|
16341dd834
|
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
This was SVN commit r3408.
|
2006-01-23 03:20:28 +00:00 |
|
|
199550457d
|
to entities that I'm adding to fix errors
This was SVN commit r3407.
|
2006-01-23 02:34:38 +00:00 |
|
|
d5a4c87dcc
|
Fixes to the melee/ranged attack split.
This was SVN commit r3404.
|
2006-01-22 11:55:47 +00:00 |
|
pyrolink
|
b1537950e2
|
fixes
This was SVN commit r3400.
|
2006-01-22 11:08:27 +00:00 |
|
pyrolink
|
0e861e5ab1
|
Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
This was SVN commit r3395.
|
2006-01-22 08:51:34 +00:00 |
|
Aeros
|
111b5cf42d
|
This was SVN commit r3393.
|
2006-01-22 08:07:23 +00:00 |
|
|
c3b289ec0b
|
new demetrius entity to test animations
This was SVN commit r3392.
|
2006-01-22 06:39:55 +00:00 |
|
|
5c5c6cd469
|
New actors to play with new animations
This was SVN commit r3391.
|
2006-01-22 06:37:51 +00:00 |
|
|
b32a8361e5
|
AI stance properties and extended animal templates.
This was SVN commit r3390.
|
2006-01-22 05:28:41 +00:00 |
|
|
bda61f8030
|
2 handed spear animations
This was SVN commit r3380.
|
2006-01-21 10:53:03 +00:00 |
|
pyrolink
|
5383104a4f
|
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
This was SVN commit r3377.
|
2006-01-21 11:01:08 +00:00 |
|
|
c85551a8b0
|
Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
|
2006-01-20 21:37:45 +00:00 |
|
livingaftermidnight
|
5dd1dba521
|
This was SVN commit r3370.
|
2006-01-19 11:32:09 +00:00 |
|
|
30b83db67b
|
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
|
2006-01-18 03:31:21 +00:00 |
|
|
cadbd77bc7
|
A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
|
2006-01-17 08:12:10 +00:00 |
|
|
d6ec773887
|
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
|
2006-01-17 08:10:56 +00:00 |
|
pyrolink
|
01ff2fdf3b
|
Secondary order script support; run order addition
This was SVN commit r3362.
|
2006-01-16 10:55:01 +00:00 |
|
|
2cc7221166
|
dual sword attack animations
This was SVN commit r3361.
|
2006-01-16 09:58:03 +00:00 |
|
|
98496f2434
|
Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
|
2006-01-16 02:01:24 +00:00 |
|
|
dafc496b6f
|
Some sword attack animations and a few new deaths
This was SVN commit r3359.
|
2006-01-15 11:49:29 +00:00 |
|
thedrunkyak
|
052e08717e
|
Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
|
2006-01-14 13:54:49 +00:00 |
|
NoMonkey
|
cf224a6267
|
This was SVN commit r3357.
|
2006-01-13 05:00:55 +00:00 |
|
|
740d4ab616
|
Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
|
2006-01-12 15:17:35 +00:00 |
|
thedrunkyak
|
19ad5a21e8
|
fixed small error in last commit.
This was SVN commit r3355.
|
2006-01-12 13:50:35 +00:00 |
|
thedrunkyak
|
da353cb16c
|
Cosmetic changes:
Added areas for music, sound, ambient and voice control.
Resolution added
This was SVN commit r3354.
|
2006-01-12 13:49:30 +00:00 |
|
thedrunkyak
|
0dd74bb25f
|
Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
|
2006-01-12 10:41:45 +00:00 |
|
NoMonkey
|
d261d33bab
|
This was SVN commit r3352.
|
2006-01-12 10:15:20 +00:00 |
|
|
66d780eb49
|
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
|
2006-01-11 15:12:41 +00:00 |
|
|
9a7fb2d090
|
A few more manual fixes.
This was SVN commit r3348.
|
2006-01-09 15:58:42 +00:00 |
|
|
e45a9afaf0
|
run tweaks
This was SVN commit r3347.
|
2006-01-09 03:28:31 +00:00 |
|
|
5633336231
|
trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
|
2006-01-09 03:13:45 +00:00 |
|
|
9da1e9e18b
|
Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
|
2006-01-08 23:50:11 +00:00 |
|
|
a08bf7b52e
|
Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
|
2006-01-08 14:01:10 +00:00 |
|
|
0f2a1db46b
|
Initial layout of F1 unit manual.
This was SVN commit r3343.
|
2006-01-08 13:39:05 +00:00 |
|
pyrolink
|
8f7202f00b
|
Entities default to run speed = 0
Notification event
This was SVN commit r3340.
|
2006-01-08 08:23:59 +00:00 |
|
thedrunkyak
|
7720378f6c
|
Added Mute function, fixed minor bug.
This was SVN commit r3335.
|
2006-01-07 11:42:59 +00:00 |
|
thedrunkyak
|
4026c15221
|
Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
|
2006-01-07 10:34:06 +00:00 |
|
pyrolink
|
1c43192f2d
|
All units start out with 0 run speed.
This was SVN commit r3330.
|
2006-01-05 06:16:35 +00:00 |
|
|
7cb9a4a084
|
Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
|
2006-01-02 09:09:36 +00:00 |
|
|
0a3e9ec537
|
- Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
|
2006-01-02 03:07:29 +00:00 |
|
|
b045cfd480
|
This was SVN commit r3324.
|
2006-01-01 02:29:04 +00:00 |
|
|
165e4aacb9
|
cliff texture fix
This was SVN commit r3323.
|
2005-12-31 22:44:14 +00:00 |
|
|
6dfe5b082b
|
tartan fixes
This was SVN commit r3322.
|
2005-12-31 12:24:25 +00:00 |
|
|
5487d069c4
|
Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
|
2005-12-31 12:16:52 +00:00 |
|
|
ed86f34d20
|
Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
|
2005-12-31 03:32:18 +00:00 |
|
|
736aece049
|
This was SVN commit r3319.
|
2005-12-31 03:22:11 +00:00 |
|
Aeros
|
b961c4fd8c
|
This was SVN commit r3318.
|
2005-12-31 02:14:36 +00:00 |
|
|
892ae838ef
|
Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
|
2005-12-31 02:09:18 +00:00 |
|
|
4f071bd979
|
some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
|
2005-12-30 23:42:49 +00:00 |
|
|
e2d6417c2f
|
New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
|
2005-12-30 09:43:00 +00:00 |
|