1
0
forked from 0ad/0ad
Commit Graph

7 Commits

Author SHA1 Message Date
1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
323ca1746f Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
ec62c14ca4 Created entities for all Hellenic buildings created so far.
This was SVN commit r1421.
2004-11-28 20:11:02 +00:00