Aeros
760b915d54
bobby - added large oaks and tweaked scale on normal oaks
...
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
...
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077
Greek Siege Weapons
...
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
...
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d
test objects for the renderer
...
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795
Removing last remaining .png files
...
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
...
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461
This was SVN commit r3137.
2005-11-14 00:54:41 +00:00
Aeros
7e16caf791
This was SVN commit r3136.
2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7
This was SVN commit r3135.
2005-11-14 00:50:59 +00:00
c38352703e
Greek horse cavalry stuff
...
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d
Entity heal update.
...
This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
...
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
...
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
9d3be5713b
Work around what is apparently an ATI driver bug in the GLSL implementation
...
This was SVN commit r3113.
2005-11-06 22:47:26 +00:00
f160fe1469
instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
...
This was SVN commit r3108.
2005-11-06 17:36:58 +00:00
d3441f3f48
This was SVN commit r3082.
2005-11-03 00:07:13 +00:00
62c0dc6fc2
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
...
This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936
Gallic Fortress
...
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
...
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52
This was SVN commit r3075.
2005-11-01 06:26:14 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
...
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
9f7de4bd3a
Celt wall entities
...
This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
416c7fe4ba
Get rid of errors (selection can have size 0).
...
This was SVN commit r3061.
2005-10-30 21:09:27 +00:00
5582e4b890
Added resetUpdateVars(), so that selection/property update handler is actually refreshed and so improves performance like it's meant to. ;) Thanks for spotting that, Philip.
...
This was SVN commit r3053.
2005-10-30 01:06:04 +00:00
875cb3bca1
Add ARB_vertex_shader specific functions to glext_funcs.h
...
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.
This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
abee717a26
Few more updates for the celt buildings
...
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd
Celt Structure updates
...
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5
This was SVN commit r3040.
2005-10-28 06:00:02 +00:00
900cb559e1
Trying out some different stone textures.
...
This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d
This was SVN commit r3038.
2005-10-28 05:14:44 +00:00
e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
b155861284
Made some new parched grass textures and actors
...
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
...
(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82
Fortress fix for odd prop problem
...
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49
portrait updates for the Celts and Greeks
...
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678
oops, wrong helmet
...
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
...
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
...
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
...
This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360
GUI updates converting from .png to .dds
...
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00