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3 Commits

Author SHA1 Message Date
0346ba1b18 Refactor model rendering to perform vertex setup in ModelVertexRenderer.
Sort all transparent models by distance to camera (however, do not sort
polygons by default).

This was SVN commit r3096.
2005-11-05 23:15:23 +00:00
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
82ee484821 Massive rewrite/refactoring of the model rendering system.
Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path

This was SVN commit r3009.
2005-10-25 01:43:07 +00:00