26dc8cc4c8
- tex_dds: fix comment; enable warning on unsupported formats
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- renderer: avoid particle-emitter memory leak warnings
This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948
* fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
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* made the menu icons
* tweaked the tech icon
This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
55f91550b5
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
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* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.
This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
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Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53
fixed orientation of minimap pane
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This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415
Minimap side of the session - background with some buttons and icons
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This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
0defe7a347
New command icons
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Updated the rank icons
darkened 3 of the civ status images to help with readability
This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
23409df58c
* Icon reshuffling.
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This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6
This was SVN commit r3615.
2006-03-09 16:43:09 +00:00
3f98bdc76d
UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
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This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1
* Adjusted position of buttons so they arc the Status Pane.
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* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.
This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a
New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
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This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8
Here are some civ icons
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This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6
update for small entity icons
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This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117
Moved some icon locations.
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This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554
This was SVN commit r3599.
2006-03-04 18:28:13 +00:00
d55593abf9
SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
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This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95
This was SVN commit r3596.
2006-03-04 17:55:25 +00:00
a793889a8b
UI overlay portraits
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This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415
GUI Updates:
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* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.
This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1
yay, nice looking images - no lossless issues
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This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9
new backgrounds
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This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065
Jason's new Status Pane backdrop.
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This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
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This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
2aebdd1894
another update
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This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96
played around with the icons a bit more
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This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614
icon demos
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This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a
ranked stuff
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This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253
This was SVN commit r3538.
2006-02-19 02:42:52 +00:00
6d0a9c6d04
This was SVN commit r3536.
2006-02-19 02:39:49 +00:00
41f08eecb8
Seems we didn't have just a "plain white" terrain... so I made one.
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This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
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This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
165e4aacb9
cliff texture fix
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This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
ee9a2c9825
texture for shadow orientations
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This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
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This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd
flipped textures to see if the engine renders them at the correct angle.
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This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279
big terrain update - bobbo
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This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76
grass clumps
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This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695
This was SVN commit r3191.
2005-12-03 11:05:00 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
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This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077
Greek Siege Weapons
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This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
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This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d
test objects for the renderer
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This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795
Removing last remaining .png files
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This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
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This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
62c0dc6fc2
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
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This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52
This was SVN commit r3075.
2005-11-01 06:26:14 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
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This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd
Celt Structure updates
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This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5
This was SVN commit r3040.
2005-10-28 06:00:02 +00:00
900cb559e1
Trying out some different stone textures.
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This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
b155861284
Made some new parched grass textures and actors
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This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
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(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
2842098a49
portrait updates for the Celts and Greeks
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This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
3548e09076
Themistocles update from Michaels request
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This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
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This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
c10b413f65
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
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This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
011aadb3df
Added a new dry grass actor.
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This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
1ff1045a7c
Explicit minimap colours for each terrain, to improve loading times.
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This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
0d5ce47915
Leonidas Hero
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This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
db4bb3a4d1
This was SVN commit r2930.
2005-10-13 09:09:47 +00:00
e95f2f4de4
New grass tall texture to randomize the grass
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This was SVN commit r2929.
2005-10-13 08:53:09 +00:00
Dnas
82a8126002
Updated hele_[a-h]1.dds. and first commit! :-)
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This was SVN commit r2926.
2005-10-13 07:29:35 +00:00
c153fb5c62
This was SVN commit r2925.
2005-10-13 07:25:37 +00:00
46c84a8b99
This was SVN commit r2923.
2005-10-13 01:44:05 +00:00
d30b9fdc23
This was SVN commit r2922.
2005-10-13 01:31:16 +00:00
2dae4ab373
This was SVN commit r2921.
2005-10-13 01:06:07 +00:00
0babbd8420
This was SVN commit r2920.
2005-10-13 00:46:04 +00:00
04654b4064
This was SVN commit r2918.
2005-10-12 21:32:10 +00:00
b53e236a02
Greek Archers completed, Trader completed, Super Unit 2 is completed
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This was SVN commit r2908.
2005-10-12 04:33:02 +00:00
30b80c032d
Alexander Hero (hopefully I included everything)
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This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
57b8886f63
This was SVN commit r2889.
2005-10-10 05:25:56 +00:00
84d47305ea
This was SVN commit r2884.
2005-10-10 02:24:00 +00:00
d4663954f2
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
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This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
Aeros
d3721d4491
This was SVN commit r2871.
2005-10-08 08:02:50 +00:00
6859ce1e52
ooops missing texture I shouldn't have renamed
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This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
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This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef
This was SVN commit r2845.
2005-10-04 07:03:07 +00:00
17bc0a98df
This was SVN commit r2830.
2005-10-03 04:49:09 +00:00
4054c13c1f
This was SVN commit r2829.
2005-10-03 04:48:18 +00:00
c4c28360eb
Roman CC, Barracks, Market - Thracian Peltasts
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Set ignore .xmb files on several actor folders
This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
14d1b28660
This was SVN commit r2807.
2005-09-29 08:35:49 +00:00
358abedde0
This was SVN commit r2805.
2005-09-29 08:11:52 +00:00
Aeros
14df805761
This was SVN commit r2802.
2005-09-29 04:50:21 +00:00
Aeros
73e2e8ce00
This was SVN commit r2794.
2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2
This was SVN commit r2793.
2005-09-28 06:02:14 +00:00
028292fd89
water textures to use object color properties
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This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e
This was SVN commit r2782.
2005-09-27 18:15:19 +00:00
Aeros
a4cdf8ee46
This was SVN commit r2776.
2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7
This was SVN commit r2775.
2005-09-27 06:44:48 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
93313f61bf
no more changes!
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This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9
roman roof again
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This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
156fa094e9
Added placeholder milk cursor. Hoo yeah.
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This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
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This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5
another update to the roman texture
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This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe
texture tweaks
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This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
80443f4030
preliminary roman stuff
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This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
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This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
43baf6ada6
New terrain properties stuff, gcc compatability and updated unix debugging stuff
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This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
4c7838970d
Some UI changes
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This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
d0516bc4a2
Added Stuart's UI changes
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This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c
Added Stuart's UI changes
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This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd
Undeleted UI folder
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This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
Fire Giant
973c853672
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
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This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
26d88c5e52
Deleted uppercase version
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This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
c6ea4f36bf
Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
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Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
b3b9349cc4
Textures for the updates to the shell
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This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
3278f6d0a9
celt tattoo updates
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This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
f3bd639fcd
hoplite texture update
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This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
e5d648ff5f
ScEd binary
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This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
52c44f7225
Few terrain tweaks
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This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
d43de62b4a
getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
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This was SVN commit r2269.
2005-05-10 11:45:33 +00:00