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Commit Graph

238 Commits

Author SHA1 Message Date
d55593abf9 SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95 This was SVN commit r3596. 2006-03-04 17:55:25 +00:00
a793889a8b UI overlay portraits
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415 GUI Updates:
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.

This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1 yay, nice looking images - no lossless issues
This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9 new backgrounds
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065 Jason's new Status Pane backdrop.
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
2aebdd1894 another update
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96 played around with the icons a bit more
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614 icon demos
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a ranked stuff
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253 This was SVN commit r3538. 2006-02-19 02:42:52 +00:00
6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
Aeros
111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
livingaftermidnight
5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
62c0dc6fc2 Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52 This was SVN commit r3075. 2005-11-01 06:26:14 +00:00
f1877c0493 First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00