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0ad/source/ps/Threading.cpp

42 lines
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C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Threading.h"
#include <thread>
static bool g_MainThreadSet;
static std::thread::id g_MainThread;
bool Threading::IsMainThread()
{
// If SetMainThread hasn't been called yet, this is probably being
// called at static initialisation time, so it must be the main thread
if (!g_MainThreadSet)
return true;
return g_MainThread == std::this_thread::get_id();
}
void Threading::SetMainThread()
{
g_MainThread = std::this_thread::get_id();
g_MainThreadSet = true;
}