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2783 Commits

Author SHA1 Message Date
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
9e1491f6d9 Fix a broken entity
This was SVN commit r7476.
2010-04-23 16:02:04 +00:00
ef2b79280e Convert internal entity templates for the new simulation system
This was SVN commit r7471.
2010-04-19 20:55:07 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229 Add some training buildings to the test map.
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b # Add a map for testing projectiles
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac # Fix startup warning in scenario editor
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72 Import quiver prop since it's needed for archers
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10 Fix consistency problems in old entity templates
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8 This was SVN commit r7446. 2010-04-06 23:29:34 +00:00
525e37c3f0 #New "wet season" Savanna terrains.
This was SVN commit r7445.
2010-04-06 23:22:20 +00:00
4237a94973 #Tweaked Temperate forestfloor terrains.
This was SVN commit r7444.
2010-04-06 23:21:35 +00:00
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90 Sync new entity definitions with old
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13 # Make pop bonuses increase the pop limit, not decrease
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1 First batch of fixed Stereo > Mono
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba oops, this is the actual file
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef XML to boot
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc Something for Philip :-)
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1 gate, siege and destro sounds. Added proper folder for gate
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf poor animals :-(
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190 More (appropriate) arrow impact on wood.
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb Arrow impact on metal By Goblor
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a # GUI tweaks.
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.

This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
76011715e7 Point at the new local.cfg locations
This was SVN commit r7399.
2010-03-26 11:40:17 +00:00
b2f5a6cafc Clean up some SVN properties.
Remove empty unused cache directory.

This was SVN commit r7398.
2010-03-26 11:30:49 +00:00
e6da57c7c5 Rename music files. Set svn:mime-type.
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37 Replacement music files *Lower VBRs
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8 Report S3TC non-support with an in-game GUI message box.
Fixes #313.

This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79 Remove unnecessarily large music files
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408 Music
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246 # Improve support for building placement (rotation, collision detection) in new simulation system
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
18b5a7f17c Add the Obstruction component to entity previews, to support collision detection for building placement
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
5293aee71d #Hypaspist modification.
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486 Fix cursor and GUI-object interaction in bandbox selections
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e # Basic projectile attacks in new simulation system
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2 Convert ranged attack data in entity templates
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3 Add a switch to allow the user to control all player's units, for easier testing
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1 # Support death in new simulation system
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
dvaldez9
9b1ee3438f This was SVN commit r7342. 2010-03-02 04:29:23 +00:00
c8c10a4871 # Extensions and cleanups to session GUI files.
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.

This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
dvaldez9
2a06c721e4 This was SVN commit r7331. 2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813 This was SVN commit r7330. 2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1 This was SVN commit r7329. 2010-02-18 08:39:39 +00:00
96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71 # Improved unit animation in new simulation system
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting

This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26 Fix breakage from accidental removal of global variable
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c # Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.

This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d Min/max range support in pathfinder
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793 Default to disabled-LOS mode with new simulation system
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698 Disable the default slide-down-hills behaviour
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024 Fix old entity scripts with new GUI system
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
c8138208bf # Object creation in Atlas with new simulation system
Merge from 6e8efe8f706c

This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a Remove old debug statement
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3 Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec wildebeest
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
6cb4b61a39 This was SVN commit r7226. 2009-12-24 05:37:42 +00:00
ceb8cb2738 This was SVN commit r7225. 2009-12-24 05:32:44 +00:00
1bba0fe8e3 This was SVN commit r7223. 2009-12-15 00:35:31 +00:00
f60a92ed2f This was SVN commit r7220. 2009-12-07 13:34:33 +00:00
7db690be96 This was SVN commit r7219. 2009-12-07 12:46:12 +00:00
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105 * Modification to deer_mesh.dae
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d This was SVN commit r7154. 2009-10-12 11:40:36 +00:00
b343249fcc add missing terrains.xml
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!

This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
f118acf979 #(Internal) New helmet for Indibil.
This was SVN commit r7144.
2009-09-19 03:05:15 +00:00
610842c9dd #New Celt House.
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee This was SVN commit r7139. 2009-09-09 21:09:38 +00:00
51a0dfb0e3 This was SVN commit r7138. 2009-09-08 20:53:12 +00:00
531555f742 This was SVN commit r7137. 2009-09-08 20:42:51 +00:00
490d207074 Roman quinquireme finished
This was SVN commit r7136.
2009-09-08 19:51:37 +00:00
888dfccd6a #[Internal] New Savannah dirt texture.
This was SVN commit r7135.
2009-09-07 22:24:00 +00:00
7d27f159e0 This was SVN commit r7134. 2009-09-07 22:19:02 +00:00
4f8371988e #[Public] Big Desert terrain update.
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921 #(Public) New fauna: Zebra.
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0 This was SVN commit r7129. 2009-08-27 20:54:09 +00:00
ad34a6c849 #(Public) New "Badlands" test map for the Open Sourcers.
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8 This was SVN commit r7127. 2009-08-27 06:32:01 +00:00
17ea25b20e This was SVN commit r7126. 2009-08-26 22:45:36 +00:00
a1b58e0e58 This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
69dccd4e20 #Quinctus Fabius Maximus.
This was SVN commit r7124.
2009-08-25 19:26:25 +00:00
926321c9de This was SVN commit r7123. 2009-08-25 03:35:48 +00:00
df9388c5fc This was SVN commit r7122. 2009-08-25 03:35:33 +00:00
f92fe2e25f #(Public Release) Desert Terrains update.
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25 This was SVN commit r7119. 2009-08-24 01:18:25 +00:00
d15de1c16b This was SVN commit r7118. 2009-08-24 01:17:51 +00:00
e0ce4ce067 This was SVN commit r7117. 2009-08-24 01:17:26 +00:00
7e0e56253e #Savanna Biome stuff.
This was SVN commit r7116.
2009-08-24 00:56:08 +00:00
307953b9fc This was SVN commit r7114. 2009-08-17 03:41:17 +00:00
dedf77179a #Public: A 512x512 desert map work-in-progress.
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
15639ee44b This was SVN commit r7106. 2009-08-11 18:46:30 +00:00
a76bbd5a5d fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564)

This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
4bac6c8dd3 #Got mad that Jan was taking up all of the Revision Log, so I decided to commit some stuff. ^ _ ^
This was SVN commit r7076.
2009-08-06 02:38:36 +00:00
aafe4fb0d5 This was SVN commit r7075. 2009-08-05 06:19:09 +00:00
e239d6c076 #Public Release: New elephant entities and Oasis map update.
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0 This was SVN commit r7040. 2009-07-27 05:04:52 +00:00
fa68ffd334 This was SVN commit r7039. 2009-07-27 05:02:55 +00:00
6937137341 Public release: New African Bush elephant and baby elephant.
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
9216c85ccc This was SVN commit r7027. 2009-07-20 04:58:41 +00:00
b42c59d561 This was SVN commit r7026. 2009-07-19 23:52:09 +00:00
8edcc450ed This was SVN commit r7025. 2009-07-19 23:09:10 +00:00
d1794fef88 #Terrain texture tweaks.
This was SVN commit r7012.
2009-07-18 00:29:22 +00:00
6146db7a3d This was SVN commit r7005. 2009-07-16 22:00:30 +00:00
60c5beddc0 Change GUI text file encoding to utf-8, change line endings to native
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2 Fix non-ASCII character in script
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91 Convert some line endings to native
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492 #Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d This was SVN commit r6989. 2009-07-14 18:39:36 +00:00
98b4ccf823 Fix typo in comment
This was SVN commit r6983.
2009-07-14 09:57:41 +00:00
547f8bfc9b This was SVN commit r6982. 2009-07-14 00:20:26 +00:00
0b6ccbee59 This was SVN commit r6981. 2009-07-14 00:02:17 +00:00
31b7d24b32 This was SVN commit r6980. 2009-07-13 23:47:00 +00:00
6c3c6f5b35 This was SVN commit r6979. 2009-07-13 22:32:46 +00:00
a52ef2a8c1 This was SVN commit r6978. 2009-07-13 22:30:41 +00:00
90a7cfe55a This was SVN commit r6977. 2009-07-13 22:00:18 +00:00
54291dfb68 This was SVN commit r6976. 2009-07-13 21:58:08 +00:00
64e7656d1b This was SVN commit r6975. 2009-07-13 21:48:39 +00:00
d890294408 This was SVN commit r6974. 2009-07-13 21:47:30 +00:00
645a181a39 This was SVN commit r6973. 2009-07-13 21:32:56 +00:00
d9523a1a6f This was SVN commit r6972. 2009-07-13 21:28:09 +00:00