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forked from 0ad/0ad
0ad/source
2006-09-21 12:06:56 +00:00
..
graphics # Added more control for water shader 2006-09-18 18:09:07 +00:00
gui # Optimised minimap drawing 2006-08-27 22:51:53 +00:00
i18n # housekeeping 2006-07-26 13:10:13 +00:00
lib # SwEng: remove X-macros from app_hooks (confused static code analysis) 2006-09-21 12:06:56 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network Added the concept of diplomatic stance in CPlayer. 2006-08-28 03:07:48 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is ambiguous - could be 'built-in C++ operator&&(bool, bool)' or 'built-in C++ operator&&(bool, CEntity *)' while trying to match the argument list '(bool, HEntity)'") 2006-09-18 18:38:29 +00:00
renderer #Bugfix: Shadows appeared to be rendered one frame too late 2006-09-14 20:06:21 +00:00
scripting Gameplay fixes: 2006-09-17 02:20:20 +00:00
simulation - Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete. 2006-09-17 02:49:29 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools # Added more control for water shader 2006-09-18 18:09:07 +00:00
main.cpp Updated OpenAL to 1.1 (which no longer includes ALUT). 2006-09-02 21:20:25 +00:00