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0ad/source/graphics/MapGenerator.h
2023-12-04 20:23:37 +00:00

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C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPGENERATOR
#define INCLUDED_MAPGENERATOR
#include "lib/file/vfs/vfs_path.h"
#include "scriptinterface/ScriptTypes.h"
#include "scriptinterface/StructuredClone.h"
#include <atomic>
#include <string>
/**
* Generate the map. This does take a long time.
*
* @param progress Destination to write the function progress to. You must not
* write to it while `RunMapGenerationScript` is running.
* @param script The VFS path for the script, e.g. "maps/random/latium.js".
* @param settings JSON string containing settings for the map generator.
* @param flags With thous flags the engine functions get registered
* `g_MapSettings` also respects this flags.
* @return If there is an error `nullptr` is returned. Otherwise random map
* data, according to this format:
* https://trac.wildfiregames.com/wiki/Random_Map_Generator_Internals#Dataformat
*/
Script::StructuredClone RunMapGenerationScript(std::atomic<int>& progress,
ScriptInterface& scriptInterface, const VfsPath& script, const std::string& settings,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT);
#endif //INCLUDED_MAPGENERATOR