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Commit Graph

5 Commits

Author SHA1 Message Date
pyrolink
684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
acea9cc2a3 #Several gameplay changes:
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.

This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00