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Commit Graph

5 Commits

Author SHA1 Message Date
Alexander
7eaa6d3454 Territorial limits applied
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
2e26b5e1da Added foundations for all the building types.
This was SVN commit r3566.
2006-02-26 22:10:01 +00:00
1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00