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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-06-09 23:04:47 +00:00
..
art bumpier water 2006-06-09 09:39:25 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui # Loading screen now uses dynamic textures for random backgrounds. 2006-05-25 03:05:06 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps bumpier water 2006-06-09 09:39:25 +00:00
scripts Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
shaders Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
technologies Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00