This was SVN commit r11134. 2012-02-24 01:08:29 +00:00
c1e3c6ecb0 This was SVN commit r11133. 2012-02-24 01:04:00 +00:00
gregory
f98abf1bf2 Fixed idle animation being used as walk animation.
This was SVN commit r11132.
2012-02-23 21:58:44 +00:00
gregory
3c299a80e5 Adding WIP zebra animations.
This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
ba19767f7d This was SVN commit r11130. 2012-02-23 21:45:29 +00:00
ec357cc8a2 Updated healing cursors.
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
c55b631eee A rank-up icon for testing.
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
0b494d4834 Tweaked date palm leaf colors. tweaked environment for the ships demo map.
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
1b84b7c618 stat tweaks
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
720fed278c Typo fix
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
0e8d47d35b #Ishtar Gate.
Destruct dust for a few other buildings.

This was SVN commit r11124.
2012-02-23 05:18:33 +00:00