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0ad/source/graphics/MapIO.cpp

109 lines
3.7 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MapIO.h"
#include "graphics/Patch.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/file/file.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/os_path.h"
#include "lib/status.h"
#include "lib/tex/tex.h"
#include "maths/MathUtil.h"
#include "ps/Filesystem.h"
#include <algorithm>
#include <vector>
Status ParseHeightmapImage(const std::shared_ptr<u8>& fileData, size_t fileSize, std::vector<u16>& heightmap);
Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector<u16>& heightmap)
{
std::shared_ptr<u8> fileData;
size_t fileSize;
RETURN_STATUS_IF_ERR(g_VFS->LoadFile(filepath, fileData, fileSize));
return ParseHeightmapImage(fileData, fileSize, heightmap);
}
Status LoadHeightmapImageOs(const OsPath& filepath, std::vector<u16>& heightmap)
{
File file;
RETURN_STATUS_IF_ERR(file.Open(OsString(filepath), O_RDONLY));
size_t fileSize = lseek(file.Descriptor(), 0, SEEK_END);
lseek(file.Descriptor(), 0, SEEK_SET);
std::shared_ptr<u8> fileData;
RETURN_STATUS_IF_ERR(AllocateAligned(fileData, fileSize, maxSectorSize));
Status readvalue = read(file.Descriptor(), fileData.get(), fileSize);
file.Close();
RETURN_STATUS_IF_ERR(readvalue);
return ParseHeightmapImage(fileData, fileSize, heightmap);
}
Status ParseHeightmapImage(const std::shared_ptr<u8>& fileData, size_t fileSize, std::vector<u16>& heightmap)
{
// Decode to a raw pixel format
Tex tex;
RETURN_STATUS_IF_ERR(tex.decode(fileData, fileSize));
// Convert to uncompressed BGRA with no mipmaps.
// Note that grayscale images don't get converted - they remain grayscale, 8-bits per pixel.
RETURN_STATUS_IF_ERR(tex.transform_to((tex.m_Flags | TEX_BGR | TEX_ALPHA) & ~(TEX_DXT | TEX_MIPMAPS)));
// Pick smallest side of texture; truncate if not divisible by PATCH_SIZE
ssize_t tileSize = std::min(tex.m_Width, tex.m_Height);
tileSize -= tileSize % PATCH_SIZE;
u8* mapdata = tex.get_data();
ssize_t bytesPP = tex.m_Bpp / 8;
ssize_t mapLineSkip = tex.m_Width * bytesPP;
// Copy image data into the heightmap
heightmap.resize(SQR(tileSize + 1));
// if hoisted out of the loop as a micro-optimisation that doesn't harm readability much.
if (bytesPP == 1)
for (ssize_t y = 0; y < tileSize + 1; ++y)
for (ssize_t x = 0; x < tileSize + 1; ++x)
{
// Repeat the last pixel of the image for the last vertex of the heightmap
int offset = std::min(y, tileSize - 1) * mapLineSkip + std::min(x, tileSize - 1);
heightmap[(tileSize - y) * (tileSize + 1) + x] = static_cast<u16>(256) * mapdata[offset];
}
else if (bytesPP == 4)
for (ssize_t y = 0; y < tileSize + 1; ++y)
for (ssize_t x = 0; x < tileSize + 1; ++x)
{
// Repeat the last pixel of the image for the last vertex of the heightmap
int offset = std::min(y, tileSize - 1) * mapLineSkip + std::min(x, tileSize - 1) * bytesPP;
heightmap[(tileSize - y) * (tileSize + 1) + x] = static_cast<u16>(256) * std::max({
mapdata[offset],
mapdata[offset + 1],
mapdata[offset + 2]});
}
return INFO::OK;
}