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forked from 0ad/0ad
0ad/source/renderer
2013-11-09 01:03:23 +00:00
..
scripting Changes the Renderer to expose global functions to scripts instead of using CJSObject. 2013-09-21 08:24:45 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Reduce memory allocations in the renderer 2013-09-29 14:48:11 +00:00
DecalRData.h Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562. 2012-09-28 18:20:36 +00:00
HWLightingModelRenderer.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelRenderer.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ModelRenderer.h GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
OverlayRenderer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
ParticleRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ParticleRenderer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
PatchRData.cpp Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142. 2013-09-30 01:22:44 +00:00
PatchRData.h Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
PostprocManager.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
PostprocManager.h Postproc manager 2012-10-15 10:34:23 +00:00
Renderer.cpp Display texture memory usage in profiler's renderer stats 2013-11-09 01:03:23 +00:00
Renderer.h Refactor text renderer 2013-10-18 15:53:07 +00:00
RenderModifiers.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
RenderModifiers.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ShadowMap.h Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
SkyManager.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Ticket 1612: Fixed overlay z-fighting in GLSL mode 2012-08-21 16:28:06 +00:00
TerrainOverlay.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
TerrainRenderer.h fixes #1572 and fixes #932 2012-10-31 18:42:17 +00:00
TexturedLineRData.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
TexturedLineRData.h Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933 2013-05-23 23:16:36 +00:00
VertexBuffer.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing. 2013-08-24 14:12:39 +00:00
WaterManager.h Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743. 2013-08-18 09:27:11 +00:00